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       #Post#: 185--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: April 28, 2013, 9:16 pm
       ---------------------------------------------------------
       April.28 / 2013
       -Porting Script
       --- Quote ---
       > With the release of 0.3x, and the unexpected pickup of another
       'dead' project, I've started to reconstruct the Project Revo
       script bit by bit. It never occurred to me previously how messy
       the script had been, though this is no different than anything
       I've done on GTA. My scripting ability has improved a bit, so
       the core of the script has been remade into a much more compact
       version, and I've begun to port the main features. I've recently
       learned how to properly utilize MySQL, as well as all of the new
       0.3e / 0.3x functions, and finally the MTA SA Editor (always
       used MTA Race prior). So mappings and scripting from here on out
       should be a helluva lot better, and more efficient.
       >
       > New Stuff:
       > -Registration / Login System.
       > -A third 'Introduction' created.
       >
       > The aim right now is to stop what I was doing before, (mucking
       about with features, trying to create a super-polished script
       right away) and finish the script with only the absolute basic
       necessities (bank, org system, job system, vehicle purchase
       system) whilst you guys have no idea anything is happening.
       --- End Quote ---
       #Post#: 186--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Blackandy
       Date: May 2, 2013, 8:04 am
       ---------------------------------------------------------
       Yaaaay I thought you died or something lol and you couldn't have
       picked a better time to come back :)
       #Post#: 187--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: May 4, 2013, 6:44 pm
       ---------------------------------------------------------
       Meh, I've been feeling quite a bit better lately, a little more
       ambitious; and I didn't want to let this die  :P
       Unfortunately, I won't have as much time as before with my new
       job, but I'll try to get as much done as possible.
       #Post#: 188--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Blackandy
       Date: May 5, 2013, 12:39 pm
       ---------------------------------------------------------
       Why still play samp if you got a job xD also, what kind of job?
       And ofcourse congratz :P
       #Post#: 189--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: May 5, 2013, 9:00 pm
       ---------------------------------------------------------
       Because it's still a fun game to waste time on  :P
       Job - Campground maintenance. Taking care of a large campground;
       Assisting RV's and campers with anything they may need help
       with; keeping the whole place clean and working. Also going to
       involve working the front desk and housekeeping further on.
       Keeps me outdoors and active in the least  ::)
       May.5 / 2013
       -Recreated Vehicle Script
       --- Quote ---
       > Old script was extremely inefficient and rushed. New script is
       about 1/5th in size and works much quicker.
       > Script loads vehicle spawn info from an external file or
       database. Will only be used with generic parked vehicle spawns;
       spawns vehicles randomly based upon the vehicle category in
       which they were saved.
       --- End Quote ---
       #Post#: 191--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: May 6, 2013, 3:04 am
       ---------------------------------------------------------
       May.6 / 2013
       -Working on new Vehicle Theft System
       --- Quote ---
       > I've kept the statistics from the old system (Percent locked,
       alarmed chances), though I am completely overhauling it
       otherwise. Much like the Vehicle spawning script, it was pretty
       buggy and messy, it's honestly amazing how much improvement the
       script needs and yet I thought I was doing pretty good while
       creating it the first time..  :-X
       >
       > Changed so far:
       > -Removed player movement restrictions implemented by first
       script.
       > -If player is close to a locked vehicle, the classic tug /
       attempt to open door animation is played. I had to recreate the
       entire animation queue for this to work, as using
       SetVehicleParams() to lock doors removes the
       OnPlayerEnterVehicle function being called.
       > -If player is far / distant from a locked vehicle, and is
       stealing it, a 'throw' animation is played to simulate throwing
       a rock or object to break the windows; the player is then
       allowed to enter the vehicle.
       >
       > Using the 'throw' method ^ was my only option for using an
       animation to break into some vehicles such as large aircraft or
       the dumper, which wouldn't classify the player as 'close' to the
       vehicle when entering; but I think it works rather well anyway
       :P
       --- End Quote ---
       Also will be creating a new script for 'ActionLists'.
       #Post#: 193--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: May 7, 2013, 4:21 am
       ---------------------------------------------------------
       May. 07 / 2013
       -Working on Vehicle Theft System
       --- Quote ---
       > -(Press F): Player 'tugs' on doors if close enough to apply
       the animation. If the player is farther away, the character will
       idle for a moment, 'thinking'.
       > -(Press G): Player smashes window or doorlock with varied
       animations if close. If further away, throws an object at
       vehicle to break window.
       > -If player is nearby a locked vehicle, 'Press G' is
       automatically displayed in the ActionKey area, and disappears
       when pressed / vehicle unlocked.
       >
       --- End Quote ---
       -Lots of small extra's and script recreation.
       --- Quote ---
       > -Different shades of blue for randomly assigned license
       plates.
       > -Tweaked ActionKey script.
       > -Applied sounds and animations to vehicle theft system.
       > -Vehicles respawn with different models, if spawned via
       catagory.
       > -Fixed major issue with new vehicle spawning script.
       --- End Quote ---
       #Post#: 194--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Blackandy
       Date: May 9, 2013, 7:06 am
       ---------------------------------------------------------
       Good good, think we could get something up for testing after
       there's a stable somewhat playable script? :)
       #Post#: 195--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: samjoc
       Date: May 9, 2013, 2:26 pm
       ---------------------------------------------------------
       that's great but yeah like BA said
       --- Quote from: Blackandy link ---
       >
       > think we could get something up for testing after there's a
       stable somewhat playable script? :)
       >
       --- End Quote ---
       #Post#: 200--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: May 13, 2013, 6:41 pm
       ---------------------------------------------------------
       May. 13 / 2013
       -Still working on Vehicle Theft & Vehicle Scripts
       --- Quote ---
       >
       > Stealing a car:
       > 1) Walk near car, 'Push [G]' (displayed in bottom left), smash
       car window or lock with varied animations, smashing sound is
       made.
       > 2) Enter vehicle.
       > 3) Alarm may or may not go off.
       > -'Poor' Car = 50% alarm chance.
       > -'Normal' Car = 60% alarm chance.
       > -'Rich' Car = 70% alarm chance.
       > 4) Hotwire.
       > -'Poor Car' = 60% hotwire failure chance.
       > -'Normal' Car = 70% hotwire failure chance.
       > -'Rich' Car = 80% hotwire failure chance.
       > -If failed hotwire, failure chance on next try boosted to 90%.
       >
       > Starting a car:
       > 1) 'Push [2]' displayed in bottom left, engine may or may not
       start.
       > -if vehicle is in mint condition, engine will start.
       > -if vehicle has 75% - 66% HP left, engine has 20% chance of
       not starting.
       > -if vehicle has 65% - 56% HP left, engine has 40% chance of
       not starting.
       > -if vehicle has 55% - 46% HP left, engine has 60% chance of
       not starting.
       > -if vehicle has 45% - 36% HP left, engine has 80% chance of
       not starting.
       > -if vehicle has 35% - 26% HP left, engine will not start.
       > Pleas keep in mind that %25 HP left = On fire, about to blow
       up.
       >
       > Working on Boot / Bonnet controls, though will only take
       minutes. Currently adding sound effects to hotwiring / engine.
       >
       --- End Quote ---
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