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#Post#: 10--------------------------------------------------
[OLD ARCHIVE]Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 11, 2012, 3:24 am
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Ello there peoples. My name is Tomashi (Tom, Excel24) for those
who might be new.
I am currently in development of an RPG script, RPG meaning that
it is not designed to be super-serious-super-strict roleplay,
nor MMO type features. It is to be designed as though you were
playing a Singleplayer game, with many other people.
I've had quite a lot of time to muck around with Pawno and
figure out most of what there is to learn in regards to it's
scripting, and have previously completed a few Freeroam / Drift
server scripts; tho why not go the whole distance and make an
RPG script? Although many of you know I've already ditched about
4..5..maybe 10 previous efforts of doing so, let's all do our
best to try and make this one actually work..myself definitely
included. ::)
I look forward to seeing any suggestions you have, so please
start posting away in your own threads.
I'll use this topic to post script updates.
#Post#: 13--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 11, 2012, 3:29 am
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!! SCRIPT UPDATE !!
[b]Dec. 11 / 2012[/b]
-Finished / Polished Random Character Introduction script
--- Quote ---
> This script allows the use of many different, randomly
selected character introductions.
> These character intro's could range from:
> -Starting poor, arriving to San Andreas on a boat.
> -Starting wealthy, waking up in your apartment suite.
> -Starting drunk, a bit of cash in your wallet and waking up
beside a dumpster.
> -It could be anything!
--- End Quote ---
-Working on Airport Interior
--- Quote ---
> This interior will be used in the future for Airport to
Airport travelling, and one of the character introductions.
> Now I just need to create some sort of metal detector looking
thingy
--- End Quote ---
-Completed Airport Interior
--- Quote ---
> Now working on metal detector script, which will automatically
activate once a player moves through.
> Features of this script are still in question; though I would
imagine it'll end up like so:
>
> -Carry a projectile weapon through : Item seized, player
detained.
> -Carry a generic melee weapon through (BBallBat, Golf Club,
Cane, ect): Allowed
> -Carry an unusual melee weapon through (Chainsaw, Fire
Extinguisher): Item seized, player allowed through.
>
> Citizens and Police will both be forced to obide by those
rules; the only exceptions may be higher government
> organizations such as the FBI. Unless the military is at war
or we lead a facist / communist government, their
> weapons will aswell, be seized.
>
--- End Quote ---
#Post#: 21--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 12, 2012, 12:48 am
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Please post comments, questions or concerns regarding any
changes listed. Feedback is necessary to make a script of epic
proportions.
#Post#: 22--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Blackandy
Date: December 12, 2012, 2:44 am
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-Starting poor, arriving to San Andreas on a boat.
-Starting wealthy, waking up in your apartment suite.
-Starting drunk, a bit of cash in your wallet and waking up
beside a dumpster.
This kinda seems unfair, how about there are just random spawns
around SA for new players and they start with the same amount of
stuff. Like You could spawn at an airport, at a train station
maybe even at a bus stop in one of the villages in the desert
and country side :)
#Post#: 23--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 12, 2012, 4:40 am
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I don't think it's really meant to be fair. My aim, as I'm sure
most RP scripters share, is to make it as realistic as possible;
at the same time for this script, keeping that 'light',
non-restricted feel of play. So for a joust of realism to
kinda..simulate a functioning, fully operational society where
the players act as it's citizens, why not make it really feel
like that's happening, and put the players in the shoes of any
random citizen who may happen to be living there; with Random
being the key-word; which we can integrate into many aspects of
the society to represent the unpredictability of human nature,
or the lack of choices / freedom a citizen may be presented
with.
Such as a child being born into the world, whom of which has no
choice on where his/her social stature will stand, in the
beginning.
Of course, opportunities will be the same for every player. Just
because you may start rich or start poor, doesn't mean that
can't change in a hurry.
Personally it's something I've always wanted and enjoyed; kind
of like finding loot, or wondering where you will spawn in games
like DayZ / Minecraft. The uncertainty kinda..keeps it
entertaining.
-----
What you said about spawning at random locations is already
planned :P
So far I've just made the 'bigger' introductions:
-Spawning in a boat, arriving in SA. (Poor)
-Spawning in an airplane, arriving at LSAP. (Middle Class,
Wealthy)
To do:
-Spawning in a random apartment (Poor, Middle Class)
-Spawning in a random Hotel (Poor, Middle Class)
-Spawning randomly in the streets (Poor)
-Spawning in a high-rise apartment (Wealthy)
-Spawning at a house party (Middle Class, Wealthy)
-Spawning at a bar (Poor, Middle Class, Wealthy)
The list goes on...
