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       #Post#: 556--------------------------------------------------
       Sharing on units for BS
   DIR By: Phjeff
       Date: May 4, 2014, 12:05 pm
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       This is just a sharing on my units for BS. Every one plays with
       a different style so my units may not be good for your style.
       I usually divide my BS units by their locations in the formation
       of the BS fights: 1) Front line, or 2) second/third row units.
       1) Front line units are mainly meat shields. They helps to keep
       those in the second/third rows alive. In my formations, usually
       there is no need for the front line units to do damage. They
       just need to take damage.
       Good units:
       Mega, heavier, Super, HCT, LCT, AS fragments (I still dont have
       them), LM (if the enemy main damage type is not piercing or
       crushing), ET (again, not for piercing and crushing)
       Heavier tank is my favorite here as they are non-nano (so that
       you can have as many of them as you like) and it is a rather all
       rounded meat shield (good damage resistance and high health).
       Second choice would be LCT because it has higher defense and
       dodge. I also usually have a mix of units in the front line (e.g
       2 meage with 3 heavier). The idea is that by mixing with some
       nano units, you will have a stronger front line while the
       non-nano unit are still the major players. Because they are meat
       shields, you should have as many of them as possible (100+
       heavier is recommended).
       Not so good units:
       L7 drills: high health but too weak against fire. Remember, HCT
       and LCT are also doing fire damage so if you are fighting rebel
       with L7, expect a costly repair bill.
       2)Second line/third line units: These are the units that do the
       damage. My combinations are always freezing/stun + area damage +
       anti-air + special duty unit.
       2.1)freezing/stun units: LM, LB, ET, etc are all this type of
       unit. Their role is to buy time for the other units to do
       damage/reload/etc. For freezing unit, the first choices are LB
       and ET. ET always freeze the central target it hits but cannot
       hit air units. LB freeze air units but there is no guarantee for
       the freezing effect. For stunning, LM is the king.
       2.2)area damage: Units that can hit at least 3 units are of this
       type. LM, aero-trooper, field-tech, samurai, vet, etc are
       examples of this type. You should have some variety here as a
       combination work for one BS may not work for another. Field tech
       is my recommendation as again, you can have as many of them as
       you like. Also, they hit through blocking units with high
       damage. A R6 field tech can do 1000+ damage with crit on a
       frozed target (so they can one hit a column of mega tanks). In
       BS9, my field techs were the mega tank killers.
       2.3)anti-air: Except BS6, there is not too many air units in the
       enemy formation so 1 or 2 anti-air will be good enough. Good
       units are like hurricane, aero-trooper, UH-1B, etc.
       2.4)Special duty unit: usually for taking down a particular type
       of targets (defense, fore example). Radio tech, trebuchet,
       demolisher, are example of these. In my formation, 0-1 in every
       battle. They help to speed up the battle by taking down some
       high health enemy in one shot.
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