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       #Post#: 12--------------------------------------------------
       16-useful-tips-from-harpal
   DIR By: GeneralJim09
       Date: February 11, 2014, 12:35 pm
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       First & foremost, to be a strong player the outpost comes first.
       Ranking up units, buying tons of mega’s is all good but you
       can’t shy away from the basic necessities. Stop building units &
       promoting them up as you will need the resources to perform
       necessary upgrades.
       1.   Build on every iron, oil, coal, wood & stone  deposits
       available on the outpost & immediately upgrade them to maximum
       level without delay. If you have abundant nanos then convert
       them to advanced with nano decorations for output boost. I don’t
       have too many nanos so all my tier 1 resources are the regular
       type but I have placed nano deco’s with iron, oil & coal.
       2.   Steel, concrete & lumber is next. If you can, I highly
       recommend getting one advanced of each type, however you can
       also survive with the regular buildings. Minimum requirement
       should be no less than 2 fully maxed buildings for each resource
       . The 2-3 hour build-time is most beneficial for extremely
       active players, otherwise 6-7 hour job is acceptable.
       3.   Minimum of 2 LVL 15 Vehicle Factories (VF’s) and Barracks
       are an absolute must if you are to produce units at a healthy
       rate. Maxed out VF & Barracks will save you much needed
       resources & time.
       4.   Repair Bay (RB) & Hospital cannot be anything less than LVL
       10 so don’t be lazy & stingy. It would be best if you can add 1
       advanced structure of each type as it will only help you in
       healing faster while saving resources.
       5.   For non-nano players, large warehouse is the only option so
       make sure you create a balance or you will run out of
       population. Nano players can easily go for High Capacity Vault’s
       (HCV) without worrying about population. Storage should be no
       less than 15000 and this is bare minimum. A good range is 25000
       to 30000 but too many large warehouses will utilize a lot of
       population. I would only recommend this for LVL 55 players and
       above. Do not forget to add a Permit Building (Housing) and
       upgrade it to LVL 3 at the very least or 4 if you can spare 25
       nanos.
       6.   Refinement Facility (RF) plays a crucial role as it
       provides the much needed Widget. I would say that 3 is a good
       number to start with, until you have the means to get more but
       overdoing it will cost valuable population. Do remember that you
       will need  Gears for conversion to Widgets (5 Gears to 1
       Widget).
       7.   R6 Wimp has become a compulsory requirement for all guilds.
       It is by far one of the most crucial units in the game as it
       will serve as primary fodder for SP trading as well as frontline
       infantry in battles. When trading Wimps it important to have R6
       Troopers in abundance to support the Wimping. I would also
       recommend R6 Sandbags & Portable Walls. Wimps are also an
       essential for easy boss strike points.
       8.     Currently the Hvyr Tank is the unit of choice when it
       comes to mass production but only if it’s equipped with a
       machine gun to target air units. You will need Widgets to
       produce this non-nano superior unit so make sure you are
       prepared. R6 Trebuchet equipped with Raptor Launch is a
       must-have unit as it can inflict enormous amounts of damage. The
       Trebuchet requires a healthy amount of Lumber to produce so you
       will surely need to occupy some Ponds. Lumber Mill’s alone
       cannot cope with the production.
       9.    Whilst you are doing all this make sure you are regularly
       killing raiders, boars, raptors, etc. as it serves a dual
       purpose. One is gold & the other is SP. You can use mini-boost
       that uses merits or nano boost prior to the killing spree. This
       should be daily routine and you should be fighting as much as
       possible or you will face a severe gold shortage when promoting
       units. My gold reserves never fall below 10 million.
       10.   Trading wimps is something no player can do without so
       wimp your guild-mates as much as possible and vice versa. If you
       can build an extensive number of LCT’s & LD’s then you can
       perform high SP trades but this is not a priority.
       11.   The question about how many tanks should one have is
       something of a personal choice. Since Boss Strike (BS) has
       become the primary purpose of the game. Some players choose to
       build a small army of elite nano units and others mass  hundreds
       of non-nano troops & a strong non-nano vehicle force.
       12.   Keep your base neat, tidy and in-order. Players don’t like
       to visit untidy bases as it becomes a problem to search for
       buildings to assist. So do yourself a favour and organize your
       base. Build a help zone and signs pointing at it.
       13.    Be social, be active and always be generous. Having
       strong guild-mates will benefit the whole guild including you.
       15.   Once your outpost is at optimum level of efficiency you
       can start mass production. I recommend that you stockpile all
       resources first and then start producing so you don’t run out in
       the middle and have to stop any point. A good base is one where
       you are train troops 24/7
       16.   To help & assist guild-mates you should make 2-5chemical
       plants, 16-20 ponds, 5 trees, 16-20 propane, 4 silo’s, 2 VF, and
       a Spec Ops. Organize it in such a manner so that players don’t
       have to search entire outposts looking for an occupation corner.
       #Post#: 13--------------------------------------------------
       Re: 16-useful-tips-from-harpal
   DIR By: GeneralJim09
       Date: February 11, 2014, 12:37 pm
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       Mac Edwards useful tip: As quarries and concrete plants only
       require lumber and gold to upgrade, I'd recommend players to
       start upgrading quarries and then concrete plants, once you have
       a good production of concrete, then you can start upgrading iron
       mines, steel mills, coal mines, oil pumps, wood camps and
       finally lumber mills as all those will require concrete to
       upgrade.
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