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       #Post#: 444--------------------------------------------------
       Blueprint For A Lich
       By: SuspiciousActivity Date: June 19, 2019, 1:09 pm
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       Excerpt from page 36, of Dragon Magazine 26, 1979
       
       Blueprint For A Lich - Vampire’s Blood, Belladonna & A Virgin’s
       Heart Well Simmered
       by Len Lakofka
       ----
       Preparation for Lichdom occurs while the figure is still alive
       and must be completed before his first “death.” If he dies
       somewhere along the line and is resurrected, then he must start
       all over again. The lich needs these spells. Magic Jar, Trap the
       Soul, and Enchant an Item, plus a special potion and something
       to “jar” into.
       The item into which the lich will “jar” is prepared by having
       Enchant an Item cast upon it. The item cannot be of the common
       variety, but must be of high quality, solid, and of at least
       2,000 gold pieces in value. The item must make a saving throw as
       if it were the person casting the spell.  (A cleric would have
       to have the spell Enchant an Item and Magic Jar thrown for him
       and it is the contracted magic user’s level that would be used
       for the saving throw.) The item can contain prior magics, but
       wooden items are not acceptable.
       Preparing the body of the living figure is done via a potion.
       The potion is difficult to make and time consuming. It requires
       these items;
       A. 2 pinches of pure arsenic
       B. 1 pinch of belladonna
       C. 1 measure of fresh phase spider venom (under 30 days old)
       D. 1 measure of fresh wyvern venom (under 60 days old)
       E. The blood of a dead humanoid infant killed by a phase spider
       F. The blood of a dead humanoid infant killed by a mixture of
       arsenic
       and belladonna
       G. The heart of a virgin humanoid killed by wyvern venom
       H. 1 quart of blood from a vampire or a person infected with
       vampirism
       I. The ground reproductive glands of 7 giant moths (head for
       less than
       60 days)
       The items are mixed in the order given by the light of a full
       moon.
       When he drinks the potion (all of it) the following will occur;
       1-10 No effect whatsoever other than all body hair falling out —
       start over!
       11-40 Coma for 2-7 days —the potion works!
       41-70 Feebleminded until dispelled by Dispel Magic. Each attempt
       to remove the feeblemind has a 10% chance to kill him instead if
       it fails. The potion works!
       71-90 Paralyzed for 4-14 days. 30% chance that permanent loss of
       1-6 dexterity points will result. The potion works!
       91-96 Permanently deaf, dumb or blind. Only a full wish can
       regain the sense. The potion works!
       97-00 DEAD —start over . . . if you can be resurrected.
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