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#Post#: 867--------------------------------------------------
Void Princess Guide
By: Fionna Date: December 11, 2011, 8:19 pm
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[font=arial]Hello I am one of the local Void Princess' in the
guild, FeferiPeixes! I'm making this guide to help those who are
new to VP and to give some insight about her! I hope this is
useful ♥
[/font]
[center][font=arial]Contents
Who is Void Princess?
HTML http://risingdivinity.createaforum.com/character-resources/void-princess-guide/?message=868/#msg868
Skills
HTML http://risingdivinity.createaforum.com/character-resources/void-princess-guide/?message=870/#msg870
Combos
HTML http://risingdivinity.createaforum.com/character-resources/void-princess-guide/?message=871/#msg871
Builds
PVE vs PVP[/font][/center]
#Post#: 868--------------------------------------------------
Who is Void Princess?
By: Fionna Date: December 11, 2011, 8:29 pm
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[center][font=arial]Who is Void Princess?[/font][/center]
[center]
HTML http://i.imgur.com/y2ayl.png
[font=arial]"Aisha continues down the path of darkness by
mastering destructive magic. The advancement to Void Princess
unleashes more of the dark skills, stronger magical damage, and
new combos that allow close combat. Maintain the traditional
Mage role by keeping your distance or show what a Dark Mage is
all about with close combat action. Find the enemy's weak point
by getting up close and personal while casting a huge spell to
demolish all the enemies at once. "
-Elsword Wiki
Aisha decides to take her powers to another level and makes a
contract with Angkor the demon. With this she becomes a Void
Princess. The demon grants her petite versions of himself for
her to use as minions, as well as passive skills to unlock her
true potential. With her devastating power and newly found
skills she will destroy anything in her path. As a Dark Mage she
was focused on ranged attacks, but she can now take down enemies
with infinite combos in melee. But be careful... a Void Princess
is very delicate.[/font][/center]
#Post#: 870--------------------------------------------------
Skills
By: Fionna Date: December 11, 2011, 10:59 pm
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[center][font=arial]Skills[/font][/center]
[center]
HTML http://i.imgur.com/MkDDp.png[/center]
[center][font=arial]Base Class Skills
HTML http://i.imgur.com/j0ruH.png
Basic Magic/Physical Defense Training & Basic Magic/Physical
Training
Increases your base magic/physical defense & Increases your base
magical/physical attack.
Passives are always a must. Defense passives especially for VP
since she has the lowest defense in the game. Basic Physical
Training can be skipped if absolutely needed to use SP
elsewhere.
Basic Magic Defense Training 5/5
Basic Physical Defense Training 5/5
Basic Magic Training 5/5
Basic Physical Training 0/5 - 5/5
HTML http://i.imgur.com/pXVrE.png
Chain Fireball
Summons a chain of three fireballs. The third fireball has a
bigger size, higher damage and gives a burn status effect to the
enemies.
A useful skill to use when still base Aisha. If it isn't your
thing then don't bother putting SP into it.
Chain Fireball 1/5 - 5/5
HTML http://i.imgur.com/M2JJV.png
Teleport
Teleport the character from one location to another at a certain
distance. You will be invisible during this effect, but you will
immediating receive damage when the skill ends. (This skill can
be used in mid air)
Although you won't need it when you're base or Dark Mage,
teleport is amazing in later dungeons and PVP. When noted, it
makes you invincible for 0.5 seconds, which the entire duration
of your teleport. The MP cost being increased by 40% may seem
like a bad deal, but the teleport passive covers it nicely
rounding it out to the original teleport cost.
Teleport 1/1
HTML http://i.imgur.com/wDdk6.png
Gust Screw
Summons a small pillar of fire around the character, causing the
enemies around her to continuously launch and get damaged.
Useful while base job, but you won't even bother with it after
you become a DM. Something to put points into to get lower on
the skill tree.
Gust Screw 0/5 - 5/5
HTML http://i.imgur.com/SkUy3.png
Lightning Bolt
Summons a bolt of lightning in front of you, the enemies get
thrown away while getting damaged.
A skill that you can use later in the game. It deals decent
damage and gives a lot of hits!
Lightning Bolt 5/5
HTML http://i.imgur.com/KwIBK.png
Aura Magic/Shield/Power Accelerators
Increases magic/physcial attack by 20%/physical and magic
defense by 30%, those in range for a certain period of time.
