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#Post#: 3580--------------------------------------------------
My Little Fortress: Friendship is Magma
By: Sepheris Date: September 22, 2014, 6:29 am
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Now then. For anyone that has spent some time in the IRC room
over the past few days (or seen Potatoes' other thread in here),
you're probably already aware, but I'm a fan of Dwarf Fortress.
It's one of those games that I play on and off, and I'm
currently in one of those "on" periods. It's an incredibly
complex game with a steep learning [s]curve[/s] cliff.
Now, originally, I'd have liked to do a Community Fort with all
you people, but I only know of myself and Potato that are able
to even play the game and I'd rather not use this as means to
teach any of you (see learning cliff above). So, instead, I
decided that I'd like to run the fortress and document my
progress on here. Now, I imagine that might be a bit boring, so
I'm taking a page out of many, many community forts and I'll be
posting in character. As Ironfire. To make this relevant to the
forum, I'm going to be using a My Little Pony conversion mod,
making ponies as the playable race and going from there. Now,
while managing random ponies is (probably) fun by itself, I
thought it would be more fun if I recreated the forum characters
into this game.
So this is where you all come in. If you'd like me to include
your character(s), please post a response in this thread. But
here's a few things to consider before doing so;
1) This is Dwarf Fortress. While I'll do my absolute best to
avoid it (and I mean it), death is a possibility. Could be bad
timing on a random invasion, a rampaging mega beast, or derpy AI
meaning you starve while stood in the food stockpile (glitches
can happen, albeit rarely). Another character can be renamed to
carry on your legacy, but to avoid inconsistencies in the posts,
they'll likely be named to include "-the second" (if I have a
spare unnamed character, I may be able to hide the death
entirely)
2) As for how canon this is, not even slightly. The mod itself
borrows aspects from Fallout: Equestria (reading the
documentation, it seems to mostly be in the form of guns and
many creatures) which is definitely not canon.
3) If you've gotten this far and still want to throw your
character to the wolves (I'll build a big wall, okay?), then
you'll need to pick some skills you think fit your character
best. Due to the way migrants work, they may come pretrained in
other areas, but I can toggle that off and tell them to focus on
your desired skills. Only the original 7 starting characters get
complete free reign.
Continuing from the skill point above, only the first seven get
to be completely designed, after that, I'll be waiting on
migrants which can take upto an in game year. And that's if I do
well enough to attract them in the first place. I'll state this
right now, starting out, there are some skills more desirable,
if not out right required. These include Mining and Woodcutting,
Masonry and Carpentry to process them and Farming to avoid
starvation. It's possible to train in multiple skills (for
example, I usually train the same Dwarf to do Carpentry and
Woodcutting), and is usually recommended. Other skills which
most find to be common to start are Metal smithing (because
they're among the hardest to train skills), many craft skills
(need to trade something) and mechanics (someone needs to make
the bridge retractable).
Find a list of skills over here
HTML http://dwarffortresswiki.org/index.php/v0.34:Skill.
There's too
many for me to name them all and give descriptions, so choose
from that list.
Since actually picking genders, race and colour scheme is
impossible, I'll only mention your character's actual
description (I'll try my best to match races, but that's the
best I can promise with a random generator over 7 characters). I
may make your character take side jobs if I need to, so just
take that into consideration (by that I mean if there's no one
to fill the professions I listed above, I may assign them to
characters at random so I can actually progress in the game).
Now, with that out of the way, I'm going to go fail at a few
forts so I can hopefully get down the basics of this mod.
#Post#: 3581--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: Sepheris Date: September 22, 2014, 7:11 am
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I should probably add this in. The posts I'll be making will
include pictures when available. I'll also be using a graphical
tile set to (hopefully) make it easier for you all to
understand. It's not always 100% clear, so just ask if you need
clarification on what, exactly, you're looking at :3
#Post#: 3582--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: Faustenberger Date: September 22, 2014, 8:38 am
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Dark Matter could go. While I'm not entirely sure how the skills
system works, the skills he may find suitable are Ambusher,
Dyer, either of the Jeweler things, any Craftsdwarf, Appraiser,
or Liar.
#Post#: 3585--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: Sepheris Date: September 22, 2014, 11:21 am
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Okay. I'll clarify things with the skills slightly. Only the
starting 7 dwarves can choose like this.
[list]
[li]They start with 10 points to allocate to the skills, each
rank only takes one point.[/li]
[li]Each skill can only be raised to a maximum of rank 5 at this
point*.[/li][/list]
This means you can select ten skills at rank 1. Five skills at
rank 2. Two skills at rank 5. Or even mix and match.
[list][li]As long as no skill exceeds 5 and the total doesn't
exceed 10, we're good.[/li]
[/list]
*In game, through training, you can reach Legendary at rank 15
at which point you need an external program to track the last 5
ranks to Legendary+5 at rank 20, just for reference.
If, for whatever reason, you want more than 10 skills, I can
only manually activate them upon starting the game. They'll
start at 0, but they'll use and train the skill eventually, so
don't worry about that. This is how I can change any migrants to
match characters too.
Skills that involve interacting with others (Liar,
Conversationalist, Judge of Intent) will train automatically if
your character naturally uses them in conversations. Things like
Leader will go up if the character finds themselves in a
leadership position. A lot of the skill listed under "Broker" on
that skill page help with trading and getting better bargains,
and will level up along with the Appraiser skill (administration
skill).
To sum up, you can pick the skills, I can set and use the
skills. But some, regardless of what you want, may level up
anyway.
#Post#: 3587--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: PLOTYNSTYNE Date: September 22, 2014, 11:45 am
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Feel free to put in Schwambart, or even just replace the names
of non-forum characters who die to read his name instead (like
Urist is the most common default Dwarf name, or National Report
or whatever it's called uses the name Paul Horner in nearly all
of its articles). I think that would be a great running gag.
If he's used as an actual character...
5 in Comedian
1 in Wood Cutter
The rest in various Craftsdwarf skills, with maybe one more in
some kind of manual labor, like mining.
#Post#: 3594--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: Potato Ponie Date: September 22, 2014, 6:08 pm
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So I'd say Potato would have something around this.
Wrestler- 2
Grower- 4
Herbalist- 4
Should help with farming early on. You can increase those skills
or whatever else you need at the time as he levels up. Also, as
a request, anypony PoPo marries needs to be renamed Nivalia.
#Post#: 3601--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: Sepheris Date: September 22, 2014, 10:59 pm
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I'll put this here now. I'll be starting the game in a week, so
I'll be going with whatever I have then. You can still ask for
characters after that, but you'll be limited by what I have
available and may have to wait for Migrants to arrive.
#Post#: 3653--------------------------------------------------
Re: My Little Fortress: Friendship is Magma
By: Sepheris Date: September 28, 2014, 11:14 am
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Only a couple of days before I start this game. Just making sure
everyone who wants in is in.
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