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#Post#: 488--------------------------------------------------
Elsword update we may get
DIR By: felicityfaye
Date: July 30, 2011, 4:57 pm
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8luh 8luh,
[center]Here are the changes to stats and skills for Elsword KR.
Expect it to happen to Elsword NA and the other servers soonish.
lol They hit RF with the nerf gun.
Notation Modifications
Speed → Action Speed
Movement Speed → Movement Force
Jump Speed → Jump Force
Numerical Modifications
Action Speed: Percentage → Numerical
Critical: Percentage → Numerical
Hit (Accuracy): Percentage → Numerical
Awakening Charge Rate: Percentage → Numerical
Avoidability: Percentage → Numerical
Max HP Increase: Percentage → Numerical
Movement Force: Percentage → Numerical
Jump Force: Percentage → Numerical
Awakening Duration Increase: Percentage → Numerical
Stat Limit Modifications
Action Speed: 20% → 30%
Hit (Accuracy): 20% → 30%
Awakening Charge Rate: No Limit → 50%
Avoidability: 20% → 30%
Movement Force: 20% → 30%
Jump Force: 20% → 30%
Awakening Duration Increase: +30s → +40%
Skill Balance Info
[color=red]Class: Elsword (Knight)
Skill: Unlimited Blade
Modification: Physical Damage dealt is increased for Dungeon
Class: Sword Knight
Skill: Windmill
Modification: Physical Damage dealt is increased for Dungeon
Class: Magic Knight
Skill: Phoenix Talon
Modification: Base Damage is increased for Dungeon. Knock-back
rate at the final blow is reduced.
Class: Rune Slayer
Skill: Command Skill, Firing Runes
Modification: MP recovery by Runes hitting enemies is adjusted
to normal recovery type.
Class: Aisha (Mage)
Skill: Command Skill, Firing Fireballs
Modification: Base range is increased. MP consumption for aerial
firing and ground-firing is now the same.
Class: Aisha (Mage)
Skill: XX
Modification: The skill can be cancelled with the movement keys.
Class: High Mage/[color=red]Magic Knight, Rune Slayer
Skill: XX←X / →→ZZX
Modification: Fireballs can still be fired even if you fall off
the ledge while executing the move. Penetrating fireballs
knockback rate is reduced so as to facilitate easier combo-ing.
Class: High Mage
Skill: →→↑X
Modification: Fireball knockback rate is reduced
Class: High Mage
Skill: Fireball Study
Modification: As base range of Fireballs are increased, the
range growth of this skill is reduced.
Class: High Mage
Skill: Blizzard Shower
Modification: Damage and MP recovery reduced.
Class: High Mage
Skill: Meditation (Noted)
Modification: Less movement speed increase.
Class: Elemental Master
Skill: Meteor Shower
Modification: Damage slightly reduced and MP recovery reduced.
Class: Dark Magician
Skill: XX←X
Modification: Dark Shockball creation MP consumption and MP
recovery decreased.
Class: Dark Magician
Skill: Dark Cloud
Modification: MP consumption decreased. Damage increased, but
attack intervals are increased. Graphics are tuned to make it
easier to see enemies.
Class: Void Princess
Skill: Petit Anger
Modification: Damage increased in Dungeon.
Class: Void Princess
Skill: Phantom Breathing
Modification: MP recovery reduced slightly.[/color]
Class: Rena (Ranger)
Skill: X key attacks
Modification: MP will only be consumed when the arrow is fired.
(Previously, it took MP before the arrow was created in the
game)
Class: Combat Ranger
Skill: Crescent Kick
Modification: Have some slight knock-back such that it is easier
to continue combos.
Class: Combat Ranger
Skill: Violent Attack
Modification: The blast at the descending portion of the skill
changes in form when landing. If you hit the floor before the
blast is complete, it will disappear without continuing to
strike at the target.
Class: Wind Sneaker
Skill: Nature Force
Modification: The initial hit done by the move will not recover
MP. Kicking with the Nature Force buff will not consume more MP.
Class: Raven (Taker)
Skill: Burning Rush
Modification: MP consumption reduced.
Class: Raven (General)
Skill: Shadow Piercing
Modification: Damage for Lv. 1-4 will be lower. MP consumption
will be increased.
Class: Sword Taker
Skill: Cut Tendon
Modification: Damage done in Dungeon will be increased.
Class: Over Taker
Skill: Vaylkries Javelin
Modification: MP recovery reduced.
