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       #Post#: 326--------------------------------------------------
       Database: Explosion yield calculations
       By: Dutch Date: February 21, 2021, 4:49 pm
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       There are several ways to calculate explosion energy. A great
       example of this is the Turbolaser yield calculations thread
  HTML https://rodentwarsnet.createaforum.com/database/turbolaser-yield-calculations-thread/,<br
       />where both methods are used.
       Radius:
       Figure out the radius (distance from edge to center) of the
       explosion. Then, use one of these calculators to find out the
       yield:
       Conventional Explosives Effects Calculator
  HTML https://www.alternatewars.com/BBOW/Weapons/Conv_Explosive_Calculator.htm<br
       />(Dutch's favorite radius calculator)
       Nuclear Weapon Effects Calculator
  HTML http://www.stardestroyer.net/Empire/Science/Nuke.html
       (for very
       large blasts only)
       NUKEMAP
  HTML https://nuclearsecrecy.com/nukemap/
       (for estimating the overall
       effect)
       This method tends to underestimate yields for smaller explosions
       (below about 100g), and so is very subjective due to how much it
       is based on the calculator's conjecture. See here
  HTML https://vsbattles.fandom.com/wiki/Explosion_Yield_Calculations<br
       />for a less subjective way to estimate by radius.
       Destruction:
       To find out the energy this way, just figure out how much
       destruction the blast caused. If it vaporized 100 grams of iron,
       you can calculate it from that, as iron requires 7.63 MJ/kg to
       vaporize
  HTML http://www.stardestroyer.net/Empire/Science/Asteroids.html.
       Just
       multiply the amount of iron melted (in kilograms) by 7.63,
       getting an answer of, in this case, 0.763MJ. Then you can
       convert it into TNT, using this calculator (convert your answer
       to joules first):
       Joules to kilograms-of-TNT
  HTML https://www.justintools.com/unit-conversion/energy.php?k1=joules&k2=kilograms-of-TNT
       This method is pretty exact by our standards, but remember
       that specific heat changes with temperature (the figures we use
       are averages), so it will never be experiment-level.
       Or, if the blast violently fragmented 250 cubic centimeters of
       granite, then according to a VS Battles Wiki user
  HTML https://vsbattles.fandom.com/wiki/User_blog:Spinosaurus75DinosaurFan/Some_missing_destruction_values#Granite<br
       />we should multiply 250 by the violent fragmentation energy of
       granite (175 J/cc). This gives us 43750 joules, or 43.750
       kilojoules.
       The destruction-energy method is only a guesstimate. Though
       it admittedly does not reflect the complex nature of material
       interactions in real life, comparing it to other methods shows
       that it is precise enough for the purpose of rough
       approximation.
       KE:
       Say an explosion hurls 100g of material away. We know that the
       yield of said explosion must be at least equal to the kinetic
       energy of the material. So if the material is thrown at about
       100 m/s, then the KE is roughly 500,000 joules. Now, this is of
       course an underestimation since it is the minimum, only
       sufficient to hurl away the material with no other effects
       (melting, fireballs, other shockwave effects, vaporization,
       radiation). For instance, this method is used along with the
       melting method here
  HTML https://rodentwarsnet.createaforum.com/database/laser-cannon-yield-thread/msg501/#msg501.
       Resources:
       VS Battles Wiki: Explosion Yield Calculations
  HTML https://vsbattles.fandom.com/wiki/Explosion_Yield_Calculations
       VS Battles Wiki: Table of Destruction Values
  HTML https://vsbattles.fandom.com/wiki/Calculations#Table_of_Destruction_Values
       Some missing destruction values
  HTML https://vsbattles.fandom.com/wiki/User_blog:Spinosaurus75DinosaurFan/Some_missing_destruction_values
       StarDestroyer.net: Asteroid Destruction Calculator
  HTML http://www.stardestroyer.net/Empire/Science/Asteroids.html
       StarDestroyer.net: Nuclear Weapon Effects Calculator
  HTML http://www.stardestroyer.net/Empire/Science/Nuke.html
       Conventional Explosives Effects Calculator
  HTML https://www.alternatewars.com/BBOW/Weapons/Conv_Explosive_Calculator.htm<br
       />
       NUKEMAP
  HTML https://nuclearsecrecy.com/nukemap/
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