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#Post#: 366--------------------------------------------------
Can someone help me about my telekill , it im using it , it tele
port to the clouds HELP!
By: [CFX]iPoYskie Date: May 1, 2018, 11:33 am
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[code]void TeleKiller();
{
int m_pWorld = Memory::ReadMemory<int>(BAddress +
OFFSET_PYGAME + 0x410);
int visibleCount = Memory::ReadMemory<int>(m_pWorld +
0x278);// 'As CModelFactory->CModelSkeletal 0x28 '0x27c
//int pSkeletonList = Memory::ReadMemory<int>(m_pWorld +
0x290);// 'As CModelFactory->CModelSkeletal 0x3C 'pSkeletonList
0x28c
int num1 = Memory::ReadMemory<int>(BAddress +
OFFSET_LOCALPLAYER);
int numnya = Memory::ReadMemory<int>(BAddress + 34);
Vector3 MyPosition;
MyPosition.x = Memory::ReadMemory<float>(num1 + 16);
MyPosition.y = Memory::ReadMemory<float>(num1 + 16 + 4);
MyPosition.z = Memory::ReadMemory<float>(num1 + 16 + 8);
for (int i = 0; i < visibleCount; i += 4)
{
int r_pModel = Memory::ReadMemory<int>(pSkeletonList + i);
D3DXMATRIX m_Position =
Memory::ReadMemory<D3DXMATRIX>(r_pModel + 0x3B0);
Vector3 EnemyPos;
EnemyPos.x = m_Position[12];
EnemyPos.y = m_Position[13];
EnemyPos.z = m_Position[14];
if (i == 0)
{
MyPosition.x = EnemyPos.x;
MyPosition.y = EnemyPos.y;
MyPosition.z = EnemyPos.z;
continue;
}
if (GetAsyncKeyState(0x58) && opt.d3d.telekill)
{
if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x10)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x10) = 0;
if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x18)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x18) = 0;
if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x20)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x20) = 0;
if (EnemyPos.x != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
+ DwRos) + 0x10) = EnemyPos.x - 10.0f;
if (EnemyPos.y != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
+ DwRos) + 0x18) = EnemyPos.x - 7.0f;
if (EnemyPos.z != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
+ DwRos) + 0x20) = EnemyPos.x - 10.0f;
}
}
}
}[/code]
#Post#: 367--------------------------------------------------
Re: Can someone help me about my telekill , it im using it , it
teleport to the clouds HELP!
By: pipo1337 Date: May 1, 2018, 11:46 am
---------------------------------------------------------
[quote author=[CFX]iPoYskie link=topic=110.msg366#msg366
date=1525192430]
[code]void TeleKiller();
{
int m_pWorld = Memory::ReadMemory<int>(BAddress +
OFFSET_PYGAME + 0x410);
int visibleCount = Memory::ReadMemory<int>(m_pWorld +
0x278);// 'As CModelFactory->CModelSkeletal 0x28 '0x27c
//int pSkeletonList = Memory::ReadMemory<int>(m_pWorld +
0x290);// 'As CModelFactory->CModelSkeletal 0x3C 'pSkeletonList
0x28c
int num1 = Memory::ReadMemory<int>(BAddress +
OFFSET_LOCALPLAYER);
int numnya = Memory::ReadMemory<int>(BAddress + 34);
Vector3 MyPosition;
MyPosition.x = Memory::ReadMemory<float>(num1 + 16);
MyPosition.y = Memory::ReadMemory<float>(num1 + 16 + 4);
MyPosition.z = Memory::ReadMemory<float>(num1 + 16 + 8);
for (int i = 0; i < visibleCount; i += 4)
{
int r_pModel = Memory::ReadMemory<int>(pSkeletonList + i);
D3DXMATRIX m_Position =
Memory::ReadMemory<D3DXMATRIX>(r_pModel + 0x3B0);
Vector3 EnemyPos;
EnemyPos.x = m_Position[12];
EnemyPos.y = m_Position[13];
EnemyPos.z = m_Position[14];
if (i == 0)
{
MyPosition.x = EnemyPos.x;
MyPosition.y = EnemyPos.y;
MyPosition.z = EnemyPos.z;
continue;
}
if (GetAsyncKeyState(0x58) && opt.d3d.telekill)
{
if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x10)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x10) = 0;
if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x18)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x18) = 0;
if (*(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x20)); *(DWORD*)(*(DWORD*)(OFFSET_LOCALPLAYER + BAddress) +
0x20) = 0;
if (EnemyPos.x != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
+ DwRos) + 0x10) = EnemyPos.x - 10.0f;
if (EnemyPos.y != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
+ DwRos) + 0x18) = EnemyPos.x - 7.0f;
if (EnemyPos.z != 0) *(float*)(*(DWORD*)(OFFSET_LOCALPLAYER
+ DwRos) + 0x20) = EnemyPos.x - 10.0f;
}
}
}
}[/code]
[/quote]
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