DIR Return Create A Forum - Home
---------------------------------------------------------
Hack Community
HTML https://roshacks.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Codes
*****************************************************
#Post#: 720--------------------------------------------------
[Source Code] D3D Walhack & Weapon ESP Source Code
By: ijjigamers Date: June 5, 2018, 3:06 am
---------------------------------------------------------
Working PC ROS and STEAM .
Press INSERT ingame to see Menu ,
Download File in Attachment
use your orwn injector set to manual inject ,
HTML https://image.ibb.co/iB1kA8/aww.jpg
HTML https://ibb.co/faynOT
Feature :
Wallhack
Distance Esp
Shader Esp
Line Esp
Box Esp
Pic Esp
Aimbot
Aimkey
Aimsens
Aimfov
Aimheight
Autoshoot
No Grass
No Fog
DepthCheck
Credits :[font=arial black]Nseven From UC[/font]
Main.h
[quote]#include <windows.h>
#include <fstream>
#include <string>
#include <vector>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "winmm.lib")//time
//dx sdk
//#include <d3dx9.h"
//#pragma comment(lib, "d3dx9.lib")
//dx sdk if files are in ..\DXSDK dir
#include "DXSDK\d3dx9.h"
#if defined _M_X64
#pragma comment(lib, "DXSDK/x64/d3dx9.lib")
#elif defined _M_IX86
#pragma comment(lib, "DXSDK/x86/d3dx9.lib")
#endif
//if using ms detours
//#include "detours\detours.h"
//#pragma comment(lib, "detours/Detours.lib")
//if using DX Includes
//#include <DirectXMath.h>
//using namespace DirectX;
//if using minhook where files are in MinHook dir
#include "MinHook/include/MinHook.h" //detour
using namespace std;
#pragma warning (disable: 4244)
#pragma warning (disable: 4996)
#define _CRT_SECURE_NO_DEPRECATE
//==============================================================
============================================================
HMODULE Hand;
LPDIRECT3DDEVICE9 pDevice;
UINT Stride;
D3DVIEWPORT9 Viewport; //use this Viewport
float ScreenCX;
float ScreenCY;
LPD3DXFONT Font; //font
IDirect3DVertexShader9* vShader;
UINT vSize;
IDirect3DPixelShader9* pShader;
UINT pSize;
D3DVERTEXBUFFER_DESC vdesc;
bool InitOnce = true;
LPDIRECT3DTEXTURE9 Red, Green, Blue, Yellow, White, Black;
int countnum = -1;
static BOOL screenshot_taken = FALSE;
IDirect3DTexture9 *texture;
D3DSURFACE_DESC sDesc;
IDirect3DVertexDeclaration9* pDecl;
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
UINT numElements;
DWORD qCRC;
D3DLOCKED_RECT pLockedRect;
//==============================================================
============================================================
//features
//visuals
int wallhack = 1;
gopher.createaforum.com:70 /forums/roshacks/p/226:96: port field too long