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#Post#: 110--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Tomashi
Date: December 20, 2012, 5:51 pm
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--- Quote from: Ket link ---
>
> Fair 'nuff, also think hotwiring/breaking the glass of a
vehicle needs an item from the store, obviously, maybe not
commonly available in all stores, just big ones. Such as a
crowbar or something..
>
--- End Quote ---
Well, I'm taking into consideration the freeroam factor, and
also comparing it to the gameplay that we are used to in SkR /
eLg; where you can just nab any vehicle you see by starting the
engine. I don't want the script to be too restrictive.
Please keep in mind that the Vehicle theft features I posted in
Script Updates is only referring to World-Spawned vehicles.
Personal Vehicles will be available with different security
packages, and depending on which package you choose, the harder
it will be for thieves to steal it. Locking your vehicle before
getting out will automatically activate the alarm. Turning off
the engine before getting out will then require thieves to
hotwire. Failed hotwiring on personal vehicles will be a minimum
80%. The best security package will make your vehicle
untouchable to normal thieves. Thieves who have gone to the
lengths of purchasing limited-use tools, will have slightly
better chances, and be able to hotwire personal vehicles will
even the best security systems, although it may take them as
many as 95 tries ;)
Thieving tools will not be easy to come by.
#Post#: 111--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Blackandy
Date: December 21, 2012, 2:03 am
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Maybe put a few pickups around SA where you can buy special
thief tools but only one can spawn at a time and it's random so
people will have to search around for the places so they can buy
the tools and of course make the locations really well hidden
This brings up another suggestion for housing, when you're
standing on the house pickup you can lock/unlock your house both
from the inside and outside and a storage unit or a safe in the
house which you could buy or something to store weapons, drugs
and such. Obviously burglars and gangs could break in, but again
would need tools and if a suspect was wanted and hiding in his
house PD or whoever could have a cmd to break the door with a
ram so they could get the suspect :)
#Post#: 113--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Ket
Date: December 21, 2012, 3:45 am
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Functional phone booths and ATMs, that'd be nice.
#Post#: 115--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Tomashi
Date: December 21, 2012, 3:52 am
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I was thinking about how to set up the illegal items /
blackmarket dealers...
I suppose I could create about 200 random locations around SA
where a Black Boxville will spawn, with the option to purchase
illegal items. Maybe 5 at a time. Also if we ever map some
chinatown markets or places of social gathering, I may disguise
one of the 'Food' vendors as a blackmarket dealer ;)
Purchased houses won't have pickups, infact most places in the
server won't use Red Markers nor Pickups. Owners will have their
houses marked on the radar though. Yes, ofc there will be the
ability to lock your house, and for people to break in. Yes,
safes will be included in the script, mapped into each house
interior; though I may make players buy a 'Safe Lock' or
something to be able to use it. Breaking into a house will
probably require something like 'House Lockpicks' instead of
'Vehicle Lockpicks', and will have a succeed / fail chance. This
might also leave room for players to buy better security systems
for their homes.
Police...yeah, probably a battering ram of sorts; though I'm
gonna have to think a little bit on how to put it into the
script.
#Post#: 116--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Tomashi
Date: December 21, 2012, 3:53 am
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--- Quote from: Ket link ---
>
> Functional phone booths and ATMs, that'd be nice.
>
--- End Quote ---
Yes, definitely to be added.
#Post#: 119--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Blackandy
Date: December 21, 2012, 6:46 am
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Well I had in mind like the pickups as a TP to the interior
where you press F to enter and use a cmd to lock it and such ;)
Also I think maybe put ATMs into the stores and near car dealers
so that they are near the places they are needed :)
#Post#: 122--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Ket
Date: December 22, 2012, 5:43 am
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Also, are we including a casino system? As of now, I think we
can control the chances of players winning/losing, and set the
bets and prizes on slot machines due to some new
textures/objects, so I think we should include something, or
maybe just a player-controlled casino where we would use the S/F
with a deck of cards etc.
--
And what's the deal on the business system?
#Post#: 125--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Tomashi
Date: December 22, 2012, 6:14 pm
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Yes, absolutely. A full casino system will be included in the
future, as I really do want them to be kept open; but I don't
want to let players earn easy millions with 'gambling skill'.
I'm not sure how well we'd be able to manipulate the default
gambling games, probably very little in all honesty. The only
way I can think of that we'd be able to do that is using
Percentages to cut back on what the players are earning /
spending. So if the player suddenly looses 1mil from their cash
(ex: a big bet on blackjack), the script activates and returns
75% of what was lost, and if he wins, cuts 75% of the earnings.
The alternative, is we could create an entirely new gambling
script from scratch.
1) Swap the old Casino interiors for new ones, or replicated
ones with no games.
2) Place new, non-playable games / machines.
3) Use ActionKeys ('PUSH [F]') to activate new games.
4) Use a variety of SetPlayerCameraPos', TextDraws,
CreateObject's, and other stuff to create entirely new GUI's and
activities in the casino.
The second option is obviously a lot more work, though might
have to be done to prevent things like gambling skill tipping
the scales in favor of the player. It would also help us limit
the spendings, and regulate just about everything else aswell.
--
The business system is still yet to be thought up, though I do
not want them to be alike organizations.
#Post#: 126--------------------------------------------------
Re: [Suggestion] - Suggestions
DIR By: Alexander133
Date: December 22, 2012, 6:31 pm
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you could also use the basic "no gambling system" for F/enter in
casino equals boot but set a limit to how many times it can be
used in a day eg 15 presses per day in casino, since gambling
skill level starts at 0 every log then they would only have 1
chance at a high blackjack table, and other games such as slots
etc would contribute to that aswell, but that would i guess
force you to have a database line monitoring each person per day
could be alot of waisted work
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