URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Rotmg World
  HTML https://rotmgworld.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Report a bug or Glitch
       *****************************************************
       #Post#: 6--------------------------------------------------
       Oryx the Mad God 3
   DIR By: RotMGPlayer:Evilckiken
       Date: July 23, 2013, 8:02 am
       ---------------------------------------------------------
       Oryx the Mad God 3. Him is Very Buggy. So, i can you HELP to
       Oryx 3, that him not more Buggy.
       Im need the code from Oryx the Mad God 3.
       Ps. Helper?
       #Post#: 10--------------------------------------------------
       Re: Oryx the Mad God 3
   DIR By: Enno
       Date: July 23, 2013, 8:35 am
       ---------------------------------------------------------
       Whats wrong with him? except he is invisible ;)
       #Post#: 23--------------------------------------------------
       Re: Oryx the Mad God 3
   DIR By: xalivien
       Date: July 24, 2013, 3:17 am
       ---------------------------------------------------------
       haha
       #Post#: 30--------------------------------------------------
       Re: Oryx the Mad God 3
   DIR By: Enno
       Date: July 24, 2013, 4:50 am
       ---------------------------------------------------------
       the code try your luck (its the pub O3 btw)
       .Init(0x1740, Behaves("Oryx the Mad God 3", //Oryx3 made by
       Dushy
       new RunBehaviors(
       Cooldown.Instance(1000,
       MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
       projectileIndex: 1)),
       Cooldown.Instance(1000,
       MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
       projectileIndex: 2)),
       Cooldown.Instance(1000,
       MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 6, 0,
       projectileIndex: 3)),
       Cooldown.Instance(1000,
       MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
       projectileIndex: 4)),
       Cooldown.Instance(1000,
       MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 6, 0,
       projectileIndex: 5)),
       Cooldown.Instance(1000,
       MultiAttack.Instance(25, 5 * (float)Math.PI / 180, 8, 0,
       projectileIndex: 6)),
       Cooldown.Instance(10000, new
       SimpleTaunt("MotherFucker! I have {HP} HP left !"))
       ),
       new RunBehaviors(
       HpGreaterEqual.Instance(15000,
       new RunBehaviors(
       SimpleWandering.Instance(2, 5),
       Cooldown.Instance(3600,
       MultiAttack.Instance(25, 45 * (float)Math.PI / 180, 8, 0,
       projectileIndex: 0))
       )
       ),
       HpLesserPercent.Instance(0.3f,
       new RunBehaviors(
       Chasing.Instance(3, 25, 2,
       null),
       Cooldown.Instance(2200,
       MultiAttack.Instance(25, 45 * (float)Math.PI / 180, 8, 0,
       projectileIndex: 0)),
       
       Once.Instance(SetConditionEffect.Instance(ConditionEffectIndex.Invulnerable)),
       Once.Instance(new
       SimpleTaunt("ARGHHHHHHHH ....!!! You will die !")),
       Cooldown.Instance(8000,
       Once.Instance(UnsetConditionEffect.Instance(ConditionEffectIndex.Invulnerable))),
       Cooldown.Instance(8000,
       Once.Instance(RingAttack.Instance(15, 0, 2, projectileIndex:
       7))),
       Cooldown.Instance(8000,
       Once.Instance(RingAttack.Instance(15, projectileIndex: 8)))
       )
       )
       ),
       loot: new LootBehavior(LootDef.Empty,
       Tuple.Create(100, new LootDef(0, 8, 2,
       8,
       Tuple.Create(0.07, (ILoot)new
       TierLoot(7, ItemType.Ability)),
       Tuple.Create(0.05, (ILoot)new
       TierLoot(8, ItemType.Ability)),
       Tuple.Create(0.05, (ILoot)new
       ItemLoot("Dagger of Subzero Sound")),
       
       Tuple.Create(0.05, (ILoot)new
       TierLoot(15, ItemType.Armor)),
       Tuple.Create(0.10, (ILoot)new
       TierLoot(14, ItemType.Armor)),
       Tuple.Create(0.05, (ILoot)new
       TierLoot(14, ItemType.Weapon)),
       Tuple.Create(0.15, (ILoot)new
       TierLoot(13, ItemType.Weapon))
       )))
       ))
       *****************************************************
       Page 1 of 1