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#Post#: 69--------------------------------------------------
[C++] Wireframe
DIR By: pipo1337
Date: April 2, 2018, 2:31 am
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Update 2 May: Maybe strides are changed so im not sure if this
still works but when you found stride just do this
--- Code ---
if (Strike == %newnumber%)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
--- End Code ---
Old , Maybe work
--- Code ---
if (!opt.d3d.swireframe)
{
if (Stride == 44)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
if (Stride == 40)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
if (Stride == 32)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
}
--- End Code ---
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