(Magic and Power Adrenaline don't overlap)
While Auras are nice and all, there isn't any room for them in a
VP build. They would only be useful when base job, but even then
they're not worth anything.
Aura Magic Accelerator 0/5
Aura Shield Accelerator 0/5
Aura Power Accelerator 0/5
HTML http://i.imgur.com/YApEt.png
Binding Circle
Summons an aura that stops time to any enemy that is located
inside the aura. This causes enemies to not be able to move for
a certain amount of time. Duration 2 seconds.
This skill is only useful for PVP to freeze opponents for
starting a combo or simply getting away.
Binding Circle 1/5 - PVP only
HTML http://i.imgur.com/wdghb.png
Teleport Study
Decreases the MP usage of Teleport.
A must get. Whether or not you do get teleport noted this
passive is something to get.
Teleport Study 4/4
HTML http://i.imgur.com/Z3ptq.png
Gust Storm
Summons a huge storm of fire around the character. The enemies
caught in the storm receives damage that increases slightly at
the end.
This skill is more suited for EMs, not going to lie.
Gust Storm 0/5
HTML http://i.imgur.com/QjITI.png
Meteor Call
The character casts a small meteorite fireball and throws it in
front of her, and then explodes which caused it to be bigger and
receive higher damage.
Do not under any reason get this skill. When a VP you will never
use it. Ever.
Meteor Call 0/5
HTML http://i.imgur.com/Cf2FH.png
Mana Shield
Summons a shield made out of mana that reduces the damage
received for a certain amount of damage.
A must to have in PVP. Allows you to take 60% LESS damage per
hit for it's duration. A lifesaver in PVP without a doubt. If
you're bad at dodging in PVE or not one to use potions then this
would be good for that too.
Mana Shield 3/3
Dark Mage Skills
HTML http://i.imgur.com/izcl3.png
Mana Steal
Dark Mage projects a circle field that absorbs MP off the two
nearest targets, while stunning them slightly in the process.
One of the core moves as a VP. A huge help for you in PVP and
annoyance for your opponents. It's good for catching and quick
stunning. In PVE you can quickly take in mana to use a skill
without needing any potions. With the note it doesn't even cost
anything to use!
Mana Steal 5/5
HTML http://i.imgur.com/5MxWb.png
Hell Stone
Summons a stone monster from Hell that spins repeatedly in front
of you, whacking opponents that are close enough.
Another move that is essential to a VP. Most people overlook it
as it seems useless. This is their biggest downfall. Hell stone
is great for PVP for it's short cooldown letting you whip it out
again and again. It tends to still hit for a second after it
disappears throwing others for a loop. With the note it has a
30% chance to not throw the opponent into the air! Oh and did I
mention it's good for catching and ending a combo? And in PVE it
works well with all enemies!
Hell Stone 5/5
HTML http://i.imgur.com/3EQyM.png
Harmony of Body and Spirit
Increases Magical Attack stats by total Physical Attack of a
certain percent.
In short you get more Magic Attack Power. What more could you
ask for?
Harmony of Body and Spirit 5/5
HTML http://i.imgur.com/I2uWP.png
Intermediate Strength Training
Increase physical strength by a certain amount.
Remember that last passive? I think you'll be wanting this for
that.
Intermediate Strength Training 5/5
HTML http://i.imgur.com/xi3h6.png
Poison Cloud
Dispatch a poison cloud on where Dark Mage is standing. Upon
contact, it does damage and inflicts the target with poison for
10 seconds, while staying inside the cloud does more damage.
This skill is great for Henir and larger bosses that don't move
around much. Noted decreases movement and jump speed by 30% and
poison duration is increased by 5 seconds. Not bad at all. While
this skill is very useful you are free to skip it if you wish
Poison Cloud 0/5 - 5/5
HTML http://i.imgur.com/fpjA3.png
Magic Adrenaline
Increased your magic attack strength dramatically for 10
seconds. (Magic Accelerator doesn't overlap)
At level 5 you get +50% for magic attack damage. This skill
gives VP some very overpowered moves. While it's not a must get,
I HIGHLY RECOMMEND GETTING IT.
