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   DIR Return to: The Hidden Secrets of Experiments
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       #Post#: 2990--------------------------------------------------
       The Hidden Secrets of Experiments: Story Summary
   DIR By: LarkspurLilMoon
       Date: January 27, 2013, 9:13 am
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       This is a summary of the story up to
       approximately the point that it has been written to, and will be
       updated by Moderators when they get the chance:
       Summary:
       Chapter 1:
       Belle was flying when Padme saw her and followed her to the
       Mansion. Padme was welcomed by the head honcho Karon and was
       given a room by Belle's. While in the middle of a conversation
       with Belle, Aang flew into her room and was greeted with a
       flying hug.
       In the meantime, John and Sherlock ran into Link in the woods
       just outside the Mansion. They have a difficult conversation
       because Link can't speak, he has to motion and spell things out
       in the dirt.
       Unknown to the groups, a group of Experimentalists is following
       John and Sherlock, led by an evil Aladdin that fancies himself
       God-like.
       Padme looses control of her emotions and goes on a rampage. Aang
       and Belle follow, and Aang stops her from hurting anyone.
       However, he is spotted by the group outside and brings them into
       the mansion. Karon appears outside and takes control of the
       situation.
       Also, Sinbad appears, and believes that he is shipwrecked and
       decides to go exploring. Invisibly, that is.
       Chapter 2:
       Aang shows Link, Tink, Sherlock, and John into the mansion.
       Link and Tink decide to stay the night. Belle shows them a room
       as per her new responsibility, and she is beyond happy when Yom
       offers to share her room.
       Erza and Sinbad meets and send a signal out, which Aang hears
       them and brings them inside. Karon has Aang tell Belle about
       them so that she can room them as well.
       Edmund ducks outside and drags Duck inside to meet the
       newcomers. She and Sherlock get along well, and everyone is
       surprised when Edmund gets Sherlock and praises him for it.
       Belle leaves to find Padme.
       Edmund pulls Fakir into the conversation, but he makes a quick
       getaway.
       Edmund offers to show Sherlock and John around.
       Chapter Three:
       Duck runs off with Sherlock and John to Karon to get the broken
       hand cuffs off and Edmund and Aang follow.
       Hermione is running from the experimentalists, and Jack Frost
       helps her out, invisibly and soundlessly of course
       Merida knows that someone inside of the Mansion wants to betray
       them to the experimentalists
       Aang and Edmund go to get Fakir, who Karon has learn to control
       his powers and get the handcuffs off.
       Jack Sparrow overtakes CeCe, and is a double agent for Karon in
       the strong hold of the Experimentalists
       Toph is held captive by the Experimentalists and Hiccup is in
       the process of trying to escape from their strong hold
       Jack Sparrow goes to help out Hiccup to escape and Irene purrs
       over Toph, who uses her earrings to metal bend. Irene leaves and
       Toph escapes with the earrings left to her
       Hermione figures out that Jack Frost is there, but she doesn't
       know who, and he helps her onto the rooftops. Hermione asks for
       his name and he gives her a statue of frost, and therefore she
       decides to simply call him "Frost," not knowing that it's his
       actual last name.
       Karon gulps down the water Duck had brought him and tells
       Fakir to go center himself.
       The experiments are in the process of escaping,
       when they meet Irene in their way... or who they think  is
       Irene, but soon discover it is merely an image of her, made by
       Irene herself to fool them.
       Hermione hears the thundering feet, and is
       afraid an army is after her, when it's actually the escapees.
       She asks "Frost" (Jack) if he knows a place to hide.
       Edmund, Aang and Duck proceed to show
       Sherlock and John on the tour. They show Sherlock and John the
       game room, and the place is huge, with holographics, video
       games, board and card games, and more.
       Belle goes to Padme's room, where Padme is
       still slightly jumpy and uncomfortable from her previous
       experiences with running.
       Duck eagerly leads the group to show
       something to them.
       Jack Frost leads Hermione to a safe place
       using a trail of snowflakes.
       Jack Sparrow goes back to free the other
       prisoners, knowing that some had been left behind.
       Belle asks Padme what happened when she went
       into her crystaline form thing, but Padme avoids her questions,
       excusing herself as tired.
       Chapter Four:
       
       Duck proudly shows the others the dance
       room, which has and will teach you just about every dance in
       existence.
       "Frost" leads Hermione to the perfect
       hide-out of an abandoned shack that blends in well with its
       surroundings.
       Fakir begins heading downstairs and Duck
       runs over to him before he decides to leave and asks him to come
       into the work-out room with them.
       Hermione falls asleep quickly in the
       shack.
       Last post up to this point: (Chapter 4, page 1)
       She nodded, an icy wind spelling out a message on
       the door in frost, "You'll be safe here. For a little while at
       least." The message slowly faded away as the crystals melted.
       She collapsed, exhausted from fighting and running all day and
       most of the night, and, even though the floor was hard and
       unforgiving, she fell asleep almost instantly.
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