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       #Post#: 69--------------------------------------------------
       [C++] Wireframe
   DIR By: pipo1337
       Date: April 2, 2018, 2:31 am
       ---------------------------------------------------------
       Update 2 May: Maybe strides are changed so im not sure if this
       still works but when you found stride just do this
       --- Code ---
       if (Strike == %newnumber%)
       {
       pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
       }
       --- End Code ---
       Old , Maybe work
       --- Code ---
       if (!opt.d3d.swireframe)
       {
       if (Stride == 44)
       {
       pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
       }
       if (Stride == 40)
       {
       pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
       }
       if (Stride == 32)
       {
       pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
       }
       }
       --- End Code ---
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