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       #Post#: 366--------------------------------------------------
       Can someone help me about my telekill , it im using it , it tele
       port to the  clouds HELP!
       By: [CFX]iPoYskie Date: May 1, 2018, 11:33 am
       ---------------------------------------------------------
       [code]void TeleKiller();
       {
       int m_pWorld = Memory::ReadMemory<int>(BAddress +
       OFFSET_PYGAME + 0x410);
       int visibleCount = Memory::ReadMemory<int>(m_pWorld +
       0x278);// 'As CModelFactory->CModelSkeletal 0x28 '0x27c
       //int pSkeletonList = Memory::ReadMemory<int>(m_pWorld +
       0x290);// 'As CModelFactory->CModelSkeletal 0x3C 'pSkeletonList
       0x28c
       int num1 = Memory::ReadMemory<int>(BAddress +
       OFFSET_LOCALPLAYER);
       int numnya = Memory::ReadMemory<int>(BAddress + 34);
       Vector3 MyPosition;
       MyPosition.x = Memory::ReadMemory<float>(num1 + 16);
       MyPosition.y = Memory::ReadMemory<float>(num1 + 16 + 4);
       MyPosition.z = Memory::ReadMemory<float>(num1 + 16 + 8);
       for (int i = 0; i < visibleCount; i += 4)
       {
       int r_pModel = Memory::ReadMemory<int>(pSkeletonList + i);
       D3DXMATRIX m_Position =
       Memory::ReadMemory<D3DXMATRIX>(r_pModel + 0x3B0);
       Vector3 EnemyPos;
       EnemyPos.x = m_Position[12];
       EnemyPos.y = m_Position[13];
       EnemyPos.z = m_Position[14];
       if (i == 0)
       {
       MyPosition.x = EnemyPos.x;
       MyPosition.y = EnemyPos.y;
       MyPosition.z = EnemyPos.z;
       continue;
       }
       if (GetAsyncKeyState(0x58) && opt.d3d.telekill)
       {
       if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x10)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x10) = 0;
       if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x18)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x18) = 0;
       if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x20)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x20) = 0;
       if (EnemyPos.x != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
       + DwRos) + 0x10) = EnemyPos.x - 10.0f;
       if (EnemyPos.y != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
       + DwRos) + 0x18) = EnemyPos.x - 7.0f;
       if (EnemyPos.z != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
       + DwRos) + 0x20) = EnemyPos.x - 10.0f;
       }
       }
       }
       }[/code]
       #Post#: 367--------------------------------------------------
       Re: Can someone help me about my telekill , it im using it , it 
       teleport to the  clouds HELP!
       By: pipo1337 Date: May 1, 2018, 11:46 am
       ---------------------------------------------------------
       [quote author=[CFX]iPoYskie link=topic=110.msg366#msg366
       date=1525192430]
       [code]void TeleKiller();
       {
       int m_pWorld = Memory::ReadMemory<int>(BAddress +
       OFFSET_PYGAME + 0x410);
       int visibleCount = Memory::ReadMemory<int>(m_pWorld +
       0x278);// 'As CModelFactory->CModelSkeletal 0x28 '0x27c
       //int pSkeletonList = Memory::ReadMemory<int>(m_pWorld +
       0x290);// 'As CModelFactory->CModelSkeletal 0x3C 'pSkeletonList
       0x28c
       int num1 = Memory::ReadMemory<int>(BAddress +
       OFFSET_LOCALPLAYER);
       int numnya = Memory::ReadMemory<int>(BAddress + 34);
       Vector3 MyPosition;
       MyPosition.x = Memory::ReadMemory<float>(num1 + 16);
       MyPosition.y = Memory::ReadMemory<float>(num1 + 16 + 4);
       MyPosition.z = Memory::ReadMemory<float>(num1 + 16 + 8);
       for (int i = 0; i < visibleCount; i += 4)
       {
       int r_pModel = Memory::ReadMemory<int>(pSkeletonList + i);
       D3DXMATRIX m_Position =
       Memory::ReadMemory<D3DXMATRIX>(r_pModel + 0x3B0);
       Vector3 EnemyPos;
       EnemyPos.x = m_Position[12];
       EnemyPos.y = m_Position[13];
       EnemyPos.z = m_Position[14];
       if (i == 0)
       {
       MyPosition.x = EnemyPos.x;
       MyPosition.y = EnemyPos.y;
       MyPosition.z = EnemyPos.z;
       continue;
       }
       if (GetAsyncKeyState(0x58) && opt.d3d.telekill)
       {
       if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x10)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x10) = 0;
       if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x18)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x18) = 0;
       if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x20)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
       0x20) = 0;
       if (EnemyPos.x != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
       + DwRos) + 0x10) = EnemyPos.x - 10.0f;
       if (EnemyPos.y != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
       + DwRos) + 0x18) = EnemyPos.x - 7.0f;
       if (EnemyPos.z != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
       + DwRos) + 0x20) = EnemyPos.x - 10.0f;
       }
       }
       }
       }[/code]
       [/quote]
       thread moved
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