Magic Adrenaline 0/5 - 5/5
HTML http://i.imgur.com/uhNHS.png
Shadow of Death
A certain percentage of Dark Mage's damage ignores defense.
Ignores defense. Do I really need to say more? This passive
allows you to ignore 5% of enemies defense completely. Without a
doubt a must get.
Shadow of Death 5/5
HTML http://i.imgur.com/9z1V3.png
Circle Flame
Summons 3 amount of fireballs that revolve around the character,
causing the enemies to continuously receive damage. (This skill
can be used mid air)
If you cast this and get hit, it still goes off. Perfect for
keeping opponents at bay in PVP and just plain whooping butt in
PVE. When noted you get a fourth fireball adding 2 more hits.
Highly recommended to get.
Circle Flame 0/3 - 3/3
HTML http://i.imgur.com/nyav6.png
Sprint
Increased movement speed that is seperates from equipment bonus.
Sadly Aisha is a rather slow runner. This passive makes her
speed on par with the others'. If you need SP elsewhere you can
skip this passive, but I do reccomend getting it.
Sprint 0/5 - 5/5
HTML http://i.imgur.com/aSUf2.png
Death Field
4 meter surrounding Dark Mage will receive damage and be
inflicted with death status, which decreases the targets
movement speed by 50% and unable to use skills, after a random
number of seconds, the target explodes and receives higher
damage. Can be used in mid air. Damage greatly increased based
on the amount of targets on the same spot.
If you are making a VP, you must get this. If you don't you
cannot be considered a VP. This move is not only strong, but the
debuffs are pretty overpowered. Enemies can't use skills AND
their movement speed is decreased by 50%. Oh and you can catch
opponents after they explode. Must I say more?
Death Field 5/5
HTML http://i.imgur.com/nORit.png
Aging
Dark Mage conjures a chained dark ball, and throws it in front
of her. Once the dark ball reaches the floor it explodes into a
huge vertical wave that does chained damage on targets happened
to be there. The target is inflicted with Aged status which
decreases movement speed, attack power and drains MP
continuously for 15 seconds.
What is not said is that it doesn't allow your MP to go above
299. That means no 300MP moves while aged. Sadly while this
skill is greatly overpowered it is hard for most people to aim.
It's near impossible to use in ranked matches and hard to use on
most bosses leaving most people to not even bother with it. It's
a great skill if you have good aim and timing, but otherwise
save your SP for something else.
Aging 0/5 - 5/5
HTML http://i.imgur.com/tZCIF.png
Plasma Cutter
Dark Mage points her finger forward and shoots a very long
straight laser that reaches as far as the end of the stage and
beyond. After the laser dissipates, Dark Mage goes into a two
second fatigue. Awakening adds four more lasers with an
extremely wide angle, increasing the amount of hits, but
lowering the damage.
A VPs 300MP. Not only is it strong, but it's range is quite
inpressive. Works wonders on nearly all bosses! And in awakening
it does far more damage with all the hits! A word of caution
though, the lasers do. not. bend. They are completely straight.
Plasma Cutter 5/5
Void Princess Skills
HTML http://i.imgur.com/otGPd.png
Shadow's Contract
Using inner mental powers and gathering better insight in mystic
will by a contract with dark magic, this passive allows Void
Princess to recover some mana used for an Active or Special
Active within 3 seconds.
Another must get passive. This gives you a chance to get MP back
after using a skill. You will be surprised by just how often it
goes off.
Shadow's Contract 3/3
HTML http://i.imgur.com/NXtkF.png
Hell Drop
Summons a portal of darkness (Which is manually controlled by
the player for a set amount of time) that drops a bomb onto the
targeted area.
More like Hell Derp. This skill has several flaws, other people
can see the portal floating around in PVP and you cannot see
where the portal is once it leaves your screen. I suggest just
walking away from this skill as it is a waste of SP.
Hell Drop 0/0
HTML http://i.imgur.com/U9eLb.png
Limited Mana Management
When awakening mode is activated, there will be a probability
for an increase is maximum MP and MP recovered by the same
amount. The maximum MP increase ends when awakening does.
(Chance: Awakening Bead = 33% chance)
A very nifty passive. With 3 beads you have a 99% chance of it
activating. At level 5 you have 400MP total and recover 100MP.
It's nice since you don't have to spend anything to get it.
Highly Recommended.
