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#Post#: 2--------------------------------------------------
Spell and Feat Changes
By: Genesis Date: May 2, 2019, 5:37 pm
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Feats
Automatic Still Spell I, II, and III provide a -3 AC debuff per
feat.
Spell-like Abilities
Bard Song
Increases in strength every 3 levels and 10 Perform, capping at
level 30 and 100 Perform.
Duration is Bard Song Level x 3, e.g. a Bard with 19 levels and
64 Perform has a level 6 song, therefore the duration is 18
rounds.
[list]
[li]Level 1 (>3 Bard and >10 Perform) : +1 AB, +1 damage, +2
HP[/li]
[li]Level 2 (>6 Bard and >20 Perform) : +1 AB, +1 damage, +1 AC,
+2 all skill, +4 HP[/li]
[li]Level 3 (>9 Bard and >30 Perform) : +1 AB, +2 damage, +1 AC,
+2 all skill, +6 HP[/li]
[li]Level 4 (>12 Bard and >40 Perform) : +2 AB, +2 damage, +2
AC, +1 saves, +4 all skill, +8 HP[/li]
[li]Level 5 (>15 Bard and >50 Perform) : +2 AB, +3 damage, +2
AC, +1 saves, +4 all skill, +10 HP[/li]
[li]Level 6 (>18 Bard and >60 Perform) : +2 AB, +3 damage, +3
AC, +1 saves, +6 all skill, +12 HP[/li]
[li]Level 7 (>21 Bard and >70 Perform) : +2 AB, +4 damage, +3
AC, +2 saves, +6 all skill, +14 HP[/li]
[li]Level 8 (>24 Bard and >80 Perform) : +2 AB, +4 damage, +4
AC, +2 saves, +8 all skill, +16 HP[/li]
[li]Level 9 (>27 Bard and >90 Perform) : +2 AB, +4 damage, +4
AC, +2 saves, +8 all skill, +18 HP[/li]
[li]Level 10 (30 Bard and >100 Perform) : +3 AB, +5 damage, +5
AC, +3 saves, +10 all skill, +20 HP, +d6 Faction-defined damage
for all equipped weapons[/li]
[/list]
[hr]
Rage
Increases in strength every 3 levels and 10 Intimidate, capping
at level 30 and 100 Intimidate.
Duration is Rage Level * CON Modifier, e.g. a Barbarian with 19
levels, 16 CON and 64 Intimidate has a level 6 Rage, therefore
the duration is 18 rounds.
[list]
[li]Level 1 (>3 Barbarian and >=10 Intimidate) : +1 AB, -2 AC,
+2 STR, +1 DEX, +1 CON, +2 Will, +4 HP[/li]
[li]Level 2 (>6 Barbarian and >=20 Intimidate) : +2 AB, -2 AC,
+2 STR, +1 DEX, +1 CON, +2 Will, +8 HP[/li]
[li]Level 3 (>9 Barbarian and >=30 Intimidate) : +3 AB, -2 AC,
+2 STR, +1 DEX, +1 CON, +2 Will, +12 HP[/li]
[li]Level 4 (>12 Barbarian and >=40 Intimidate) : +4 AB, -2 AC,
+4 STR, +2 DEX, +2 CON, +2 Will, +16 HP[/li]
[li]Level 5 (>15 Barbarian and >=50 Intimidate) : +5 AB, -2 AC,
+4 STR, +2 DEX, +2 CON, +4 Will, +20 HP, +1 Regen, +1 Attack per
Round[/li]
[li]Level 6 (>18 Barbarian and >=60 Intimidate) : +6 AB, -2 AC,
+4 STR, +2 DEX, +2 CON, +4 Will, +24 HP, +1 Regen, +1 Attack per
Round[/li]
[li]Level 7 (>21 Barbarian and >=70 Intimidate) : +7 AB, -2 AC,
+6 STR, +3 DEX, +3 CON, +4 Will, +28 HP, +1 Regen, +1 Attack per
Round[/li]
[li]Level 8 (>24 Barbarian and >=80 Intimidate) : +8 AB, -2 AC,
+6 STR, +3 DEX, +3 CON, +4 Will, +32 HP, +1 Regen, +1 Attack per
Round[/li]
[li]Level 9 (>27 Barbarian and >=90 Intimidate) : +9 AB, -2 AC,
+6 STR, +3 DEX, +3 CON, +4 Will, +36 HP, +1 Regen, +1 Attack per
Round[/li]
[li]Level 10 (30 Barbarian and >=100 Intimidate) : +10 AB, -2
AC, +8 STR, +4 DEX, +4 CON, +6 Will, +40 HP, +2 Regen, +1 Attack
per Round[/li]
[/list]
Mighty Rage
Stacks on top of normal Rage bonuses.
[list]
[li]Standard : +2 AB, -2 AC, +2 STR, +2 DEX, +2 CON, +4 Will,
+20 HP, +2 Regen, Double Rage Duration[/li]
[li]Pure Class Barbarian : +4 AB, -2 AC, +4 STR, +4 DEX, +4 CON,
+6 Will, +40 HP, +3 Regen, Triple Rage Duration[/li]
[/list]
Thundering Rage
+2d6 Sonic damage to all equipped weapons, with main hand weapon
receiving 25% / 3 rounds Deafness OnHit effect.
