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#Post#: 3814--------------------------------------------------
revs
By: king noob Date: March 4, 2013, 8:00 pm
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I think the revs should be put somewhere where other players
cant attack u bc when i kill revs, someone else pks me and the
orks freeze me and i lose my stuff. like put the revs in a
dungeon somewhere but other players cant attack u.
#Post#: 3821--------------------------------------------------
Re: revs
By: Sk3lly Date: March 5, 2013, 5:57 pm
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Then it wouldn't be like rs... and that's pointless without a
challenge
#Post#: 3831--------------------------------------------------
Re: revs
By: beserious Date: March 7, 2013, 7:29 am
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high risk=high reward
removing the risk would cause the armour to be common for the
reward to be less
#Post#: 3851--------------------------------------------------
Re: revs
By: Sk3lly Date: March 11, 2013, 11:03 pm
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[quote author=beserious link=topic=849.msg3831#msg3831
date=1362662961]
high risk=high reward
removing the risk would cause the armour to be common for the
reward to be less
[/quote]
Exactly!
#Post#: 3862--------------------------------------------------
Re: revs
By: king noob Date: March 13, 2013, 2:18 am
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it would still be in wild and u still lose all ur stuff if u die
and the revs heal themselves and the drop rate be lower.
#Post#: 3865--------------------------------------------------
Re: revs
By: Sk3lly Date: March 13, 2013, 8:42 pm
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The rate is good. whats the point of a challenge then.
#Post#: 4257--------------------------------------------------
Re: revs
By: Immortality Date: March 15, 2013, 11:15 pm
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Yeah the rate is pretty good atm
#Post#: 4260--------------------------------------------------
Re: revs
By: king noob Date: March 15, 2013, 11:17 pm
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but if u lower the rate bc u wont have the chance of getting
pked, i think it would even out maybe?
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