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   DIR Return to: Ancient Sentinal, Goliath Tank and Spider-wasp Quee...
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       #Post#: 105--------------------------------------------------
       AS from wiki
   DIR By: Electro_Q
       Date: February 19, 2014, 4:40 pm
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       Strategy
       All three parts of the Ancient Sentinel have an unbelievable
       amount of damage reduction, so that a Rank 5 Tank Killer will
       only do about 150 damage, assuming all shots hit.  The Melee
       Weapon System can be stunned while the Ranged Weapon System can
       be frozen.  Freeze and stun suspectability changes between the
       two arms; you need to test it first before launching a full
       attack.
       Fielding Soldiers could be a disadvantage since the Main Body
       and the Ranged Arm have attacks that have high armor piercing
       AND critical bonuses against infantry. The Melee arm has
       critical bonuses against Vehicles, and is ineffective against
       infantry.  Tanks tend to have more health and armor as well as
       better damage reduction to survive the Sentinel's onslaught. One
       working strategy is to use 2 Rank 6 Veterans, 2 Rank 6 Raider
       Recruits, or 2 Eagle Eyes (Equal defense and dodge but way less
       health) in the front line. The high dodge and defense of these
       units allow it to survive the attacks of the Sentinel as long as
       the Ranged Arm is out of action. This strategy also helps when
       there are no vehicles in the front row. It makes the melee arm
       unable to use the checker attack, making it nearly useless.
       The Ranged arm can be frozen, which takes it out of action for a
       few turns as well as making it more susceptible to every damage
       type. Note that  replaces its damage reduction with 125%
       susceptibility. Fielding a unit capable of  paired with a
       high-rank Tank Killer can dispatch the Ranged Weapon System
       quickly. However, Tank Killers are not recommended for fighting
       the Ancient Sentinel as they die quickly.
       The Melee arm can be stunned, and given that it has the lowest
       cooldowns on its attacks, stunning this arm can buy the player a
       turn to do some damage to the Sentinel or heal a critical unit.
       Also, the Melee Arm's most devastating attack can only hit
       vehicles on the front line. If there is only infantry on the
       front line then the attack is negated.
       The main portion of the Sentinel can be affected by the
       damage-over-time effects,  and . However, DoT damage is
       calculated based on the initial damage done, which is pitifully
       low given the Sentinel's incredible damage reduction. DoT
       effects should not be relied upon, but only treated as a bonus
       when coupled with high-damaging attacks.
       Unit Stats/Profiles
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