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       #Post#: 2--------------------------------------------------
       Spell and Feat Changes
       By: Genesis Date: May 2, 2019, 5:37 pm
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       Feats
       Automatic Still Spell I, II, and III provide a -3 AC debuff per
       feat.
       Spell-like Abilities
       Bard Song
       Increases in strength every 3 levels and 10 Perform, capping at
       level 30 and 100 Perform.
       Duration is Bard Song Level x 3, e.g. a Bard with 19 levels and
       64 Perform has a level 6 song, therefore the duration is 18
       rounds.
       [list]
       [li]Level 1 (>3 Bard and >10 Perform) : +1 AB, +1 damage, +2
       HP[/li]
       [li]Level 2 (>6 Bard and >20 Perform) : +1 AB, +1 damage, +1 AC,
       +2 all skill, +4 HP[/li]
       [li]Level 3 (>9 Bard and >30 Perform) : +1 AB, +2 damage, +1 AC,
       +2 all skill, +6 HP[/li]
       [li]Level 4 (>12 Bard and >40 Perform) : +2 AB, +2 damage, +2
       AC, +1 saves, +4 all skill, +8 HP[/li]
       [li]Level 5 (>15 Bard and >50 Perform) : +2 AB, +3 damage, +2
       AC, +1 saves, +4 all skill, +10 HP[/li]
       [li]Level 6 (>18 Bard and >60 Perform) : +2 AB, +3 damage, +3
       AC, +1 saves, +6 all skill, +12 HP[/li]
       [li]Level 7 (>21 Bard and >70 Perform) : +2 AB, +4 damage, +3
       AC, +2 saves, +6 all skill, +14 HP[/li]
       [li]Level 8 (>24 Bard and >80 Perform) : +2 AB, +4 damage, +4
       AC, +2 saves, +8 all skill, +16 HP[/li]
       [li]Level 9 (>27 Bard and >90 Perform) : +2 AB, +4 damage, +4
       AC, +2 saves, +8 all skill, +18 HP[/li]
       [li]Level 10 (30 Bard and >100 Perform) : +3 AB, +5 damage, +5
       AC, +3 saves, +10 all skill, +20 HP, +d6 Faction-defined damage
       for all equipped weapons[/li]
       [/list]
       [hr]
       Rage
       Increases in strength every 3 levels and 10 Intimidate, capping
       at level 30 and 100 Intimidate.
       Duration is Rage Level * CON Modifier, e.g. a Barbarian with 19
       levels, 16 CON and 64 Intimidate has a level 6 Rage, therefore
       the duration is 18 rounds.
       [list]
       [li]Level 1 (>3 Barbarian and >=10 Intimidate) : +1 AB, -2 AC,
       +2 STR, +1 DEX, +1 CON, +2 Will, +4 HP[/li]
       [li]Level 2 (>6 Barbarian and >=20 Intimidate) : +2 AB, -2 AC,
       +2 STR, +1 DEX, +1 CON, +2 Will, +8 HP[/li]
       [li]Level 3 (>9 Barbarian and >=30 Intimidate) : +3 AB, -2 AC,
       +2 STR, +1 DEX, +1 CON, +2 Will, +12 HP[/li]
       [li]Level 4 (>12 Barbarian and >=40 Intimidate) : +4 AB, -2 AC,
       +4 STR, +2 DEX, +2 CON, +2 Will, +16 HP[/li]
       [li]Level 5 (>15 Barbarian and >=50 Intimidate) : +5 AB, -2 AC,
       +4 STR, +2 DEX, +2 CON, +4 Will, +20 HP, +1 Regen, +1 Attack per
       Round[/li]
       [li]Level 6 (>18 Barbarian and >=60 Intimidate) : +6 AB, -2 AC,
       +4 STR, +2 DEX, +2 CON, +4 Will, +24 HP, +1 Regen, +1 Attack per
       Round[/li]
       [li]Level 7 (>21 Barbarian and >=70 Intimidate) : +7 AB, -2 AC,
       +6 STR, +3 DEX, +3 CON, +4 Will, +28 HP, +1 Regen, +1 Attack per
       Round[/li]
       [li]Level 8 (>24 Barbarian and >=80 Intimidate) : +8 AB, -2 AC,
       +6 STR, +3 DEX, +3 CON, +4 Will, +32 HP, +1 Regen, +1 Attack per
       Round[/li]
       [li]Level 9 (>27 Barbarian and >=90 Intimidate) : +9 AB, -2 AC,
       +6 STR, +3 DEX, +3 CON, +4 Will, +36 HP, +1 Regen, +1 Attack per
       Round[/li]
       [li]Level 10 (30 Barbarian and >=100 Intimidate) : +10 AB, -2
       AC, +8 STR, +4 DEX, +4 CON, +6 Will, +40 HP, +2 Regen, +1 Attack
       per Round[/li]
       [/list]
       Mighty Rage
       Stacks on top of normal Rage bonuses.
       [list]
       [li]Standard : +2 AB, -2 AC, +2 STR, +2 DEX, +2 CON, +4 Will,
       +20 HP, +2 Regen, Double Rage Duration[/li]
       [li]Pure Class Barbarian : +4 AB, -2 AC, +4 STR, +4 DEX, +4 CON,
       +6 Will, +40 HP, +3 Regen, Triple Rage Duration[/li]
       [/list]
       Thundering Rage
       +2d6 Sonic damage to all equipped weapons, with main hand weapon
       receiving 25% / 3 rounds Deafness OnHit effect.
       +2d10 if the Barbarian also has Mighty Rage.
