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       #Post#: 52--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Ket
       Date: December 15, 2012, 3:53 am
       ---------------------------------------------------------
       Going very quick and looking good there, you guys got anywhere
       you're discussing this stuff?
       ye gonna make a skype account soon
       #Post#: 54--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: December 15, 2012, 4:01 am
       ---------------------------------------------------------
       Honestly Ket that would be awesome if you'd like to discuss the
       features with us.
       Right now we've just been going back and forth on Windows
       Messenger (which is linked with Skype accounts now), discussing
       whatever, whenever we can. All necessary emails are on our forum
       profile pages.
       Being the scripter, it helps dramatically and builds motivation
       when I'm able to sit and bullshit about ideas and where we
       should turn development next. So far it's been pretty lonely in
       development, I need you guys to either hire some paki's to start
       filling the forums or do it yourselves; I need ideas and
       optimism stat!  ::)
       #Post#: 56--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Ket
       Date: December 15, 2012, 5:06 am
       ---------------------------------------------------------
       I'll add you guys soon, I think I got BA or Sam already, not
       sure. ;) Good luck with the script.
       #Post#: 60--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Blackandy
       Date: December 16, 2012, 3:26 pm
       ---------------------------------------------------------
       Np pakis you fgt! We will probably start letting people know
       about the forum and they can come discuss these things ;)
       #Post#: 61--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: December 16, 2012, 5:28 pm
       ---------------------------------------------------------
       Dec.16 / 2012
       -Working on Community Info Center.
       --- Quote ---
       > The CIC will be the first location that new players receive as
       a waypoint. Although it is not mandatory to visit, it will
       provide the player with almost all general information and help
       available for navigation and feature usages. Upon typing /help,
       the CIC will optionally be re-enabled as your waypoint.
       >
       > May also be used as a polling station for elections.
       >
       --- End Quote ---
       -Added 'Enterable Markers'
       --- Quote ---
       > Alongside the 'Action Keys' setup, Enterable Markers will
       replace the traditional Red Markers or Pickup style of figuring
       out which buildings are enterable and which are not.
       >
       > Simply put, green house icons are placed beside all doors in
       the game which are enterable. Approach the door, and press the
       cooresponding Action Key to enter.
       --- End Quote ---
       -Re-implemented Dynamic Vehicles
       --- Quote ---
       >
       > Previously created in another script of mine, the Dynamic
       Vehicle system allows for the easy, in-game creation of vehicle
       spawns. These vehicle spawns will activate once the server is
       restarted, and depending on the category of vehicle which you
       have assigned the spawn, a random vehicle of said category, with
       a random color and license plate will be spawned. Not only does
       this mean that vehicle spawns will be changed upon each server
       restart, but further included in the script, is it's ability to
       change vehicle ID's upon Vehicle Respawn! Don't ever expect to
       find the same vehicle in the same spot you did before in a time
       of need  ::)
       --- End Quote ---
       #Post#: 73--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: December 18, 2012, 4:21 am
       ---------------------------------------------------------
       Dec.17-18 / 2012
       -Working on Vehicle Theft System.
       --- Quote ---
       > Being a huge part of the 'Grand Theft Auto' franchise, I aim
       to keep it simple and possible, though not completely
       unrealistic.
       > As it stands, every world-generated vehicle (excludes personal
       and org cars) has a 50% chance of being spawned Locked.
       > In the case that you come across a locked car and wish to
       steal it, your character will smash the glass (working on that)
       and unlock the vehicle.
       > Depending on what type of vehicle is stolen, determines the %
       chance that the alarm is triggered.
       > -Poor Cars: 60%.
       > -Regular Cars: 70%.
       > -Expensive Cars: 80%.
       >
       > Hot wiring under development.
       --- End Quote ---
       -Vehicle Theft System: Part 1 - Finished.
       --- Quote ---
       >
       > A follow-up of what was posted earlier, I had to re-write a
       'native' SAMP function just to get this to work. Well worth the
       experience though.
       >
       > Upon finding a locked vehicle, Pressing 'F' (enter vehicle)
       will prompt the animation of your character struggling to open
       the door. Once done, a new 'Action Key' (see previous page) will
       trigger, and tell you to 'Push 'G''. So, push 'G'. Your
       character will now re-approach the vehicle, and smash the window
       (punches the window, couldn't find a glass breaking sound ID, so
       I just used the default 'Hit-car' sound), unlocking it.
       >
       > You may now enter the vehicle with ease. Currently working on
       getting the alarms to activate, though this has already been
       scripted once before and will be done shortly.
