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       #Post#: 65--------------------------------------------------
       [C++] TeleKill
   DIR By: pipo1337
       Date: April 2, 2018, 1:52 am
       ---------------------------------------------------------
       --- Code ---
       if (Get4(Get4(Get4(OFFSET_LOCALPLAYER + dwBase) +
       0x14)))
       if (Get4(Get4(Get4(OFFSET_LOCALPLAYER + dwBase) +
       0x1C)))
       if (Get4(Get4(Get4(OFFSET_LOCALPLAYER + dwBase) +
       0x24)))
       --- End Code ---
       #Post#: 131--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: ✯ninjαs✯
       Date: April 9, 2018, 6:03 am
       ---------------------------------------------------------
       can i get the decleartion for that,and also hotkey
       #Post#: 132--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: pipo1337
       Date: April 9, 2018, 6:49 am
       ---------------------------------------------------------
       You make hotkey for you
       #Post#: 157--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: norman28
       Date: April 12, 2018, 11:55 am
       ---------------------------------------------------------
       Hi Sir , Can you help me ? I dont really know C++ and other
       coding stuff . I really want your help to make this work cuz I
       dont know what to do . I registered here cuz you i emailed you
       in other forum and message me your own forum . Please help me
       sir
       #Post#: 158--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: pipo1337
       Date: April 12, 2018, 11:55 am
       ---------------------------------------------------------
       What exactly you need share some of your code to see where you
       put this
       #Post#: 165--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: norman28
       Date: April 13, 2018, 2:10 am
       ---------------------------------------------------------
       void TeleKiller()
       {
       int m_pWorld = Memory::ReadMemory<int>(BAddress + OFFSET_PYGAME
       + 0x410);
       int visibleCount = Memory::ReadMemory<int>(m_pWorld + 0x278);//
       'As CModelFactory->CModelSkeletal 0x28 '0x27c
       int pSkeletonList = Memory::ReadMemory<int>(m_pWorld +
       0x290);// 'As CModelFactory->CModelSkeletal 0x3C 'pSkeletonList
       0x28c
       int num1 = Memory::ReadMemory<int>(BAddress + LOCAL_PLAYER);
       //int numnya = Memory::ReadMemory<int>(BAddress + 34);
       Vector3 MyPosition;
       MyPosition.x = Memory::ReadMemory<float>(num1 + 16);
       MyPosition.y = Memory::ReadMemory<float>(num1 + 16 + 4);
       MyPosition.z = Memory::ReadMemory<float>(num1 + 16 + 8);
       for (int i = 0; i < visibleCount; i += 4)
       {
       int r_pModel = Memory::ReadMemory<int>(pSkeletonList + i);
       D3DXMATRIX m_Position = Memory::ReadMemory<D3DXMATRIX>(r_pModel
       + 0x3B0);
       Vector3 EnemyPos;
       EnemyPos.x = m_Position[12];
       EnemyPos.y = m_Position[13];
       EnemyPos.z = m_Position[14];
       if (i == 0)
       {
       MyPosition.x = EnemyPos.x;
       MyPosition.y = EnemyPos.y;
       MyPosition.z = EnemyPos.z;
       continue;
       
       }
       if(Telekill==1){
       if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14));
       *(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14)=0;
       if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C));
       *(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C)=0;
       if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24));
       *(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24)=0;
       
       if (EnemyPos.x != 0)
       *(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x10)=EnemyPos.x -
       10.0f;
       if (EnemyPos.y != 0)
       *(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x18)=EnemyPos.x -
       7.0f;
       if (EnemyPos.z != 0)
       *(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x20)=EnemyPos.x -
       10.0f;
       }}
       }
       I dont know how to run this in ros . I dont really know how
       programming works . XD
       #Post#: 166--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: norman28
       Date: April 13, 2018, 2:18 am
       ---------------------------------------------------------
       Can you give me the full project source of this code sir ? .
       So I can try it now. Please sir
       can you teach me what to do , is it empty project , forms or clr
       ? I dont know what to do sir,
       [attachment deleted by admin]
       #Post#: 215--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: pipo1337
       Date: April 18, 2018, 5:59 pm
       ---------------------------------------------------------
       if(Telekill==1){
       if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14));
       *(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x14)=0;
       if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C));
       *(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x1C)=0;
       if(*(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24));
       *(DWORD*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x24)=0;
       
       if (EnemyPos.x != 0)
       *(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x10)=EnemyPos.x -
       10.0f;
       if (EnemyPos.y != 0)
       *(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x18)=EnemyPos.x -
       7.0f;
       if (EnemyPos.z != 0)
       *(float*)(*(DWORD*)(LOCAL_PLAYER+BAddress)+0x20)=EnemyPos.x -
       10.0f;
       }
       If you put Telekill to 1 then will work you can also make it on
       hotkey
       #Post#: 342--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: Mrcumi
       Date: April 29, 2018, 6:37 am
       ---------------------------------------------------------
       errro
       #Post#: 343--------------------------------------------------
       Re: [C++] TeleKill
   DIR By: pipo1337
       Date: April 29, 2018, 6:38 am
       ---------------------------------------------------------
       --- Quote from: Mrcumi link ---
       >
       > errro
       >
       --- End Quote ---
       Better if you post screenshot (use imgur.com, dont upload on
       forum)
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