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       #Post#: 893--------------------------------------------------
       Foxtrot
       By: Foxtrot Date: January 29, 2014, 12:47 pm
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       Name: Foxtrot
       Race: Unicorn
       Gender: Stallion
       Age: 26
       Physical Description:
       Brown coat. Short black mane, black colored tail. Cutie Mark is
       a white falcon, green shield, and four red diamonds at each
       corner. Clothing consists of green field jacket equipped with
       armor plating underneath (Like Kevlar). A piece of his right ear
       is missing, it appears to have been surgically removed due to
       the precise shape of the missing piece. Foxtrot also has several
       scars underneath his jacket that were obtained throughout his
       career as a frontline soldier. Due to the memories of how he got
       them all, he keeps them hidden by almost always having his
       jacket on and zipped up. Along the length of his back there are
       ten scars of various lengths seen, however they are all short
       enough to be completely covered by his jacket. Foxtrot also
       carries a backpack containing most of his gear.
       Special Talent: Covert Warfare
       Likes: Music (Multiple genres), Chess, Freerunning, Exploring,
       Planning, Coffee, Training, Archery, Warm/Hot Weather, Animals,
       Museums/Zoos/Obsevatories
       Dislikes: Abuse of power/rank, Use of lethal force, Politicians,
       Giving up, Inefficiency (especially within military
       operations/procedures), Winter, Unnecessary Casualties,
       Inability to Use Magic, Killing, Stupidity (Which he does show
       himself at times)
       Strengths:
       Major - Bladespony, Hoof to Hoof Combat, Tactician
       Minor - Multilingual (Equestrian, Tropicolto, Saddle Arabian),
       Guitar, Crossbow, Physical Strength (No magic = more physical
       workouts), Freerunning/Persuit Evasion, Resistance to changeling
       hypnotization
       Weaknesses:
       Major - Unable to Use Magic, PTSD, Mental Instability
       Minor - Wreckless, Small Talk, Temper, Survivor's Guilt,
       Debates, Alcoholic, Visual and Auditory
       Hallucinations/Flashbacks, Voices in his head
       Fears: Caves, Failure, Cemeteries, His Flashbacks
       Bio:
       Born to a military family, Foxtrot lived with his parents and
       adopted sister in multiple places between Equestria and the
       tropical island of Puerto Caballo due to his parents
       reassignments and orders from the Royal Guard. In his youth the
       unicorn was home schooled and showed a remarkable rate of
       learning and creativity, thanks in no small part to his parent's
       constant trips to museums and libraries. Around 12 he and his
       sister were moved to public schooling; because of his lack of
       his cutie mark, slight accent, and lack of charisma, he was the
       target of many pranks and jokes. At the age of fourteen Foxtrot
       fights off a changeling that was attacking a Royal Guard. He
       discovers though that the changeling was merely defending some
       hatchlings, which the guard kills afterward. After a restless
       night and dreams of the fight with different methods and
       results, Foxtrot wakes up to find his new cutie mark. A year
       later Foxtrot's father Victor is killed on an assignment, his
       sword Vindicator is returned home. Foxtrot's mother, Sierra,
       begins training him to use the sword as well as its abilities.
       At the age of eighteen, Foxtrot attends the Officers Academy in
       Equestria, excelling in all of his classes, magical abilities,
       and physical/combat training. A year into his schooling, his
       mother passes away due to illness. Graduating at the top of his
       class, Foxtrot is assigned the rank of 1st Lieutenant and is
       given command of the 22nd Frontier Guard. At the same time he is
       contacted by his uncle Yankee about the Military Assistance
       Command and Special Operations Group (MACSOG/The 26). During his
       time in school, Foxtrot created a new form of aerial
       infiltration but never was able to test it.
       For the next five years Foxtrot alternated between working with
       the Royal Guard and The 26. Completing multiple assignments
       leading the Frontier Guard, Foxtrot also participated in a
       campaign in Saddle Arabia consisting of five assignments. His
       last mission in Saddle Arabia required extreme actions and had
       traumatized Foxtrot and inhibited his planning ability within
       the Royal Guard. A month later the 22nd Frontier Guard stumbles
       upon a changeling patrol and at Foxtrot's order, pursues the
       changelings to their nest underground. The tide turns when the
       30 Royal Guards become surrounded by several hundred
       changelings, including a queen. In a costly skirmish, Foxtrot
       manages to lose all but two soldiers once they reach the exit.