       Terrifying Rage
       As per vanilla NWN.
       [hr]
       Polymorph
       All polymorph forms have been normalised to use shared mechanics
       and remove the dependency on primarily druid casters having to
       wear equipment. Equipment has no effect on final polymorphed
       form abilities and stats.
       All polymorph base forms have been rebaselined for level 30. All
       levels quoted are combined Druid and Shifter levels.
       Bonuses are as follows:
       [list]
       [li]STR, DEX, CON, INT, WIS, CHA, AB, and AC give +1 per 5
       caster levels;[/li]
       [list]
       [li]These bonuses receive a +1 bonus for Spell Focus
       Transmutation, +2 for GSF Transmutation, and +3 for ESF
       Transmutation, for a total of +6;[/li]
       [li]For clarity, a level 20 druid with GSF Transmutation will
       get (20 / 5) + 1 + 2 = +7 to all abilities, AB, and AC;[/li]
       [/list]
       [li]+1 random damage per 3 levels;[/li]
       [li]+1 universal saves per 3 levels;[/li]
       [li]5 +1 to all skills per 2 levels;[/li]
       [li]+1 regen per 10 levels, starting at level 15;[/li]
       [li]Haste at level 10.[/li]
       [/list]
       [hr]
       Shadow Evade
       Tweaked to allow advancement into epic levels, based on SD
       levels.
       [list]
       [li]Level 5: 10% Concealment, +1/4 DR, +1 AC[/li]
       [li]Level 6: 10% Concealment, +1/6 DR, +1 AC[/li]
       [li]Level 7: 10% Concealment, +1/6 DR, +1 AC[/li]
       [li]Level 8: 15% Concealment, +2/8 DR, +2 AC[/li]
       [li]Level 9: 15% Concealment, +2/8 DR, +2 AC[/li]
       [li]Level 10: 15% Concealment, +3/10 DR, +2 AC[/li]
       [li]Level 11: 15% Concealment, +3/10 DR, +3 AC[/li]
       [li]Level 12: 20% Concealment, +4/12 DR, +3 AC[/li]
       [li]Level 13: 20% Concealment, +4/12 DR, +3 AC[/li]
       [li]Level 14: 20% Concealment, +5/14 DR, +4 AC[/li]
       [li]Level 15: 20% Concealment, +5/14 DR, +4 AC[/li]
       [li]Level 16: 25% Concealment, +6/16 DR, +4 AC[/li]
       [li]Level 17: 25% Concealment, +6/16 DR, +5 AC[/li]
       [li]Level 18: 25% Concealment, +7/18 DR, +5 AC[/li]
       [li]Level 19: 25% Concealment, +7/18 DR, +5 AC[/li]
       [li]Level 20: 30% Concealment, +8/20 DR, +6 AC[/li]
       [/list]
       [hr]
       Divine Shield
       Grants 5 + ((the sum of all divine warrior levels) / 6) bonus to
       AC. Capped at CHA modifier or +10.
       Divine Warriors are defined as - Paladins, Blackguards, Clerics,
       Divine Champions.
       [hr]
       Spells
       Some spells use 'tiered casting' mechanics. This gives step
       changes in spell functionality based on factors such as the
       spell focus feats, cleric domains, and pure class bonuses. All
       characters default to casting at tier 1 (basic) but can improve
       to tier 5 (master).
       Divine Power :: Disabled
       Greater Sanctuary :: Disabled
       Heal :: Capped at 450 HP restored. Deals damage to Palemasters.
       May only be cast on a character once per 30 seconds, 1 minute
       for RDD.
       Mass Heal :: As per Heal
       Greater Restoration :: Heal and RDD debuff timer as per Heal,
       but does not negatively affect Pale Masters.
       Harm :: Capped at 450 HP damage. Heals Palemasters.
       Raise Dead :: May only be cast on a character whose Death Timer
       has expired. This timer is visually indicated on the corpse.
       Resurrection :: As per Raise Dead.
       Invisibility Spells (Invisibility, Improved Invisibility,
       Invisibility Sphere) :: tiered bonuses:
       - basic : duration 1 round / level
       - adept : duration 2 rounds / level
       - competent : duration 4 rounds / level
       - advanced : duration 1 turn / level
       - master : duration 2 turns / level
       Invisibility / Improved Invisiblity : above advanced competency,
       applies to an additional target within 10m. Additional target at
       master competency.
       Improved Invisiblity : Concealment changed to 10% per tier,
       capped at 50%.
       Invisibility Sphere : above advanced competency, applies 10%
       concealment and inceases the sphere to 16m. At master, sphere
       size is 17.5m and concealment 20%.
       No invisibility spell may be cast on a corpse.
       True Seeing :: tiered bonuses based on spell focii feats:
       - no investment : +1 Spot per 5 levels, 1 round per caster
       level;
       - Spell Focus (Divination) : +1 Spot per 3 levels, 1 round per
       caster level;
       - Greater Spell Focus (Divination) : +1 Spot per 3 levels, 1
       turn per caster level;
       - Epic Spell Focus (Divination) : +1 Spot per 2 levels, 1 turn
       per caster level;
       Isaac's Greater Missile Storm :: Missile number capped at 10.
       Time Stop :: Only affects the area it is cast in. May only be
       cast in the PvP and Arena areas. May only be cast once per
       character every 30 seconds.
       Bigby's Forceful Hand :: Caster Strength modifier lowered to 7
       from 14. Now works through Timestop.
       All Bigby Spells :: Duration of caster level / 3 rounds per
       level. Only one may be applied per target at any one time.
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