Limited Mana Management 0/5 - 5/5
HTML http://i.imgur.com/ktTxK.png
Petite Angkor
With a twist and flick of the wand, the Void Princess can summon
'Angkor', a black and white bat. Angkor will fly in a straight
line from the direction of the summon, until it either flies off
the map or finds a victim. Once attached, it will bite the
victim for a few seconds, then explode.
This skill is purely for PVP. It's is absolutely horrible to use
in PVE. If you do plan on using it in PVP it is good for
throwing into combos for some extra damage. Also it curves to
the map!
Petite Angkor 1/5 - 5/5 PVP only
HTML http://i.imgur.com/A1Fy3.png
Phantom Breathing
Summon Petite Angkor in front of you to unleash dark energy
which can trap opponents, anything caught in this attack is
effected with Constant Mana Drop Ailment. You can move freely
after executing this skill.
The final skill a VP gets, and it's nothing short of powerful.
Not only does it hold enemies in place, but it drains their MP
as well! Add a little Hell Stone inside of it and you've got one
hell of a rape machine going.
Phantom Breathing 5/5
[/font][/center]
#Post#: 871--------------------------------------------------
Combos
By: Fionna Date: December 11, 2011, 11:00 pm
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[center][font=arial]Combos[/font][/center]
[center][font=arial]Basic Combos
Base Aisha
Coming soon.
Dark Mage
HTML http://i.imgur.com/fbS3j.jpghttp://i.imgur.com/fbS3j.jpghttp://i.imgur.com/xJHDp.jpghttp://i.imgur.com/Y9fva.jpghttp://i.imgur.com/Y9fva.jpg
Lift Combo: Aisha's launcher combo, with an additional X to
knock opponents up. This move leaves the opponent vulnerable for
further combos.
HTML http://i.imgur.com/Y9fva.jpghttp://i.imgur.com/Y9fva.jpghttp://i.imgur.com/DLN9c.jpghttp://i.imgur.com/Y9fva.jpg
Dark Plasma Ball: Aisha will project a dark Plasma Ball that
stays at one place. Does a lot of damage upon contact and stuns
the target while allowing Aisha to rush for another combo. It
has only 6 hits times in total, so if there are more monsters
gathered at the same spot the Plasma Ball dissipates faster,
spreading the damage.
HTML http://i.imgur.com/Y9fva.jpghttp://i.imgur.com/Y9fva.jpghttp://i.imgur.com/LNUfZ.jpghttp://i.imgur.com/Y9fva.jpghttp://i.imgur.com/xJHDp.jpg
Magic Touch Combo: Aisha's aerial combo, with an additional
melee attack to project a 'magic touch' that does even more
damage on unlucky targets.
Void Princess
HTML http://i.imgur.com/fbS3j.jpghttp://i.imgur.com/fbS3j.jpghttp://i.imgur.com/7N6jx.jpghttp://i.imgur.com/Y9fva.jpg
Dark Ball: An upgraded version of Aisha's old fireball attack.
Instead of launching a normal fireball in the air, Void Princess
instead throws out a small dark ball that expands when hitting
an opponent. The opponent will then be launched into the air
leaving them vulnerable to a combo. Experienced Void Princess
users can chain this move up to three times.
HTML http://i.imgur.com/xJHDp.jpghttp://i.imgur.com/xJHDp.jpghttp://i.imgur.com/fbS3j.jpghttp://i.imgur.com/xJHDp.jpghttp://i.imgur.com/xJHDp.jpg
Hammer Combo: An extension of Void Princess's normal Z combo.
While using her basic staff combo Aisha then turns her staff
into a hammer to smash the opponent and spins it around,
continously damaging her victim with dark magic. This combo can
also be looped for further effectiveness.
Intermediate Combos
Coming soon.
[/font][/center]
#Post#: 872--------------------------------------------------
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By: Fionna Date: December 11, 2011, 11:01 pm
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#Post#: 873--------------------------------------------------
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By: Fionna Date: December 11, 2011, 11:02 pm
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By: Fionna Date: December 11, 2011, 11:02 pm
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#Post#: 875--------------------------------------------------
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By: Fionna Date: December 11, 2011, 11:03 pm
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#Post#: 876--------------------------------------------------
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By: Fionna Date: December 11, 2011, 11:12 pm
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