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       #Post#: 1207--------------------------------------------------
        T9 Abilities
   DIR By: Lackus
       Date: August 14, 2013, 1:08 pm
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       A very good idea for server,O3 drops it in White Bags (instead
       of T8 Abilities in whites).
       I dont know do screenshot so here is the tag in WS Pixel
       Editor: proability
       Names:
       Jacket of the Madness,Quiver of the Shadows,Skull of the
       Overlord,Sewage Toxin,Cloak of the Ghosts,Ethereal Destruction
       Spell,Godly Tome,Helm of the Mad God,Void Shield,Scepter of the
       Nightmares,Dark Soul Prism,Dimension Orb,Satan Trap,Seal of the
       Death.
       All Abilities gives 7% Fame Bonus.
       Stats:
       Jacket:
       Effect: Armored for 6 Secs to Party in 3.5 sqrs, To Self:
       Speedy and Berserk for 3 Secs.
       MP Cost: 100
       Status: 5+ Vit,Wis and 3+ Def.
       Quiver:
       Effect: Bleeding,Paralysed for 3 secs,Armor Break for 1.5 secs.
       Range: 16
       
       Pierces through enemies and obstacles.
       MP Cost: 95
       Status: 5+ Vit,Wis and 10+ Dex.
       Skull:
       Damage: 400 HP.
       Effect: Bleeding.
       MP Cost: 160
       Status,5+ Vit,Wis and 5+ Atk.
       Toxin:
       Damage: 2000 HP for 9 Secs within 5 sqrs.
       Effect: Sick (cannot get healed).
       MP Cost: 190.
       Status: 5+ Vit,Wis.
       Cloak:
       Effect: Invisible for 8 Secs,Speedy for 4 secs,Damaging for 2
       secs.
       MP Cost: 110
       Status: 10+ Speed,5+ Vit,Wis,9+ Dex.
       Spell:
       Shots: 16.
       Damage: 180-260.
       Range: 16
       MP Cost: 100.
       Status: 5+ Vit,Wis.
       Tome:
       HP: 550+ to all (not mobs) for 6 sqrs.
       MP Cost: 100.
       Status: 5+ Vit,Wis
       Helm:
       Effect: Berserk,Damaging,Armored and Speedy for 4.5 secs,Sick
       and Bleeding for 3 Secs.
       MP Cost: 110.
       Status: 5+ Vit,Wis,16+ Def.
       Shield:
       Effect: Stunned,Bleeding and Armor Break for 3 Secs,Slowed and
       Bleeding to self for 2 secs.
       MP Cost: 130.
       Status: 5+ Vit,Wis,30+ Def.
       Scepter:
       Effect: Paralyzed for 3 Secs,Slowed for 6 secs.
       
       Damage: 350 to 12 targets.
       MP Cost: 110.
       Status: 5+ Vit,Wis.
       Prism:
       Decoys for 8.5 Secs.
       Teleports to Target.
       MP Cost: 95.
       Status: 5+ Vit,Wis,6+ Dex.
       Orb:
       Effect: Stasis for 9 Secs. To Self: Berserk and Damaging for 4
       secs.
       MP Cost: 100.
       Status: 5+ Vit,Wis.
       Trap:
       
       Damage: 500.
       Effect: Paralyzed and Dazed for 5 secs.
       MP Cost: 160.
       Status: 5+ Vit,Wis,2+ Dex,Atk.
       Seal:
       Effect: Damaging,Healing to all (not mobs) for 13 secs for 6
       sqrs,TO Self: Speedy for 6 secs.
       Tell me what u think guys
       #Post#: 1210--------------------------------------------------
       Re:  T9 Abilities
   DIR By: BMJ
       Date: August 14, 2013, 1:18 pm
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       The names look fine, so does the idea :)
       #Post#: 1218--------------------------------------------------
       Re:  T9 Abilities
   DIR By: Redish
       Date: August 15, 2013, 1:21 am
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       Make sprites :)
       otherwise, cool idea.
       #Post#: 1223--------------------------------------------------
       Re:  T9 Abilities
   DIR By: Lackus
       Date: August 15, 2013, 10:40 am
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       I did the sprites,look WS Pixel Editor and by this tag:
       proability
       #Post#: 1246--------------------------------------------------
       Re:  T9 Abilities
   DIR By: BMJ
       Date: August 15, 2013, 12:11 pm
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       My favourites are the quiver and the spell  :). But the cloak is
       just a darker Planewalker I guess.
       #Post#: 1329--------------------------------------------------
       Re:  T9 Abilities
   DIR By: Enno
       Date: August 16, 2013, 8:55 pm
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       it would help a lot if you can make it in paint.net and do the
       .xml so I jsut have to add it ;)
       #Post#: 1353--------------------------------------------------
       Re:  T9 Abilities
   DIR By: Lackus
       Date: August 17, 2013, 11:33 am
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       Idk how to make .xml files D:
       #Post#: 1357--------------------------------------------------
       Re:  T9 Abilities
   DIR By: thekinn
       Date: August 17, 2013, 12:09 pm
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       well you can read open them with internet explorer
       so you should be able to edit them
       #Post#: 1467--------------------------------------------------
       Re:  T9 Abilities
   DIR By: Cronus
       Date: August 19, 2013, 9:19 pm
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       Sounds fun! Gives me something else to farm fame for, haha.
       Never ending teirs
       #Post#: 1488--------------------------------------------------
       Re:  T9 Abilities
   DIR By: Gamesfan
       Date: August 20, 2013, 7:39 am
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       I like the idea aswell as the sprites.
       BUT : the prism looks a weird with this black stripe there...
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