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       #Post#: 110--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Tomashi
       Date: December 20, 2012, 5:51 pm
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       --- Quote from: Ket link ---
       >
       > Fair 'nuff, also think hotwiring/breaking the glass of a
       vehicle needs an item from the store, obviously, maybe not
       commonly available in all stores, just big ones. Such as a
       crowbar or something..
       >
       --- End Quote ---
       Well, I'm taking into consideration the freeroam factor, and
       also comparing it to the gameplay that we are used to in SkR /
       eLg; where you can just nab any vehicle you see by starting the
       engine. I don't want the script to be too restrictive.
       Please keep in mind that the Vehicle theft features I posted in
       Script Updates is only referring to World-Spawned vehicles.
       Personal Vehicles will be available with different security
       packages, and depending on which package you choose, the harder
       it will be for thieves to steal it. Locking your vehicle before
       getting out will automatically activate the alarm. Turning off
       the engine before getting out will then require thieves to
       hotwire. Failed hotwiring on personal vehicles will be a minimum
       80%. The best security package will make your vehicle
       untouchable to normal thieves. Thieves who have gone to the
       lengths of purchasing limited-use tools, will have slightly
       better chances, and be able to hotwire personal vehicles will
       even the best security systems, although it may take them as
       many as 95 tries  ;)
       Thieving tools will not be easy to come by.
       #Post#: 111--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Blackandy
       Date: December 21, 2012, 2:03 am
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       Maybe put a few pickups around SA where you can buy special
       thief tools but only one can spawn at a time and it's random so
       people will have to search around for the places so they can buy
       the tools and of course make the locations really well hidden
       This brings up another suggestion for housing, when you're
       standing on the house pickup you can lock/unlock your house both
       from the inside and outside and a storage unit or a safe in the
       house which you could buy or something to store weapons, drugs
       and such. Obviously burglars and gangs could break in, but again
       would need tools and if a suspect was wanted and hiding in his
       house PD or whoever could have a cmd to break the door with a
       ram so they could get the suspect :)
       #Post#: 113--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Ket
       Date: December 21, 2012, 3:45 am
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       Functional phone booths and ATMs, that'd be nice.
       #Post#: 115--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Tomashi
       Date: December 21, 2012, 3:52 am
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       I was thinking about how to set up the illegal items /
       blackmarket dealers...
       I suppose I could create about 200 random locations around SA
       where a Black Boxville will spawn, with the option to purchase
       illegal items. Maybe 5 at a time. Also if we ever map some
       chinatown markets or places of social gathering, I may disguise
       one of the 'Food' vendors as a blackmarket dealer  ;)
       Purchased houses won't have pickups, infact most places in the
       server won't use Red Markers nor Pickups. Owners will have their
       houses marked on the radar though.  Yes, ofc there will be the
       ability to lock your house, and for people to break in. Yes,
       safes will be included in the script, mapped into each house
       interior; though I may make players buy a 'Safe Lock' or
       something to be able to use it. Breaking into a house will
       probably require something like 'House Lockpicks' instead of
       'Vehicle Lockpicks', and will have a succeed / fail chance. This
       might also leave room for players to buy better security systems
       for their homes.
       Police...yeah, probably a battering ram of sorts; though I'm
       gonna have to think a little bit on how to put it into the
       script.
       #Post#: 116--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Tomashi
       Date: December 21, 2012, 3:53 am
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       --- Quote from: Ket link ---
       >
       > Functional phone booths and ATMs, that'd be nice.
       >
       --- End Quote ---
       Yes, definitely to be added.
       #Post#: 119--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Blackandy
       Date: December 21, 2012, 6:46 am
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       Well I had in mind like the pickups as a TP to the interior
       where you press F to enter and use a cmd to lock it and such ;)
       Also I think maybe put ATMs into the stores and near car dealers
       so that they are near the places they are needed :)
       #Post#: 122--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Ket
       Date: December 22, 2012, 5:43 am
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       Also, are we including a casino system? As of now, I think we
       can control the chances of players winning/losing, and set the
       bets and prizes on slot machines due to some new
       textures/objects, so I think we should include something, or
       maybe just a player-controlled casino where we would use the S/F
       with a deck of cards etc.
       --
       And what's the deal on the business system?
       #Post#: 125--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Tomashi
       Date: December 22, 2012, 6:14 pm
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       Yes, absolutely. A full casino system will be included in the
       future, as I really do want them to be kept open; but I don't
       want to let players earn easy millions with 'gambling skill'.
       I'm not sure how well we'd be able to manipulate the default
       gambling games, probably very little in all honesty. The only
       way I can think of that we'd be able to do that is using
       Percentages to cut back on what the players are earning /
       spending. So if the player suddenly looses 1mil from their cash
       (ex: a big bet on blackjack), the script activates and returns
       75% of what was lost, and if he wins, cuts 75% of the earnings.
       The alternative, is we could create an entirely new gambling
       script from scratch.
       1) Swap the old Casino interiors for new ones, or replicated
       ones with no games.
       2) Place new, non-playable games / machines.
       3) Use ActionKeys ('PUSH [F]') to activate new games.
       4) Use a variety of SetPlayerCameraPos', TextDraws,
       CreateObject's, and other stuff to create entirely new GUI's and
       activities in the casino.
       The second option is obviously a lot more work, though might
       have to be done to prevent things like gambling skill tipping
       the scales in favor of the player. It would also help us limit
       the spendings, and regulate just about everything else aswell.
       --
       The business system is still yet to be thought up, though I do
       not want them to be alike organizations.
       #Post#: 126--------------------------------------------------
       Re: [Suggestion] - Suggestions
   DIR By: Alexander133
       Date: December 22, 2012, 6:31 pm
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       you could also use the basic "no gambling system" for F/enter in
       casino equals boot but set a limit to how many times it can be
       used in a day eg 15 presses per day in casino, since gambling
       skill level starts at 0 every log then they would only have 1
       chance at a high blackjack table, and other games such as slots
       etc would contribute to that aswell, but that would i guess
       force you to have a database line monitoring each person per day
       could be alot of waisted work
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