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       #Post#: 1407--------------------------------------------------
       ::boom command 317
   DIR By: Hybrid
       Date: January 7, 2011, 10:56 pm
       ---------------------------------------------------------
       hurts people around you
       --- Code ---
       if (command.equalsIgnoreCase("boom") && playerRights >= 3) {
       stillgfx(453, absY+1, absX-1);
       stillgfx(453, absY-1, absX+1);
       stillgfx(453, absY+1, absX+1);
       stillgfx(453, absY-1, absX-1);
       stillgfx(453, absY, absX-1);
       stillgfx(453, absY, absX+1);
       stillgfx(453, absY+1, absX);
       stillgfx(453, absY-1, absX);
       stillgfx(453, absY+2, absX-2);
       stillgfx(453, absY-2, absX+2);
       stillgfx(453, absY+2, absX+2);
       stillgfx(453, absY-2, absX-2);
       stillgfx(453, absY, absX-2);
       stillgfx(453, absY, absX+2);
       stillgfx(453, absY+2, absX);
       stillgfx(453, absY-2, absX);
       stillgfx(453, absY, absX-3);
       stillgfx(453, absY, absX+3);
       stillgfx(453, absY+3, absX);
       stillgfx(453, absY-3, absX);
       stillgfx(453, absY+1, absX-2);
       stillgfx(453, absY-1, absX+2);
       stillgfx(453, absY+1, absX+2);
       stillgfx(453, absY-1, absX-2);
       stillgfx(453, absY+2, absX-1);
       stillgfx(453, absY-2, absX+1);
       stillgfx(453, absY+2, absX+1);
       stillgfx(453, absY-2, absX-1);
       stillgfx(453, absY+1, absX-3);
       stillgfx(453, absY-1, absX+3);
       stillgfx(453, absY+1, absX+3);
       stillgfx(453, absY-1, absX-3);
       stillgfx(453, absY+3, absX-1);
       stillgfx(453, absY-3, absX+1);
       stillgfx(453, absY+3, absX+1);
       stillgfx(453, absY-3, absX-1);
       stillgfx(287, absY+1, absX-1);
       stillgfx(287, absY-1, absX+1);
       stillgfx(287, absY+1, absX+1);
       stillgfx(287, absY-1, absX-1);
       stillgfx(287, absY, absX-1);
       stillgfx(287, absY, absX+1);
       stillgfx(287, absY+1, absX);
       stillgfx(287, absY-1, absX);
       stillgfx(287, absY+2, absX-2);
       stillgfx(287, absY-2, absX+2);
       stillgfx(287, absY+2, absX+2);
       stillgfx(287, absY-2, absX-2);
       stillgfx(287, absY, absX-2);
       stillgfx(287, absY, absX+2);
       stillgfx(287, absY+2, absX);
       stillgfx(287, absY-2, absX);
       stillgfx(287, absY, absX-3);
       stillgfx(287, absY, absX+3);
       stillgfx(287, absY+3, absX);
       stillgfx(287, absY-3, absX);
       stillgfx(287, absY+1, absX-2);
       stillgfx(287, absY-1, absX+2);
       stillgfx(287, absY+1, absX+2);
       stillgfx(287, absY-1, absX-2);
       stillgfx(287, absY+2, absX-1);
       stillgfx(287, absY-2, absX+1);
       stillgfx(287, absY+2, absX+1);
       stillgfx(287, absY-2, absX-1);
       stillgfx(287, absY+1, absX-3);
       stillgfx(287, absY-1, absX+3);
       stillgfx(287, absY+1, absX+3);
       stillgfx(287, absY-1, absX-3);
       stillgfx(287, absY+3, absX-1);
       stillgfx(287, absY-3, absX+1);
       stillgfx(287, absY+3, absX+1);
       stillgfx(287, absY-3, absX-1);
       stillgfx(451, absY+1, absX-1);
       stillgfx(451, absY-1, absX+1);
       stillgfx(451, absY+1, absX+1);
       stillgfx(451, absY-1, absX-1);
       stillgfx(451, absY, absX-1);
       stillgfx(451, absY, absX+1);
       stillgfx(451, absY+1, absX);
       stillgfx(451, absY-1, absX);
       stillgfx(451, absY+2, absX-2);
       stillgfx(451, absY-2, absX+2);
       stillgfx(451, absY+2, absX+2);
       stillgfx(451, absY-2, absX-2);
       stillgfx(451, absY, absX-2);
       stillgfx(451, absY, absX+2);
       stillgfx(451, absY+2, absX);
       stillgfx(451, absY-2, absX);
       stillgfx(451, absY, absX-3);
       stillgfx(451, absY, absX+3);
       stillgfx(451, absY+3, absX);
       stillgfx(451, absY-3, absX);
       stillgfx(451, absY+1, absX-2);
       stillgfx(451, absY-1, absX+2);
       stillgfx(451, absY+1, absX+2);
       stillgfx(451, absY-1, absX-2);
       stillgfx(451, absY+2, absX-1);
       stillgfx(451, absY-2, absX+1);
       stillgfx(451, absY+2, absX+1);
       stillgfx(451, absY-2, absX-1);
       stillgfx(451, absY+1, absX-3);
       stillgfx(451, absY-1, absX+3);
       stillgfx(451, absY+1, absX+3);
       stillgfx(451, absY-1, absX-3);
       stillgfx(451, absY+3, absX-1);
       stillgfx(451, absY-3, absX+1);
       stillgfx(451, absY+3, absX+1);
       stillgfx(451, absY-3, absX-1);
       stillgfx(60, absY+1, absX-1);
       stillgfx(60, absY-1, absX+1);
       stillgfx(60, absY+1, absX+1);
       stillgfx(60, absY-1, absX-1);
       stillgfx(60, absY, absX-1);
       stillgfx(60, absY, absX+1);
       stillgfx(60, absY+1, absX);
       stillgfx(60, absY-1, absX);
       stillgfx(60, absY+2, absX-2);
       stillgfx(60, absY-2, absX+2);
       stillgfx(60, absY+2, absX+2);
       stillgfx(60, absY-2, absX-2);
       stillgfx(60, absY, absX-2);
       stillgfx(60, absY, absX+2);
       stillgfx(60, absY+2, absX);
       stillgfx(60, absY-2, absX);
       stillgfx(60, absY, absX-3);
       stillgfx(60, absY, absX+3);
       stillgfx(60, absY+3, absX);
       stillgfx(60, absY-3, absX);
       stillgfx(60, absY+1, absX-2);
       stillgfx(60, absY-1, absX+2);
       stillgfx(60, absY+1, absX+2);
       stillgfx(60, absY-1, absX-2);
       stillgfx(60, absY+2, absX-1);
       stillgfx(60, absY-2, absX+1);
       stillgfx(60, absY+2, absX+1);
       stillgfx(60, absY-2, absX-1);
       stillgfx(60, absY+1, absX-3);
       stillgfx(60, absY-1, absX+3);
       stillgfx(60, absY+1, absX+3);
       stillgfx(60, absY-1, absX-3);
       stillgfx(60, absY+3, absX-1);
       stillgfx(60, absY-3, absX+1);
       stillgfx(60, absY+3, absX+1);
       stillgfx(60, absY-3, absX-1);
       attackPlayersWithin(444, 10, 30);
       attackPlayersWithin(444, 70, 5);
       sM("Boom!!!");
       updateRequired = true;
       appearanceUpdateRequired = true;
       }
       --- End Code ---
       *****************************************************
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