+2d10 if the Barbarian also has Mighty Rage.
Terrifying Rage
As per vanilla NWN.
[hr]
Polymorph
All polymorph forms have been normalised to use shared mechanics
and remove the dependency on primarily druid casters having to
wear equipment. Equipment has no effect on final polymorphed
form abilities and stats.
All polymorph base forms have been rebaselined for level 30. All
levels quoted are combined Druid and Shifter levels.
Bonuses are as follows:
[list]
[li]STR, DEX, CON, INT, WIS, CHA, AB, and AC give +1 per 5
caster levels;[/li]
[list]
[li]These bonuses receive a +1 bonus for Spell Focus
Transmutation, +2 for GSF Transmutation, and +3 for ESF
Transmutation, for a total of +6;[/li]
[li]For clarity, a level 20 druid with GSF Transmutation will
get (20 / 5) + 1 + 2 = +7 to all abilities, AB, and AC;[/li]
[/list]
[li]+1 random damage per 3 levels;[/li]
[li]+1 universal saves per 3 levels;[/li]
[li]5 +1 to all skills per 2 levels;[/li]
[li]+1 regen per 10 levels, starting at level 15;[/li]
[li]Haste at level 10.[/li]
[/list]
[hr]
Shadow Evade
Tweaked to allow advancement into epic levels, based on SD
levels.
[list]
[li]Level 5: 10% Concealment, +1/4 DR, +1 AC[/li]
[li]Level 6: 10% Concealment, +1/6 DR, +1 AC[/li]
[li]Level 7: 10% Concealment, +1/6 DR, +1 AC[/li]
[li]Level 8: 15% Concealment, +2/8 DR, +2 AC[/li]
[li]Level 9: 15% Concealment, +2/8 DR, +2 AC[/li]
[li]Level 10: 15% Concealment, +3/10 DR, +2 AC[/li]
[li]Level 11: 15% Concealment, +3/10 DR, +3 AC[/li]
[li]Level 12: 20% Concealment, +4/12 DR, +3 AC[/li]
[li]Level 13: 20% Concealment, +4/12 DR, +3 AC[/li]
[li]Level 14: 20% Concealment, +5/14 DR, +4 AC[/li]
[li]Level 15: 20% Concealment, +5/14 DR, +4 AC[/li]
[li]Level 16: 25% Concealment, +6/16 DR, +4 AC[/li]
[li]Level 17: 25% Concealment, +6/16 DR, +5 AC[/li]
[li]Level 18: 25% Concealment, +7/18 DR, +5 AC[/li]
[li]Level 19: 25% Concealment, +7/18 DR, +5 AC[/li]
[li]Level 20: 30% Concealment, +8/20 DR, +6 AC[/li]
[/list]
[hr]
Divine Shield
Grants 5 + ((the sum of all divine warrior levels) / 6) bonus to
AC. Capped at CHA modifier or +10.
Divine Warriors are defined as - Paladins, Blackguards, Clerics,
Divine Champions.
[hr]
Spells
Some spells use 'tiered casting' mechanics. This gives step
changes in spell functionality based on factors such as the
spell focus feats, cleric domains, and pure class bonuses. All
characters default to casting at tier 1 (basic) but can improve
to tier 5 (master).
Divine Power :: Disabled
Greater Sanctuary :: Disabled
Heal :: Capped at 450 HP restored. Deals damage to Palemasters.
May only be cast on a character once per 30 seconds, 1 minute
for RDD.
Mass Heal :: As per Heal
Greater Restoration :: Heal and RDD debuff timer as per Heal,
but does not negatively affect Pale Masters.
Harm :: Capped at 450 HP damage. Heals Palemasters.
Raise Dead :: May only be cast on a character whose Death Timer
has expired. This timer is visually indicated on the corpse.
Resurrection :: As per Raise Dead.
Invisibility Spells (Invisibility, Improved Invisibility,
Invisibility Sphere) :: tiered bonuses:
- basic : duration 1 round / level
- adept : duration 2 rounds / level
- competent : duration 4 rounds / level
- advanced : duration 1 turn / level
- master : duration 2 turns / level
Invisibility / Improved Invisiblity : above advanced competency,
applies to an additional target within 10m. Additional target at
master competency.
Improved Invisiblity : Concealment changed to 10% per tier,
capped at 50%.
Invisibility Sphere : above advanced competency, applies 10%
concealment and inceases the sphere to 16m. At master, sphere
size is 17.5m and concealment 20%.
No invisibility spell may be cast on a corpse.
True Seeing :: tiered bonuses based on spell focii feats:
- no investment : +1 Spot per 5 levels, 1 round per caster
level;
- Spell Focus (Divination) : +1 Spot per 3 levels, 1 round per
caster level;
- Greater Spell Focus (Divination) : +1 Spot per 3 levels, 1
turn per caster level;
- Epic Spell Focus (Divination) : +1 Spot per 2 levels, 1 turn
per caster level;
Isaac's Greater Missile Storm :: Missile number capped at 10.
Time Stop :: Only affects the area it is cast in. May only be
cast in the PvP and Arena areas. May only be cast once per
character every 30 seconds.
Bigby's Forceful Hand :: Caster Strength modifier lowered to 7
from 14. Now works through Timestop.
All Bigby Spells :: Duration of caster level / 3 rounds per
level. Only one may be applied per target at any one time.
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