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#Post#: 720--------------------------------------------------
[Source Code] D3D Walhack & Weapon ESP Source Code
DIR By: ijjigamers
Date: June 5, 2018, 3:06 am
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Working PC ROS and STEAM .
Press INSERT ingame to see Menu ,
Download File in Attachment
use your orwn injector set to manual inject ,
HTML https://image.ibb.co/iB1kA8/aww.jpg
HTML https://ibb.co/faynOT
Feature :
Wallhack
Distance Esp
Shader Esp
Line Esp
Box Esp
Pic Esp
Aimbot
Aimkey
Aimsens
Aimfov
Aimheight
Autoshoot
No Grass
No Fog
DepthCheck
Credits :Nseven From UC
Main.h
--- Quote ---
> #include <windows.h>
> #include <fstream>
> #include <string>
> #include <vector>
> #include <d3d9.h>
> #pragma comment(lib, "d3d9.lib")
> #pragma comment(lib, "winmm.lib")//time
>
> //dx sdk
> //#include <d3dx9.h"
> //#pragma comment(lib, "d3dx9.lib")
>
> //dx sdk if files are in ..\DXSDK dir
> #include "DXSDK\d3dx9.h"
> #if defined _M_X64
> #pragma comment(lib, "DXSDK/x64/d3dx9.lib")
> #elif defined _M_IX86
> #pragma comment(lib, "DXSDK/x86/d3dx9.lib")
> #endif
>
> //if using ms detours
> //#include "detours\detours.h"
> //#pragma comment(lib, "detours/Detours.lib")
>
> //if using DX Includes
> //#include <DirectXMath.h>
> //using namespace DirectX;
>
> //if using minhook where files are in MinHook dir
> #include "MinHook/include/MinHook.h" //detour
> using namespace std;
>
> #pragma warning (disable: 4244)
> #pragma warning (disable: 4996)
> #define _CRT_SECURE_NO_DEPRECATE
>
>
//==========================================================================================================================
>
> HMODULE Hand;
> LPDIRECT3DDEVICE9 pDevice;
>
> UINT Stride;
>
> D3DVIEWPORT9 Viewport; //use this Viewport
> float ScreenCX;
> float ScreenCY;
>
> LPD3DXFONT Font; //font
>
> IDirect3DVertexShader9* vShader;
> UINT vSize;
>
> IDirect3DPixelShader9* pShader;
> UINT pSize;
>
> D3DVERTEXBUFFER_DESC vdesc;
>
> bool InitOnce = true;
> LPDIRECT3DTEXTURE9 Red, Green, Blue, Yellow, White, Black;
>
> int countnum = -1;
>
> static BOOL screenshot_taken = FALSE;
>
> IDirect3DTexture9 *texture;
> D3DSURFACE_DESC sDesc;
>
> IDirect3DVertexDeclaration9* pDecl;
> D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
> UINT numElements;
>
> DWORD qCRC;
> D3DLOCKED_RECT pLockedRect;
>
>
//==========================================================================================================================
>
> //features
>
> //visuals
> int wallhack = 1;
gopher.createaforum.com:70 /forums/roshacks/p/226:121: port field too long