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       #Post#: 422--------------------------------------------------
       Re: Bigby Spells
   DIR By: Genesis
       Date: June 18, 2019, 10:53 am
       ---------------------------------------------------------
       --- Quote from: Zilvai link ---
       >
       > [quote author=Pheroth link=topic=144.msg407#msg407
       date=1560861110]
       > One problem with them is that items with spells run of a
       characters caster level, so you give those scrolls to a bard and
       it’s GG as well.
       >
       --- End Quote ---
       It's based off the scrolls level which defaults to CL 1. So the
       scrolls are useless.
       [/quote]
       The CL is defined in the 2da, which is not always 1. I've
       changed Heal, for example, to have a 20 CL when drinking a
       potion. It used to be 11.
       The current values are
       [table]
       [tr]
       [td]Spell[/td]
       [td]CL[/td]
       [/tr]
       [tr]
       [td]BIH[/td]
       [td]15[/td]
       [/tr]
       [tr]
       [td]BFH[/td]
       [td]15[/td]
       [/tr]
       [tr]
       [td]BGH[/td]
       [td]17[/td]
       [/tr]
       [tr]
       [td]BCF[/td]
       [td]20[/td]
       [/tr]
       [tr]
       [td]BCH[/td]
       [td]20[/td]
       [/tr]
       [/table]
       #Post#: 423--------------------------------------------------
       Re: Bigby Spells
   DIR By: Dennisdennis
       Date: June 18, 2019, 11:20 am
       ---------------------------------------------------------
       Agree with tora and also mad Otaku on the spamming because now
       mostly I see mages only uses those green hand and time stop and
       boom game over
       #Post#: 437--------------------------------------------------
       Re: Bigby Spells
   DIR By: Genesis
       Date: June 19, 2019, 2:50 am
       ---------------------------------------------------------
       We know there is a problem; the question here is how best to go
       about fixing and balancing it.
       Some possible options:
       - tweak the numbers to be more akin to a 50% success chance,
       as we have aimed to give average AC / AB a 50% hit chance;
       - reduce the duration to 1 round / 5 levels;
       Others?
       #Post#: 439--------------------------------------------------
       Re: Bigby Spells
   DIR By: Zilvai
       Date: June 19, 2019, 4:41 am
       ---------------------------------------------------------
       reduce the duration to 1 round / 5 levels + Make it a hold
       affect rather then a stun. That way the person can still act
       within the Bigby's.
       #Post#: 441--------------------------------------------------
       Re: Bigby Spells
   DIR By: Genesis
       Date: June 19, 2019, 5:05 am
       ---------------------------------------------------------
       --- Quote from: Zilvai link ---
       >
       > reduce the duration to 1 round / 5 levels + Make it a hold
       affect rather then a stun. That way the person can still act
       within the Bigby's.
       >
       --- End Quote ---
       Anyone with Freedom of Movement or immunity to mind spells
       already downgrades the Stun to Immobilise.
       #Post#: 442--------------------------------------------------
       Re: Bigby Spells
   DIR By: Zilvai
       Date: June 19, 2019, 5:31 am
       ---------------------------------------------------------
       --- Quote from: Genesis link ---
       >
       > [quote author=Zilvai link=topic=144.msg439#msg439
       date=1560937297]
       > reduce the duration to 1 round / 5 levels + Make it a hold
       affect rather then a stun. That way the person can still act
       within the Bigby's.
       >
       --- End Quote ---
       Anyone with Freedom of Movement or immunity to mind spells
       already downgrades the Stun to Immobilise.
       [/quote]
       The issue is that a mage can just dispell that easily. Timestop
       -> Mords Disj. -> Bigby's. Comes down to the same thing before
       anyone can act. Changing the stun to an immobilise does a lot.
       #Post#: 447--------------------------------------------------
       Re: Bigby Spells
   DIR By: eyeballl
       Date: June 20, 2019, 5:19 pm
       ---------------------------------------------------------
       A way shorter duration time is a good idea. I also like the idea
       of a way to prevent spamming. I would kinda like to see both
       done... will be waiting for the vote as I can't come up with any
       better ideas than thee two myself.
       #Post#: 466--------------------------------------------------
       Re: Bigby Spells
   DIR By: Genesis
       Date: June 22, 2019, 2:26 pm
       ---------------------------------------------------------
       This change is now live.
       Ideas and feedback below.
       #Post#: 471--------------------------------------------------
       Re: [Phase 1] Bigby Spells
   DIR By: Xav
       Date: June 22, 2019, 4:39 pm
       ---------------------------------------------------------
       I think everything is fine on bigby except duration.  If you can
       make it so that vs players the duration is like a standard of 10
       rounds or something like that, but on PVE I think it should work
       as default.
       #Post#: 482--------------------------------------------------
       Re: [Phase 1] Bigby Spells
   DIR By: Genesis
       Date: June 24, 2019, 4:39 am
       ---------------------------------------------------------
       This has been changed to 1 round / 3 caster levels.
       Maximum duration is now 10 rounds (1 minute).
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