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       #Post#: 720--------------------------------------------------
       [Source Code] D3D  Walhack & Weapon ESP Source Code 
   DIR By: ijjigamers
       Date: June 5, 2018, 3:06 am
       ---------------------------------------------------------
       Working PC ROS and STEAM .
       Press INSERT ingame to see Menu ,
       Download File in Attachment
       use your orwn injector set to manual inject ,
  HTML https://image.ibb.co/iB1kA8/aww.jpg
  HTML https://ibb.co/faynOT
       Feature :
       Wallhack
       Distance Esp
       Shader Esp
       Line Esp
       Box Esp
       Pic Esp
       Aimbot
       Aimkey
       Aimsens
       Aimfov
       Aimheight
       Autoshoot
       No Grass
       No Fog
       DepthCheck
       Credits :Nseven From UC
       Main.h
       --- Quote ---
       > #include <windows.h>
       > #include <fstream>
       > #include <string>
       > #include <vector>
       > #include <d3d9.h>
       > #pragma comment(lib, "d3d9.lib")
       > #pragma comment(lib, "winmm.lib")//time
       >
       > //dx sdk
       > //#include <d3dx9.h"
       > //#pragma comment(lib, "d3dx9.lib")
       >
       > //dx sdk if files are in ..\DXSDK dir
       > #include "DXSDK\d3dx9.h"
       > #if defined _M_X64
       > #pragma comment(lib, "DXSDK/x64/d3dx9.lib")
       > #elif defined _M_IX86
       > #pragma comment(lib, "DXSDK/x86/d3dx9.lib")
       > #endif
       >
       > //if using ms detours
       > //#include "detours\detours.h"
       > //#pragma comment(lib, "detours/Detours.lib")
       >
       > //if using DX Includes
       > //#include <DirectXMath.h>
       > //using namespace DirectX;
       >
       > //if using minhook where files are in MinHook dir
       > #include "MinHook/include/MinHook.h" //detour
       > using namespace std;
       >
       > #pragma warning (disable: 4244)
       > #pragma warning (disable: 4996)
       > #define _CRT_SECURE_NO_DEPRECATE
       >
       >
       //==========================================================================================================================
       >
       > HMODULE Hand;
       > LPDIRECT3DDEVICE9 pDevice;
       >
       > UINT Stride;
       >
       > D3DVIEWPORT9 Viewport; //use this Viewport
       > float ScreenCX;
       > float ScreenCY;
       >
       > LPD3DXFONT Font; //font
       >
       > IDirect3DVertexShader9* vShader;
       > UINT vSize;
       >
       > IDirect3DPixelShader9* pShader;
       > UINT pSize;
       >
       > D3DVERTEXBUFFER_DESC vdesc;
       >
       > bool InitOnce = true;
       > LPDIRECT3DTEXTURE9 Red, Green, Blue, Yellow, White, Black;
       >
       > int countnum = -1;
       >
       > static BOOL screenshot_taken = FALSE;
       >
       > IDirect3DTexture9 *texture;
       > D3DSURFACE_DESC sDesc;
       >
       > IDirect3DVertexDeclaration9* pDecl;
       > D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
       > UINT numElements;
       >
       > DWORD qCRC;
       > D3DLOCKED_RECT pLockedRect;
       >
       >
       //==========================================================================================================================
       >
       > //features
       >
       > //visuals
       > int wallhack = 1;
gopher.createaforum.com:70 /forums/roshacks/p/226:121: port field too long