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#Post#: 20--------------------------------------------------
About Defences suggested by Mac Edwards
DIR By: GeneralJim09
Date: February 11, 2014, 3:18 pm
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Defenses, I see them way too often in your outposts.
Yes they look "cool" but that must be the only positive point
about them.
Let's think about it a bit.
They cost you pop space and you can use that pop space for more
open shops aka more XPs
They cost you res to build and you can use those res to
build/upgrade other buildings/units
Most of the time they cover your occ fields which is counter
productive
They cover space which renders the laying of wimp bombs harder
They dilute your SPs when fighting enemies in your outpost.
So tell me again why so many still have them?
#Post#: 27--------------------------------------------------
Re: About Defences suggested by Mac Edwards
DIR By: jumper801
Date: February 11, 2014, 10:30 pm
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Very good points. All true. However:
Maybe the player still needs defenses to take out invading
forces. Especially to protect vehicle factories.
What about the players still immersed in single player quests?
Sometimes it's necessary to build defenses in order to advance
in the gameplay or unlock a building or unit.
For example, many moons ago, I sold off all my pillboxes and
cannon towers. Later on, the story line required me to rebuild
one of each. That was a true waste of resources. The story line
later required me to build sirens and chem towers. I learned
from my first experience not to be hasty with selling these
items, and placed the chem towers near the places I don't want
others to occupy or raid.
Another example: I made it a goal to unlock as many achievements
as possible and earn as many Z2 points as I could. Now I have a
bunch of garrisons lying around. Taking up space? Yes. Using up
pop? Yes. I considered selling off the garrisons until I read
they could be used for wimp ranking. One day I hope to return
the favor other guild members paid me by providing them with
wimp garrisons.
I'm sure there are valid counter-points to the argument I just
gave, and I hope players can learn from looking at this issue
from multiple perspectives.
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