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#Post#: 65--------------------------------------------------
[C++] TeleKill
DIR By: pipo1337
Date: April 2, 2018, 1:52 am
---------------------------------------------------------
--- Code ---
if (Get4(Get4(Get4(OFFSET_LOCALPLAYER + dwBase) +
0x14)))
if (Get4(Get4(Get4(OFFSET_LOCALPLAYER + dwBase) +
0x1C)))
if (Get4(Get4(Get4(OFFSET_LOCALPLAYER + dwBase) +
0x24)))
--- End Code ---
#Post#: 131--------------------------------------------------
Re: [C++] TeleKill
DIR By: ✯ninjαs✯
Date: April 9, 2018, 6:03 am
---------------------------------------------------------
can i get the decleartion for that,and also hotkey
#Post#: 132--------------------------------------------------
Re: [C++] TeleKill
DIR By: pipo1337
Date: April 9, 2018, 6:49 am
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You make hotkey for you
#Post#: 157--------------------------------------------------
Re: [C++] TeleKill
DIR By: norman28
Date: April 12, 2018, 11:55 am
---------------------------------------------------------
Hi Sir , Can you help me ? I dont really know C++ and other
coding stuff . I really want your help to make this work cuz I
dont know what to do . I registered here cuz you i emailed you
in other forum and message me your own forum . Please help me
sir
#Post#: 158--------------------------------------------------
Re: [C++] TeleKill
DIR By: pipo1337
Date: April 12, 2018, 11:55 am
---------------------------------------------------------
What exactly you need share some of your code to see where you
put this
#Post#: 165--------------------------------------------------
Re: [C++] TeleKill
DIR By: norman28
Date: April 13, 2018, 2:10 am
---------------------------------------------------------
void TeleKiller()
{
int m_pWorld = Memory::ReadMemory<int>(BAddress + OFFSET_PYGAME
+ 0x410);
int visibleCount = Memory::ReadMemory<int>(m_pWorld + 0x278);//
'As CModelFactory->CModelSkeletal 0x28 '0x27c
int pSkeletonList = Memory::ReadMemory<int>(m_pWorld +
0x290);// 'As CModelFactory->CModelSkeletal 0x3C 'pSkeletonList
0x28c
int num1 = Memory::ReadMemory<int>(BAddress + LOCAL_PLAYER);
//int numnya = Memory::ReadMemory<int>(BAddress + 34);
Vector3 MyPosition;
MyPosition.x = Memory::ReadMemory<float>(num1 + 16);
MyPosition.y = Memory::ReadMemory<float>(num1 + 16 + 4);
MyPosition.z = Memory::ReadMemory<float>(num1 + 16 + 8);
for (int i = 0; i < visibleCount; i += 4)
{
int r_pModel = Memory::ReadMemory<int>(pSkeletonList + i);
D3DXMATRIX m_Position = Memory::ReadMemory<D3DXMATRIX>(r_pModel
+ 0x3B0);
Vector3 EnemyPos;
EnemyPos.x = m_Position[12];
EnemyPos.y = m_Position[13];
EnemyPos.z = m_Position[14];
if (i == 0)
{
MyPosition.x = EnemyPos.x;
MyPosition.y = EnemyPos.y;
MyPosition.z = EnemyPos.z;
continue;
}
if(Telekill==1){
if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14));
*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14)=0;
if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C));
*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C)=0;
if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24));
*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24)=0;
if (EnemyPos.x != 0)
*(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x10)=EnemyPos.x -
10.0f;
if (EnemyPos.y != 0)
*(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x18)=EnemyPos.x -
7.0f;
if (EnemyPos.z != 0)
*(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x20)=EnemyPos.x -
10.0f;
}}
}
I dont know how to run this in ros . I dont really know how
programming works . XD
#Post#: 166--------------------------------------------------
Re: [C++] TeleKill
DIR By: norman28
Date: April 13, 2018, 2:18 am
---------------------------------------------------------
Can you give me the full project source of this code sir ? .
So I can try it now. Please sir
can you teach me what to do , is it empty project , forms or clr
? I dont know what to do sir,
[attachment deleted by admin]
#Post#: 215--------------------------------------------------
Re: [C++] TeleKill
DIR By: pipo1337
Date: April 18, 2018, 5:59 pm
---------------------------------------------------------
if(Telekill==1){
if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14));
*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14)=0;
if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C));
*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C)=0;
if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24));
*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24)=0;
if (EnemyPos.x != 0)
*(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x10)=EnemyPos.x -
10.0f;
if (EnemyPos.y != 0)
*(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x18)=EnemyPos.x -
7.0f;
if (EnemyPos.z != 0)
*(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x20)=EnemyPos.x -
10.0f;
}
If you put Telekill to 1 then will work you can also make it on
hotkey
#Post#: 342--------------------------------------------------
Re: [C++] TeleKill
DIR By: Mrcumi
Date: April 29, 2018, 6:37 am
---------------------------------------------------------
errro
#Post#: 343--------------------------------------------------
Re: [C++] TeleKill
DIR By: pipo1337
Date: April 29, 2018, 6:38 am
---------------------------------------------------------
--- Quote from: Mrcumi link ---
>
> errro
>
--- End Quote ---
Better if you post screenshot (use imgur.com, dont upload on
forum)
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