       --- End Quote ---
       #Post#: 93--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: badblueboyhr
       Date: December 19, 2012, 5:13 am
       ---------------------------------------------------------
       Nice Updates Tomashi, knew you're a good scripter since that old
       ass project you had running over a year ago when I still was in
       SkR ;)
       #Post#: 106--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: December 20, 2012, 5:26 am
       ---------------------------------------------------------
       Dec. 20 / 2012
       -Vehicle Theft System Completed.
       --- Quote ---
       > Alarms, Locks and Hotwiring are not completely working to
       their fullest!
       > As it stands:
       >
       > Upon finding a vehicle:
       > -66% chance that the vehicle will be locked.
       > If Locked:
       > -Pressing 'F' will show the player via animation that the
       vehicle is locked. It will then present the player with an
       'ActionKey' alert, telling them to 'Push G'.
       > -Pressing 'G' will smash out the vehicles window, and forcibly
       unlock it.
       > If Unlocked:
       > -Press F to enter, as regular.
       >
       > Upon forcing an unlock:
       > If vehicle is classified as 'Low Security':
       > -50% chance that alarm will immediately activate.
       > If vehicle is classified as 'Reg. Security':
       > -60% chance that alarm will immediately activate.
       > If vehicle is classified as 'High Security':
       > -70% chance that alarm will immediately activate.
       >
       > Upon being seated in vehicle:
       > -'ActionKey' message will be prompted, messaging the player to
       'Push 2'. This will begin the hotwiring of the vehicle.
       >
       > Upon hotwiring:
       > If vehicle is classified as 'Low Security':
       > -60% chance of failure.
       > If vehicle is classified as 'Reg. Security':
       > -70% chance of failure.
       > If vehicle is classified as 'High Security':
       > -80% chance of failure.
       >
       > Upon successful hotwire:
       > -Vehicle starts as normal, and hotwiring will not be required
       again until vehicle is respawned.
       >
       > Upon failed hotwire:
       > -Hotwiring failure chance of the vehicle is now boosted up to
       90%. Police will have plenty of time to respond and nab the
       would-be car theif  ;)
       >
       --- End Quote ---
       With the way it is currently setup, it leaves room for future
       player character upgrades such as advanced alarms for vehicles,
       and also tools for thieves to have better chances of successful
       thefts.
       For players just looking to find a quick transport, they will
       either encounter an untouched, fair-chanced vehicle for
       hotwiring, a tampered-with and previously failed hotwire attempt
       which will make obtaining the vehicle much harder, or a
       likely-smashed / well used previously stolen vehicle which will
       be able to start and run with ease!
       Still to do:
       -Add police warnings upon alarm activation's; once police system
       is integrated.
       -Create and add textdraws for hotwiring.
       #Post#: 128--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: December 23, 2012, 4:01 pm
       ---------------------------------------------------------
       Dec.22 / 2012
       -Reworked Vehicle Theft System.
       --- Quote ---
       > Found several inefficiencies and bugs in the script; a major
       portion of the script was redone to fix all errors.
       > -'Current Status' textdraw added; Displays messages for:
       Hotwiring.., Failed, Success, Engine On, Engine Off, Doors
       Locked, Doors Unlocked.
       >
       --- End Quote ---
       -Created 'Action Lists'
       --- Quote ---
       >
       > -Push 'Y' on the keyboard to change your current Chatting
       mode. Works in / out of vehicles; allows the player to type
       freely in Whisper, Local chat, Global chat and more without
       using the text commands.
       > -Push 'N' on the keyboard to change your current Vehicle
       Action mode. Disables when out of vehicles; allows the player to
       cycle through available vehicle options, such as: 'Lock / Unlock
       doors', 'Engine On / Off', ect.
       >
       > -Push '2' Submission to activate current action.
       >
       > I am aware that this may not be the most efficient means of
       changing your current actions, though SAMP only allows the use
       of a very limited range of Keys; and most of the available ones
       also initiate default SA functions (Jump, Horn, ect). Y and N
       where the only ones available to do this. Text commands for
       every action in the server will also be added for oldschool
       players to use.
       --- End Quote ---
       #Post#: 138--------------------------------------------------
       Re: Hi, I'm scripting! [Script Updates]
   DIR By: Tomashi
       Date: December 25, 2012, 2:02 pm
       ---------------------------------------------------------
       Dec.24 / 2012
       -Created Registration and Login system.
       --- Quote ---
       > Saves the usual Passwords, Names, IP's, Weapons & Ammo,
       Position, Skin...yadayada.
       --- End Quote ---
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