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       #Post#: 720--------------------------------------------------
       [Source Code] D3D  Walhack & Weapon ESP Source Code 
       By: ijjigamers Date: June 5, 2018, 3:06 am
       ---------------------------------------------------------
       Working PC ROS and STEAM .
       Press INSERT ingame to see Menu ,
       Download File in Attachment
       use your orwn injector set to manual inject ,
  HTML https://image.ibb.co/iB1kA8/aww.jpg
  HTML https://ibb.co/faynOT
       Feature :
       Wallhack
       Distance Esp
       Shader Esp
       Line Esp
       Box Esp
       Pic Esp
       Aimbot
       Aimkey
       Aimsens
       Aimfov
       Aimheight
       Autoshoot
       No Grass
       No Fog
       DepthCheck
       Credits :[font=arial black]Nseven From UC[/font]
       Main.h
       [quote]#include <windows.h>
       #include <fstream>
       #include <string>
       #include <vector>
       #include <d3d9.h>
       #pragma comment(lib, "d3d9.lib")
       #pragma comment(lib, "winmm.lib")//time
       //dx sdk
       //#include <d3dx9.h"
       //#pragma comment(lib, "d3dx9.lib")
       //dx sdk if files are in ..\DXSDK dir
       #include "DXSDK\d3dx9.h"
       #if defined _M_X64
       #pragma comment(lib, "DXSDK/x64/d3dx9.lib")
       #elif defined _M_IX86
       #pragma comment(lib, "DXSDK/x86/d3dx9.lib")
       #endif
       //if using ms detours
       //#include "detours\detours.h"
       //#pragma comment(lib, "detours/Detours.lib")
       //if using DX Includes
       //#include <DirectXMath.h>
       //using namespace DirectX;
       //if using minhook where files are in MinHook dir
       #include "MinHook/include/MinHook.h" //detour
       using namespace std;
       #pragma warning (disable: 4244)
       #pragma warning (disable: 4996)
       #define _CRT_SECURE_NO_DEPRECATE
       //==============================================================
       ============================================================
       HMODULE Hand;
       LPDIRECT3DDEVICE9 pDevice;
       UINT Stride;
       D3DVIEWPORT9 Viewport; //use this Viewport
       float ScreenCX;
       float ScreenCY;
       LPD3DXFONT Font; //font
       IDirect3DVertexShader9* vShader;
       UINT vSize;
       IDirect3DPixelShader9* pShader;
       UINT pSize;
       D3DVERTEXBUFFER_DESC vdesc;
       bool InitOnce = true;
       LPDIRECT3DTEXTURE9 Red, Green, Blue, Yellow, White, Black;
       int countnum = -1;
       static BOOL screenshot_taken = FALSE;
       IDirect3DTexture9 *texture;
       D3DSURFACE_DESC sDesc;
       IDirect3DVertexDeclaration9* pDecl;
       D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
       UINT numElements;
       DWORD qCRC;
       D3DLOCKED_RECT pLockedRect;
       //==============================================================
       ============================================================
       //features
       //visuals
       int wallhack = 1;
gopher.createaforum.com:70 /forums/roshacks/p/226:96: port field too long