Class: Reckless Fist
Skill: →→↑X
Modification: MP recovery reduced such that when used on a
target, MP recovery will be equal to MP consumption. (:0 No more
cheap MP!!)
Class: Reckless Fist
Skill: Wild Charge
Modification: MP recovery reduced. Base damage of attack when
not charging is reduced.
Class: Eve
Skill: XXX (Electronic Triangle)
Modification: Default range increased, number of penetrating
attacks will be doubled. When Queen's throne is activated, MP
recovery from this move is re-enabled.
Class: Eve
Skill: Generate Black Hole
Modification: MP recovery rate and Damage increased.
Class: Code Exotic
Skill: Iron Scraps
Modification: Base damage increased slightly. Awakened Damage is
increased vastly.
Class: Code Exotic
Skill: Queen's Throne
Modification: Buff no longer consumes MP when using Nasod Gear
Attacks. Knockdown rate reduction statistics that were not in
the skill description is now added.
Class: Code Architecture
Skill: Electronball Study
Modification: Electronball range increase is decreased slightly.
Class: Code Nemesis
Skill: Atomic Shield
Modification: Shield's defense and HP is greatly increased in
Dungeon.
Class: Code Empress
Skill: Spitfire
Modification: Increase range of skill. Z attack range is also
increased as a result in order to chain combos easily.
Class: Code Empress
Skill: Electronic Field
Modification: Awakening damage is increased.
Class: Chung
Skill: Lunatic Blow
Modification: Last two hits modified to have increased damage,
but no MP recovery. Previous hits will have MP recovery boost.
Class: Chung
Skill: Aceldama
Modification: MP recovery reduced.
Class: Shooting Guardian/Iron Paladin
Skill: →→X
Modification: Cannon-hit will have knockdown.
Class: Fury Guardian
Skill: →→↑ZX
Modification: Power-landing after this command will be changed
to become faster.
Class: Fury Guardian
Skill: Iron Howling
Modification: Damage increased in dungeon, and stun duration is
slightly reduced. MP consumption will change according to skill
level.
Class: Fury Guardian
Skill: Pandemonium
Modification: Debuff duration slightly reduced. MP consumption
decreased.
Class: Fury Guardian
Skill: Lunatic Fury
Modification: Animation is modified to allow the final explosion
to be slightly faster.
Class: Fury Guardian
Skill: Pain of Caladbolg
Modification: Final Explosion damage increases in dungeons.
Explosion interval is longer, but will ignore defense. PvP
damage is reduced.
Class: Iron Paladin
Skill: Burst Wolf
Modification: Shock-wave transfer effects are now working.
Cannon damage is greater in proportion to the shock-wave damage.
The shock-wave knock-back will be reduced slightly. Shock-wave
damage is slightly increased in some dungeons and may increase
further in others.
Class: Iron Paladin
Skill: Land Demolisher
Modification: In Dungeon, there will be slight increase in the
initial strike damage. Increased range strikes will not have
elemental properties. Screen Flashing will also be reduced.
Class: Iron Paladin
Skill: Strong Will
Modification: In dungeon, when in the guard skill state, the
chance success for BLOCK will greatly increase.
Class: Shooting Guardian
Skill: Magic Bullets
Modification: Screen jittering is reduced
Class: Shooting Guardian
Skill: Head Shot
Modification: MP Consumption Increased.
Class: Shooting Guardian
Skill: Heavy Railgun
Modification: Direct physical damage of shell slightly
decreased. Range of explosion damage is reduced, thus number of
cannonballs used will decrease.
Class: Shooting Guardian
Skill: Shooting Star
Modification: MP recovery rate slightly increased.
Class: Shooting Guardian
Skill: Comet Crasher
Modification: PvP damage reduced.
Class: Shooting Guardian
Skill: Sharpshooter Syndrome
Modification: MP consumption and damage reduced. Buff duration
will increase significantly. Skill delay increases to allow
chaining combos.
Class: Deadly Chaser
Skill: X
Modification: Base attack speed is reduced.
Class: Deadly Chaser
Skill: XZZ, ZZXXX
Modification: Cannon fire interval will be slower so as to allow
the shells to hit easily without having to finish spamming magic
bullets.
Class: Deadly Chaser
Skill: Leg Shot
Modification: Lv. 6 and below will reduce the magnitude of jump
speed reduction.
Class: Deadly Chaser
Skill: Artillery Strike
Modification: Cooldown time reduced, and the explosion
knock-back rate is reduced slightly.[/color][/center]
[right]huge 8itch <33333333[/right]
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