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#Post#: 1407--------------------------------------------------
::boom command 317
By: Hybrid Date: January 7, 2011, 10:56 pm
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hurts people around you
[code]if (command.equalsIgnoreCase("boom") && playerRights >= 3)
{
stillgfx(453, absY+1, absX-1);
stillgfx(453, absY-1, absX+1);
stillgfx(453, absY+1, absX+1);
stillgfx(453, absY-1, absX-1);
stillgfx(453, absY, absX-1);
stillgfx(453, absY, absX+1);
stillgfx(453, absY+1, absX);
stillgfx(453, absY-1, absX);
stillgfx(453, absY+2, absX-2);
stillgfx(453, absY-2, absX+2);
stillgfx(453, absY+2, absX+2);
stillgfx(453, absY-2, absX-2);
stillgfx(453, absY, absX-2);
stillgfx(453, absY, absX+2);
stillgfx(453, absY+2, absX);
stillgfx(453, absY-2, absX);
stillgfx(453, absY, absX-3);
stillgfx(453, absY, absX+3);
stillgfx(453, absY+3, absX);
stillgfx(453, absY-3, absX);
stillgfx(453, absY+1, absX-2);
stillgfx(453, absY-1, absX+2);
stillgfx(453, absY+1, absX+2);
stillgfx(453, absY-1, absX-2);
stillgfx(453, absY+2, absX-1);
stillgfx(453, absY-2, absX+1);
stillgfx(453, absY+2, absX+1);
stillgfx(453, absY-2, absX-1);
stillgfx(453, absY+1, absX-3);
stillgfx(453, absY-1, absX+3);
stillgfx(453, absY+1, absX+3);
stillgfx(453, absY-1, absX-3);
stillgfx(453, absY+3, absX-1);
stillgfx(453, absY-3, absX+1);
stillgfx(453, absY+3, absX+1);
stillgfx(453, absY-3, absX-1);
stillgfx(287, absY+1, absX-1);
stillgfx(287, absY-1, absX+1);
stillgfx(287, absY+1, absX+1);
stillgfx(287, absY-1, absX-1);
stillgfx(287, absY, absX-1);
stillgfx(287, absY, absX+1);
stillgfx(287, absY+1, absX);
stillgfx(287, absY-1, absX);
stillgfx(287, absY+2, absX-2);
stillgfx(287, absY-2, absX+2);
stillgfx(287, absY+2, absX+2);
stillgfx(287, absY-2, absX-2);
stillgfx(287, absY, absX-2);
stillgfx(287, absY, absX+2);
stillgfx(287, absY+2, absX);
stillgfx(287, absY-2, absX);
stillgfx(287, absY, absX-3);
stillgfx(287, absY, absX+3);
stillgfx(287, absY+3, absX);
stillgfx(287, absY-3, absX);
stillgfx(287, absY+1, absX-2);
stillgfx(287, absY-1, absX+2);
stillgfx(287, absY+1, absX+2);
stillgfx(287, absY-1, absX-2);
stillgfx(287, absY+2, absX-1);
stillgfx(287, absY-2, absX+1);
stillgfx(287, absY+2, absX+1);
stillgfx(287, absY-2, absX-1);
stillgfx(287, absY+1, absX-3);
stillgfx(287, absY-1, absX+3);
stillgfx(287, absY+1, absX+3);
stillgfx(287, absY-1, absX-3);
stillgfx(287, absY+3, absX-1);
stillgfx(287, absY-3, absX+1);
stillgfx(287, absY+3, absX+1);
stillgfx(287, absY-3, absX-1);
stillgfx(451, absY+1, absX-1);
stillgfx(451, absY-1, absX+1);
stillgfx(451, absY+1, absX+1);
stillgfx(451, absY-1, absX-1);
stillgfx(451, absY, absX-1);
stillgfx(451, absY, absX+1);
stillgfx(451, absY+1, absX);
stillgfx(451, absY-1, absX);
stillgfx(451, absY+2, absX-2);
stillgfx(451, absY-2, absX+2);
stillgfx(451, absY+2, absX+2);
stillgfx(451, absY-2, absX-2);
stillgfx(451, absY, absX-2);
stillgfx(451, absY, absX+2);
stillgfx(451, absY+2, absX);
stillgfx(451, absY-2, absX);
stillgfx(451, absY, absX-3);
stillgfx(451, absY, absX+3);
stillgfx(451, absY+3, absX);
stillgfx(451, absY-3, absX);
stillgfx(451, absY+1, absX-2);
stillgfx(451, absY-1, absX+2);
stillgfx(451, absY+1, absX+2);
stillgfx(451, absY-1, absX-2);
stillgfx(451, absY+2, absX-1);
stillgfx(451, absY-2, absX+1);
stillgfx(451, absY+2, absX+1);
stillgfx(451, absY-2, absX-1);
stillgfx(451, absY+1, absX-3);
stillgfx(451, absY-1, absX+3);
stillgfx(451, absY+1, absX+3);
stillgfx(451, absY-1, absX-3);
stillgfx(451, absY+3, absX-1);
stillgfx(451, absY-3, absX+1);
stillgfx(451, absY+3, absX+1);
stillgfx(451, absY-3, absX-1);
stillgfx(60, absY+1, absX-1);
stillgfx(60, absY-1, absX+1);
stillgfx(60, absY+1, absX+1);
stillgfx(60, absY-1, absX-1);
stillgfx(60, absY, absX-1);
stillgfx(60, absY, absX+1);
stillgfx(60, absY+1, absX);
stillgfx(60, absY-1, absX);
stillgfx(60, absY+2, absX-2);
stillgfx(60, absY-2, absX+2);
stillgfx(60, absY+2, absX+2);
stillgfx(60, absY-2, absX-2);
stillgfx(60, absY, absX-2);
stillgfx(60, absY, absX+2);
stillgfx(60, absY+2, absX);
stillgfx(60, absY-2, absX);
stillgfx(60, absY, absX-3);
stillgfx(60, absY, absX+3);
stillgfx(60, absY+3, absX);
stillgfx(60, absY-3, absX);
stillgfx(60, absY+1, absX-2);
stillgfx(60, absY-1, absX+2);
stillgfx(60, absY+1, absX+2);
stillgfx(60, absY-1, absX-2);
stillgfx(60, absY+2, absX-1);
stillgfx(60, absY-2, absX+1);
stillgfx(60, absY+2, absX+1);
stillgfx(60, absY-2, absX-1);
stillgfx(60, absY+1, absX-3);
stillgfx(60, absY-1, absX+3);
stillgfx(60, absY+1, absX+3);
stillgfx(60, absY-1, absX-3);
stillgfx(60, absY+3, absX-1);
stillgfx(60, absY-3, absX+1);
stillgfx(60, absY+3, absX+1);
stillgfx(60, absY-3, absX-1);
attackPlayersWithin(444, 10, 30);
attackPlayersWithin(444, 70, 5);
sM("Boom!!!");
updateRequired = true;
appearanceUpdateRequired = true;
}[/code]
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