As you'd imagine, if you happen to spawn in a random apartment,
you'll already own that apartment. Gotta create the script for
that first though :P
^ Also means I can't do houses, obviously. Hence the
house-parties.
Uh..yeah...alot of work to do.
EDIT:
Players will spawn with random items as well.
Eg:
-Wealthy: Probably not as concerned about safety - Spawn with
something like pepper-spray (Spraycan), or a handgun at most,
probably only 1 magazine.
--Items: Things like cameras, canes, flowers, ect.
-Middle Class: A little more concerned - Spawn with a variety of
weapons like BBall Bats, Brass Knucks, handgun, maybe a shotgun
at most.
--Items: Same sort stuff
-Poor: Concerned about safety, but not exactly loaded with dosh.
- Spawn with a variety, Bats, Knucks, Handgun, 1 molotov,
spraycans, ect ect.
--Items: Canes, dildo's, shovel, idk.
#Post#: 37--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 13, 2012, 3:40 am
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Dec. 12 / 2012
-Working on Metal Detector script
--- Quote ---
> This has turned into a ridiculous pain the ass. What should've
been a simple script has just been plagued with problems I can't
seem to spot or figure out. Pretty sure I'm gonna have to
rewrite this one..
--- End Quote ---
-Fixed Metal Detector.
--- Quote ---
> Only took 4 hours to create this tiny script...but here's the
jist of it:
> -Walk through Metal Detector.
> --Any weapon you are carrying that is made of metal will cause
the machine to beep.
> --Wooden, Plastic or Misc items (Cue, Dildos, Flowers, ect)
will not have any effect.
> ---If you are carrying a generic metal melee item (Club, Bat,
Vibrator, ect), you will have to wait only for a moment before
being allowed to continue
> ---If you are carrying a more dangerous melee item (Knife,
Chainsaw, Katana, ect), you will have to wait, and the item will
be removed.
> ---If you are carrying a Gun, the TSA will smack you down,
taze you, call the police and molest you while waiting, then
eventually send you to jail where you will be locked up
temporarily. If however, you are carrying a valid Gun Ownership
license, you will be given a reminder not to carry loaded guns
into the airport and be sent on your way.
>
> Now to complete it, I just need to create the Jailing system
:P
--- End Quote ---
#Post#: 38--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 13, 2012, 4:18 pm
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Dec. 13 / 2012
-Beginning work on Banking system.
--- Quote ---
> Not entirely sure how I want to set this up. Creating an
operating bank system is not much of an issue, as it simply acts
as a data storage dump; though, if we decide to go along with
housing multiple forms of government, dramatic new features may
have to be added.
>
> Eg: A Communist government may only want to support 1 central,
government controlled bank; whereas a Democratic government may
want a free market, with (lets just say) up to 5 different
banking corporations.
>
> Might be a problem, might not, we'll see.
--- End Quote ---
#Post#: 39--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Blackandy
Date: December 13, 2012, 4:47 pm
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Yeah, looking good ;) Quick suggestion tho, it would be better
if you do the things like orgs, banks, shops n such first so we
have a script that is ready to be played by people and we can
figure out the big things like a political system and such
things somewhat later. You know do the simple stuff and discuss
the complicated stuff so that in the end it's made to work how
it should be instead of tweaking it a bunch of times :)
#Post#: 40--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 13, 2012, 5:01 pm
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Yeah, agreed. Though government is going to be linked into
almost everything, so leaving it out temporarily may require me
to rescript a whole bunch of things later on.
Got some great idea's for an organization system tho ;)
#Post#: 48--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 14, 2012, 4:49 pm
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Dec. 14 / 2012
-Working on 'Action Keys'
--- Quote ---
> Action keys will be used to perform and replace almost every
action that normally would be controlled via a typed command.
> Example:
> -To leave a building, Press 'F' as you would a vehicle.
> -To refuel your vehicle, Press '2' Submission while near the
pumps.
> -To activate the nuclear warhead, Press 'Fire' while holding
the detonator.
>
> While the player is in an area where an action key can be
used, the script will prompt a message displaying which key to
use.
>
--- End Quote ---
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