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       #Post#: 3580--------------------------------------------------
       My Little Fortress: Friendship is Magma
       By: Sepheris Date: September 22, 2014, 6:29 am
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       Now then. For anyone that has spent some time in the IRC room
       over the past few days (or seen Potatoes' other thread in here),
       you're probably already aware, but I'm a fan of Dwarf Fortress.
       It's one of those games that I play on and off, and I'm
       currently in one of those "on" periods. It's an incredibly
       complex game with a steep learning [s]curve[/s] cliff.
       Now, originally, I'd have liked to do a Community Fort with all
       you people, but I only know of myself and Potato that are able
       to even play the game and I'd rather not use this as means to
       teach any of you (see learning cliff above). So, instead, I
       decided that I'd like to run the fortress and document my
       progress on here. Now, I imagine that might be a bit boring, so
       I'm taking a page out of many, many community forts and I'll be
       posting in character. As Ironfire. To make this relevant to the
       forum, I'm going to be using a My Little Pony conversion mod,
       making ponies as the playable race and going from there. Now,
       while managing random ponies is (probably) fun by itself, I
       thought it would be more fun if I recreated the forum characters
       into this game.
       So this is where you all come in. If you'd like me to include
       your character(s), please post a response in this thread. But
       here's a few things to consider before doing so;
       1) This is Dwarf Fortress. While I'll do my absolute best to
       avoid it (and I mean it), death is a possibility. Could be bad
       timing on a random invasion, a rampaging mega beast, or derpy AI
       meaning you starve while stood in the food stockpile (glitches
       can happen, albeit rarely). Another character can be renamed to
       carry on your legacy, but to avoid inconsistencies in the posts,
       they'll likely be named to include "-the second" (if I have a
       spare unnamed character, I may be able to hide the death
       entirely)
       2) As for how canon this is, not even slightly. The mod itself
       borrows aspects from Fallout: Equestria (reading the
       documentation, it seems to mostly be in the form of guns and
       many creatures) which is definitely not canon.
       3) If you've gotten this far and still want to throw your
       character to the wolves (I'll build a big wall, okay?), then
       you'll need to pick some skills you think fit your character
       best. Due to the way migrants work, they may come pretrained in
       other areas, but I can toggle that off and tell them to focus on
       your desired skills. Only the original 7 starting characters get
       complete free reign.
       Continuing from the skill point above, only the first seven get
       to be completely designed, after that, I'll be waiting on
       migrants which can take upto an in game year. And that's if I do
       well enough to attract them in the first place. I'll state this
       right now, starting out, there are some skills more desirable,
       if not out right required. These include Mining and Woodcutting,
       Masonry and Carpentry to process them and Farming to avoid
       starvation. It's possible to train in multiple skills (for
       example, I usually train the same Dwarf to do Carpentry and
       Woodcutting), and is usually recommended. Other skills which
       most find to be common to start are Metal smithing (because
       they're among the hardest to train skills), many craft skills
       (need to trade something) and mechanics (someone needs to make
       the bridge retractable).
       Find a list of skills over here
  HTML http://dwarffortresswiki.org/index.php/v0.34:Skill.
       There's too
       many for me to name them all and give descriptions, so choose
       from that list.
       Since actually picking genders, race and colour scheme is
       impossible, I'll only mention your character's actual
       description (I'll try my best to match races, but that's the
       best I can promise with a random generator over 7 characters). I
       may make your character take side jobs if I need to, so just
       take that into consideration (by that I mean if there's no one
       to fill the professions I listed above, I may assign them to
       characters at random so I can actually progress in the game).
       Now, with that out of the way, I'm going to go fail at a few
       forts so I can hopefully get down the basics of this mod.
       #Post#: 3581--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: Sepheris Date: September 22, 2014, 7:11 am
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       I should probably add this in. The posts I'll be making will
       include pictures when available. I'll also be using a graphical
       tile set to (hopefully) make it easier for you all to
       understand. It's not always 100% clear, so just ask if you need
       clarification on what, exactly, you're looking at :3
       #Post#: 3582--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: Faustenberger Date: September 22, 2014, 8:38 am
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       Dark Matter could go. While I'm not entirely sure how the skills
       system works, the skills he may find suitable are Ambusher,
       Dyer, either of the Jeweler things, any Craftsdwarf, Appraiser,
       or Liar.
       #Post#: 3585--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: Sepheris Date: September 22, 2014, 11:21 am
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       Okay. I'll clarify things with the skills slightly. Only the
       starting 7 dwarves can choose like this.
       [list]
       [li]They start with 10 points to allocate to the skills, each
       rank only takes one point.[/li]
       [li]Each skill can only be raised to a maximum of rank 5 at this
       point*.[/li][/list]
       This means you can select ten skills at rank 1. Five skills at
       rank 2. Two skills at rank 5. Or even mix and match.
       [list][li]As long as no skill exceeds 5 and the total doesn't
       exceed 10, we're good.[/li]
       [/list]
       *In game, through training, you can reach Legendary at rank 15
       at which point you need an external program to track the last 5
       ranks to Legendary+5 at rank 20, just for reference.
       If, for whatever reason, you want more than 10 skills, I can
       only manually activate them upon starting the game. They'll
       start at 0, but they'll use and train the skill eventually, so
       don't worry about that. This is how I can change any migrants to
       match characters too.
       Skills that involve interacting with others (Liar,
       Conversationalist, Judge of Intent) will train automatically if
       your character naturally uses them in conversations. Things like
       Leader will go up if the character finds themselves in a
       leadership position. A lot of the skill listed under "Broker" on
       that skill page help with trading and getting better bargains,
       and will level up along with the Appraiser skill (administration
       skill).
       To sum up, you can pick the skills, I can set and use the
       skills. But some, regardless of what you want, may level up
       anyway.
       #Post#: 3587--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: PLOTYNSTYNE Date: September 22, 2014, 11:45 am
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       Feel free to put in Schwambart, or even just replace the names
       of non-forum characters who die to read his name instead (like
       Urist is the most common default Dwarf name, or National Report
       or whatever it's called uses the name Paul Horner in nearly all
       of its articles).  I think that would be a great running gag.
       If he's used as an actual character...
       5 in Comedian
       1 in Wood Cutter
       The rest in various Craftsdwarf skills, with maybe one more in
       some kind of manual labor, like mining.
       #Post#: 3594--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: Potato Ponie Date: September 22, 2014, 6:08 pm
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       So I'd say Potato would have something around this.
       Wrestler- 2
       Grower- 4
       Herbalist- 4
       Should help with farming early on. You can increase those skills
       or whatever else you need at the time as he levels up. Also, as
       a request, anypony PoPo marries needs to be renamed Nivalia.
       #Post#: 3601--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: Sepheris Date: September 22, 2014, 10:59 pm
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       I'll put this here now. I'll be starting the game in a week, so
       I'll be going with whatever I have then. You can still ask for
       characters after that, but you'll be limited by what I have
       available and may have to wait for Migrants to arrive.
       #Post#: 3653--------------------------------------------------
       Re: My Little Fortress: Friendship is Magma
       By: Sepheris Date: September 28, 2014, 11:14 am
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       Only a couple of days before I start this game. Just making sure
       everyone who wants in is in.
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