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#Post#: 185--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: April 28, 2013, 9:16 pm
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April.28 / 2013
-Porting Script
--- Quote ---
> With the release of 0.3x, and the unexpected pickup of another
'dead' project, I've started to reconstruct the Project Revo
script bit by bit. It never occurred to me previously how messy
the script had been, though this is no different than anything
I've done on GTA. My scripting ability has improved a bit, so
the core of the script has been remade into a much more compact
version, and I've begun to port the main features. I've recently
learned how to properly utilize MySQL, as well as all of the new
0.3e / 0.3x functions, and finally the MTA SA Editor (always
used MTA Race prior). So mappings and scripting from here on out
should be a helluva lot better, and more efficient.
>
> New Stuff:
> -Registration / Login System.
> -A third 'Introduction' created.
>
> The aim right now is to stop what I was doing before, (mucking
about with features, trying to create a super-polished script
right away) and finish the script with only the absolute basic
necessities (bank, org system, job system, vehicle purchase
system) whilst you guys have no idea anything is happening.
--- End Quote ---
#Post#: 186--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Blackandy
Date: May 2, 2013, 8:04 am
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Yaaaay I thought you died or something lol and you couldn't have
picked a better time to come back :)
#Post#: 187--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: May 4, 2013, 6:44 pm
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Meh, I've been feeling quite a bit better lately, a little more
ambitious; and I didn't want to let this die :P
Unfortunately, I won't have as much time as before with my new
job, but I'll try to get as much done as possible.
#Post#: 188--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Blackandy
Date: May 5, 2013, 12:39 pm
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Why still play samp if you got a job xD also, what kind of job?
And ofcourse congratz :P
#Post#: 189--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: May 5, 2013, 9:00 pm
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Because it's still a fun game to waste time on :P
Job - Campground maintenance. Taking care of a large campground;
Assisting RV's and campers with anything they may need help
with; keeping the whole place clean and working. Also going to
involve working the front desk and housekeeping further on.
Keeps me outdoors and active in the least ::)
May.5 / 2013
-Recreated Vehicle Script
--- Quote ---
> Old script was extremely inefficient and rushed. New script is
about 1/5th in size and works much quicker.
> Script loads vehicle spawn info from an external file or
database. Will only be used with generic parked vehicle spawns;
spawns vehicles randomly based upon the vehicle category in
which they were saved.
--- End Quote ---
#Post#: 191--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: May 6, 2013, 3:04 am
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May.6 / 2013
-Working on new Vehicle Theft System
--- Quote ---
> I've kept the statistics from the old system (Percent locked,
alarmed chances), though I am completely overhauling it
otherwise. Much like the Vehicle spawning script, it was pretty
buggy and messy, it's honestly amazing how much improvement the
script needs and yet I thought I was doing pretty good while
creating it the first time.. :-X
>
> Changed so far:
> -Removed player movement restrictions implemented by first
script.
> -If player is close to a locked vehicle, the classic tug /
attempt to open door animation is played. I had to recreate the
entire animation queue for this to work, as using
SetVehicleParams() to lock doors removes the
OnPlayerEnterVehicle function being called.
> -If player is far / distant from a locked vehicle, and is
stealing it, a 'throw' animation is played to simulate throwing
a rock or object to break the windows; the player is then
allowed to enter the vehicle.
>
> Using the 'throw' method ^ was my only option for using an
animation to break into some vehicles such as large aircraft or
the dumper, which wouldn't classify the player as 'close' to the
vehicle when entering; but I think it works rather well anyway
:P
--- End Quote ---
Also will be creating a new script for 'ActionLists'.
#Post#: 193--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: May 7, 2013, 4:21 am
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May. 07 / 2013
-Working on Vehicle Theft System
--- Quote ---
> -(Press F): Player 'tugs' on doors if close enough to apply
the animation. If the player is farther away, the character will
idle for a moment, 'thinking'.
> -(Press G): Player smashes window or doorlock with varied
animations if close. If further away, throws an object at
vehicle to break window.
> -If player is nearby a locked vehicle, 'Press G' is
automatically displayed in the ActionKey area, and disappears
when pressed / vehicle unlocked.
>
--- End Quote ---
-Lots of small extra's and script recreation.
--- Quote ---
> -Different shades of blue for randomly assigned license
plates.
> -Tweaked ActionKey script.
> -Applied sounds and animations to vehicle theft system.
> -Vehicles respawn with different models, if spawned via
catagory.
> -Fixed major issue with new vehicle spawning script.
--- End Quote ---
#Post#: 194--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Blackandy
Date: May 9, 2013, 7:06 am
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Good good, think we could get something up for testing after
there's a stable somewhat playable script? :)
#Post#: 195--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: samjoc
Date: May 9, 2013, 2:26 pm
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that's great but yeah like BA said
--- Quote from: Blackandy link ---
>
> think we could get something up for testing after there's a
stable somewhat playable script? :)
>
--- End Quote ---
#Post#: 200--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: May 13, 2013, 6:41 pm
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May. 13 / 2013
-Still working on Vehicle Theft & Vehicle Scripts
--- Quote ---
>
> Stealing a car:
> 1) Walk near car, 'Push [G]' (displayed in bottom left), smash
car window or lock with varied animations, smashing sound is
made.
> 2) Enter vehicle.
> 3) Alarm may or may not go off.
> -'Poor' Car = 50% alarm chance.
> -'Normal' Car = 60% alarm chance.
> -'Rich' Car = 70% alarm chance.
> 4) Hotwire.
> -'Poor Car' = 60% hotwire failure chance.
> -'Normal' Car = 70% hotwire failure chance.
> -'Rich' Car = 80% hotwire failure chance.
> -If failed hotwire, failure chance on next try boosted to 90%.
>
> Starting a car:
> 1) 'Push [2]' displayed in bottom left, engine may or may not
start.
> -if vehicle is in mint condition, engine will start.
> -if vehicle has 75% - 66% HP left, engine has 20% chance of
not starting.
> -if vehicle has 65% - 56% HP left, engine has 40% chance of
not starting.
> -if vehicle has 55% - 46% HP left, engine has 60% chance of
not starting.
> -if vehicle has 45% - 36% HP left, engine has 80% chance of
not starting.
> -if vehicle has 35% - 26% HP left, engine will not start.
> Pleas keep in mind that %25 HP left = On fire, about to blow
up.
>
> Working on Boot / Bonnet controls, though will only take
minutes. Currently adding sound effects to hotwiring / engine.
>
--- End Quote ---
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