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#Post#: 422--------------------------------------------------
Re: Bigby Spells
DIR By: Genesis
Date: June 18, 2019, 10:53 am
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--- Quote from: Zilvai link ---
>
> [quote author=Pheroth link=topic=144.msg407#msg407
date=1560861110]
> One problem with them is that items with spells run of a
characters caster level, so you give those scrolls to a bard and
it’s GG as well.
>
--- End Quote ---
It's based off the scrolls level which defaults to CL 1. So the
scrolls are useless.
[/quote]
The CL is defined in the 2da, which is not always 1. I've
changed Heal, for example, to have a 20 CL when drinking a
potion. It used to be 11.
The current values are
[table]
[tr]
[td]Spell[/td]
[td]CL[/td]
[/tr]
[tr]
[td]BIH[/td]
[td]15[/td]
[/tr]
[tr]
[td]BFH[/td]
[td]15[/td]
[/tr]
[tr]
[td]BGH[/td]
[td]17[/td]
[/tr]
[tr]
[td]BCF[/td]
[td]20[/td]
[/tr]
[tr]
[td]BCH[/td]
[td]20[/td]
[/tr]
[/table]
#Post#: 423--------------------------------------------------
Re: Bigby Spells
DIR By: Dennisdennis
Date: June 18, 2019, 11:20 am
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Agree with tora and also mad Otaku on the spamming because now
mostly I see mages only uses those green hand and time stop and
boom game over
#Post#: 437--------------------------------------------------
Re: Bigby Spells
DIR By: Genesis
Date: June 19, 2019, 2:50 am
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We know there is a problem; the question here is how best to go
about fixing and balancing it.
Some possible options:
- tweak the numbers to be more akin to a 50% success chance,
as we have aimed to give average AC / AB a 50% hit chance;
- reduce the duration to 1 round / 5 levels;
Others?
#Post#: 439--------------------------------------------------
Re: Bigby Spells
DIR By: Zilvai
Date: June 19, 2019, 4:41 am
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reduce the duration to 1 round / 5 levels + Make it a hold
affect rather then a stun. That way the person can still act
within the Bigby's.
#Post#: 441--------------------------------------------------
Re: Bigby Spells
DIR By: Genesis
Date: June 19, 2019, 5:05 am
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--- Quote from: Zilvai link ---
>
> reduce the duration to 1 round / 5 levels + Make it a hold
affect rather then a stun. That way the person can still act
within the Bigby's.
>
--- End Quote ---
Anyone with Freedom of Movement or immunity to mind spells
already downgrades the Stun to Immobilise.
#Post#: 442--------------------------------------------------
Re: Bigby Spells
DIR By: Zilvai
Date: June 19, 2019, 5:31 am
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--- Quote from: Genesis link ---
>
> [quote author=Zilvai link=topic=144.msg439#msg439
date=1560937297]
> reduce the duration to 1 round / 5 levels + Make it a hold
affect rather then a stun. That way the person can still act
within the Bigby's.
>
--- End Quote ---
Anyone with Freedom of Movement or immunity to mind spells
already downgrades the Stun to Immobilise.
[/quote]
The issue is that a mage can just dispell that easily. Timestop
-> Mords Disj. -> Bigby's. Comes down to the same thing before
anyone can act. Changing the stun to an immobilise does a lot.
#Post#: 447--------------------------------------------------
Re: Bigby Spells
DIR By: eyeballl
Date: June 20, 2019, 5:19 pm
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A way shorter duration time is a good idea. I also like the idea
of a way to prevent spamming. I would kinda like to see both
done... will be waiting for the vote as I can't come up with any
better ideas than thee two myself.
#Post#: 466--------------------------------------------------
Re: Bigby Spells
DIR By: Genesis
Date: June 22, 2019, 2:26 pm
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This change is now live.
Ideas and feedback below.
#Post#: 471--------------------------------------------------
Re: [Phase 1] Bigby Spells
DIR By: Xav
Date: June 22, 2019, 4:39 pm
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I think everything is fine on bigby except duration. If you can
make it so that vs players the duration is like a standard of 10
rounds or something like that, but on PVE I think it should work
as default.
#Post#: 482--------------------------------------------------
Re: [Phase 1] Bigby Spells
DIR By: Genesis
Date: June 24, 2019, 4:39 am
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This has been changed to 1 round / 3 caster levels.
Maximum duration is now 10 rounds (1 minute).
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