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#Post#: 6--------------------------------------------------
Oryx the Mad God 3
DIR By: RotMGPlayer:Evilckiken
Date: July 23, 2013, 8:02 am
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Oryx the Mad God 3. Him is Very Buggy. So, i can you HELP to
Oryx 3, that him not more Buggy.
Im need the code from Oryx the Mad God 3.
Ps. Helper?
#Post#: 10--------------------------------------------------
Re: Oryx the Mad God 3
DIR By: Enno
Date: July 23, 2013, 8:35 am
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Whats wrong with him? except he is invisible ;)
#Post#: 23--------------------------------------------------
Re: Oryx the Mad God 3
DIR By: xalivien
Date: July 24, 2013, 3:17 am
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haha
#Post#: 30--------------------------------------------------
Re: Oryx the Mad God 3
DIR By: Enno
Date: July 24, 2013, 4:50 am
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the code try your luck (its the pub O3 btw)
.Init(0x1740, Behaves("Oryx the Mad God 3", //Oryx3 made by
Dushy
new RunBehaviors(
Cooldown.Instance(1000,
MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
projectileIndex: 1)),
Cooldown.Instance(1000,
MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
projectileIndex: 2)),
Cooldown.Instance(1000,
MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 6, 0,
projectileIndex: 3)),
Cooldown.Instance(1000,
MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
projectileIndex: 4)),
Cooldown.Instance(1000,
MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 6, 0,
projectileIndex: 5)),
Cooldown.Instance(1000,
MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
projectileIndex: 6)),
Cooldown.Instance(10000, new
SimpleTaunt("MotherFucker! I have {HP} HP left !"))
),
new RunBehaviors(
HpGreaterEqual.Instance(15000,
new RunBehaviors(
SimpleWandering.Instance(2, 5),
Cooldown.Instance(3600,
MultiAttack.Instance(25, 45 * (float)Math.PI / 180, 8, 0,
projectileIndex: 0))
)
),
HpLesserPercent.Instance(0.3f,
new RunBehaviors(
Chasing.Instance(3, 25, 2,
null),
Cooldown.Instance(2200,
MultiAttack.Instance(25, 45 * (float)Math.PI / 180, 8, 0,
projectileIndex: 0)),
Once.Instance(SetConditionEffect.Instance(ConditionEffectIndex.Invulnerable)),
Once.Instance(new
SimpleTaunt("ARGHHHHHHHH ....!!! You will die !")),
Cooldown.Instance(8000,
Once.Instance(UnsetConditionEffect.Instance(ConditionEffectIndex.Invulnerable))),
Cooldown.Instance(8000,
Once.Instance(RingAttack.Instance(15, 0, 2, projectileIndex:
7))),
Cooldown.Instance(8000,
Once.Instance(RingAttack.Instance(15, projectileIndex: 8)))
)
)
),
loot: new LootBehavior(LootDef.Empty,
Tuple.Create(100, new LootDef(0, 8, 2,
8,
Tuple.Create(0.07, (ILoot)new
TierLoot(7, ItemType.Ability)),
Tuple.Create(0.05, (ILoot)new
TierLoot(8, ItemType.Ability)),
Tuple.Create(0.05, (ILoot)new
ItemLoot("Dagger of Subzero Sound")),
Tuple.Create(0.05, (ILoot)new
TierLoot(15, ItemType.Armor)),
Tuple.Create(0.10, (ILoot)new
TierLoot(14, ItemType.Armor)),
Tuple.Create(0.05, (ILoot)new
TierLoot(14, ItemType.Weapon)),
Tuple.Create(0.15, (ILoot)new
TierLoot(13, ItemType.Weapon))
)))
))
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