       Pinned down by magical blasts and attempting to keep up his
       magical barrier, Foxtrot orders the last two to escape, one
       already injured. Instead, one of his soldiers risks her life as
       a diversion, but becomes overwhelmed and grounded. Only a few
       feet away from her commander, the pegasus is brutally slain
       right in front of him. Mentally snapped and blacked out from
       blind rage, Foxtrot focuses all of his magical energy into one
       blast, disintegrating over 200 changelings and causing the
       tunnel to cave in. Waking up in a local hospital, Foxtrot finds
       that the last injured soldier has carried him out of the tunnel
       and to safety; unfortunately he dies from his injuries, leaving
       Foxtrot as the only survivor in a failed mission costing his
       entire platoon. Due to his actions and mental instability, the
       unicorn is discharged from the Royal Guard; The 26 begins to
       review Foxtrot's actions and past behavior, and thankfully
       decides to keep him.
       After leaving the hospital, Foxtrot drops off the map, wandering
       from city to city in a drunken and blurry haze. Haunted by
       flashbacks during the day and night terrors in his sleep, the
       unicorn begins working on his musical and phycial abilities as a
       distraction. A month after his last mission in the Royal Guard,
       Foxtrot has a mental breakdown and relives the event in the city
       of Detrot. His actions cause the city to lose its power and
       water supply for a week. He manages to escape with the help of
       his friend Ebony Coldsteel, but is identified by the Royal Guard
       and has a bounty placed on his head. After some time on the
       road, Foxtrot ends up back in Canterlot, hoping to rebuild his
       life without magic and move on from his actions in the past.
       Personality - Raised to be polite and respectable, Foxtrot meets
       new individuals with an open mindset. Humble most of the time he
       will try to lighten the mood with jokes and quips but will
       become serious when the situation calls for it. Extremely loyal,
       he will aid a friend in need no matter how much opposition they
       might face. The flip side is that he's very vengeful, and will
       go to extreme lengths is betrayed. Foxtrot avoid topics of magic
       and his career and will make general replies if asked about it.
       Due to his mental instability, he may argue with himself when he
       hears the voices in his head or act out during smaller flashback
       and halucinations. When he's low in spirits, he heavily drinks;
       the only positive is his built up resistance. His nature when
       resolving conflicts is mostly diplomatic, but if it does
       escalate to violence Foxtrot will utilize his training and
       tactics to end the fight as quickly as possible. Foxtrot does
       not kill, fighting with his katana in its case and using the
       actual blade in lethal situations; however he will only cripple
       his opponent if he can. Rather laid back Foxtrot lives his life
       on a day to day basis, trying to enjoy as much as he can during
       his travels.
       Extra Details:
       Weapon - A 400 year old katana forged by Foxtrot's great
       grandfather. Named Vindicator, it has the ability to burn
       changeling flesh on contact. The sheath itself can be used as a
       nonlethal projectile (the drawback is that he only has one
       sheath).
       Acoustic Guitar - Obtained from a rambling griffon at a bazaar,
       the guitar has two unique features. The first is its extreme
       durability, at times being used as a blunt weapon for surprise
       attacks again unsuspecting targets. The second are the rues
       found on the back of the guitar's neck. The runes hold no
       relation to any past or present language or scripture.
       Additional Gear:
       2 Flashbang Grenades, 2 Smoke Grenades, 2 Tear Gas Canisters, 2
       Flares, 1 Medic Box (Bandages, 2 Shots of Morphine, 1 Shot of
       Adrenaline), Canteen, Compass, Rope, 2 Tasers (One projectile,
       One hoofheld), 4 Meals Ready to Eat (MREs).
       #Post#: 924--------------------------------------------------
       Re: Foxtrot
       By: Sepheris Date: January 29, 2014, 11:01 pm
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       You know the drill;
       [size=16pt][b][color=green]APPROVED
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