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#Post#: 233--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 18, 2013, 9:14 am
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--- Quote ---
> [18/12/2013 6:49:11 AM]
>
> Property Renting & PayDay:
>
> -Finally added property renting. Details are as follows:
>
>
- First payment is made upon purchasing.
>
- Rent is due every payday. (See payday notes)
>
- Rent is automatically taken from the player. First priority is
your bank account if you have one, otherwise money is taken from
your wallet.
>
- If you can no longer afford to be renting, your lose your
house. Any vehicles you may have had stored away are placed
outside.
>
>
> -Rented homes will be automatically sold after 3 real-time
days of inactivity.
> -Owned homes will be automatically sold after 6 real-time days
of inactivity.
>
> -PayDay:
>
>
- Occurs every X amount of IG days. (This is still to be
debated)
>
- Rent money is automatically collected every Payday.
>
- Bank account interest is earned every payday, if you have a
savings account.
>
--- End Quote ---
Several more updates to the PayDay setup will be made and posted
in future replies. Several things still be to be worked out /
scripted, including data saving which would save each individual
players time between paydays; and obviously how frequently
payday itself occurs.
#Post#: 235--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 19, 2013, 2:28 am
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--- Quote ---
> [19/12/2013 12:18:26 AM]
>
> Rent & PayDay Updates:
>
> -Rent:
>
>
- Added rent purchase fee. When you first purchase an apartment,
you pay a price around 4-5x that of the renting fee per payday.
Ex: Purchase cost: $4300, Cost per Payday: $1200
> A message with the above info is shown before confirming your
purchase.
>
>
> -PayDay:
>
>
- Occurs every 2 in-game days. This equates to 96 minutes (1h
36m) of gameplay between paydays. This is still very
experimental as it will first need to be properly tested on a
running server with multiple players. The main issue here is the
cooperation between job wages, how often you'll be paying rent
(Will both of these work together in a balanced manner?), and is
it too slow / too quick for a players monetary gain.
>
--- End Quote ---
#Post#: 237--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 20, 2013, 8:06 am
---------------------------------------------------------
--- Quote ---
> [20/12/2013 6:04:22 AM]
>
> -Created an interior for the first LS real estate building;
the one located at a custom map in Idlewood.
--- End Quote ---
#Post#: 238--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 21, 2013, 4:41 am
---------------------------------------------------------
--- Quote ---
> [21/12/2013 2:40:56 AM]
>
> -Created an interior for the All Saints General Hospital. This
will be the only other hospital in Los Santos for the time
being.
> -Fixed a bug with a timer delay which freezes the player while
entering interiors with custom objects.
>
--- End Quote ---
#Post#: 245--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 23, 2013, 5:08 am
---------------------------------------------------------
--- Quote ---
> [23/12/2013 3:08:12 AM]
>
> -Introduced the first take on Dynamic vehicle spawning. After
I create a menu for easy vehicle placement, you'll be able to
choose what type of vehicle spawn you want to create, at your
location:
>
>
- Dynamic Car - Spawns a random civilian vehicle, with %
chances. Normal middle class cars spawn the most, while others
like expensive cars are more rare.
>
- Static Car - This car spawn will always spawn a car from the
category you select.
>
> Unlike last time, I've tried my best to narrow down the amount
of categories; and I'm pretty pleased that the code was reduced
in size by around 75%!
>
> This also means that sometime soon, anyone who wants to
volunteer can help out by driving around, parking, parking
again, and parking about 1000 more times until we have enough
car spawns to fill up the entire city.
>
> -Fixed house garages to incorporate the new vehicle limit
changes. If I didn't mention it before, players can own 3
vehicles of any type they choose. In the future some expensive
homes may feature their own private heli's or boats upon
purchase.
> -Fixed some issues with adding more real estate houses.
> -Fixed an issue with bicycles permanently disabling the car
graphic options.
>
>
--- End Quote ---
Now that dynamic cars have been introduced, the next goal is to
make the dealerships dynamic based upon what type of vehicle
they sell; and then begin on Jobs.
#Post#: 248--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 24, 2013, 6:33 pm
---------------------------------------------------------
--- Quote ---
> [24/12/2013 4:23:42 PM]
>
> Dynamic Dealerships.
>
> -All vehicles spawned at dealerships will now be randomized.
The randomization changes per every IG day (48 min), and the
vehicles are chosen from a predetermined list, depending on what
type of dealership it is.
>
> Currently dealerships are based upon the same lists that my
last updates uses for spawning unowned ambient vehicles, though
I will make more specific lists later on; Ex: A classic car
list, which will in return be used at a Classic Car dealership.
>
> -Any duplicates spawned in the same car lot will not appear on
the purchase list.
> -Car dealerships are also separated into another list of
larger categories; Cars, Boats, Aircraft...etc. This will allow
players to sell any type of car, regardless if it's a classic
car, super car, or a piece of shit, at any dealership which
sells cars as by general definition.
>
> -All vehicle prices, including boats and aircraft, are based
upon their 1992 sale values. The values were determined to be as
realistic as possible though the use of Wikipedia, Cars.com,
several trading websites, and averages in sale value deduction
over time.
>
> -Vehicle prices are all set in yet another predetermined list,
but will have a 20% value increase or decrease based on the base
value from the list, after every reset (1 IG day).
--- End Quote ---
#Post#: 249--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 25, 2013, 3:46 am
---------------------------------------------------------
Small example of SetObjectMaterial in use:
Before:
[IMG]
HTML http://i.imgur.com/cOdKWoFl.jpg[/img]
After:
[IMG]
HTML http://i.imgur.com/nZ0ZMv4l.jpg[/img]
As you can see:
-New building textures
-New plant textures
-New billboard textures
-Color brightness correction on building, plants, garage door,
and flag rope.
#Post#: 250--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 26, 2013, 7:24 pm
---------------------------------------------------------
--- Quote ---
> [26/12/2013 5:21:17 PM]
>
> -Created interior for the car dealership shown in the pictures
above.
> -Fixed an issue with Car dealership vehicle spawning.
> -Added a safety precaution for all interiors, may or may not
lead to the future conflicts with other areas of script code.
>
> [26/12/2013 11:49:48 PM]
>
> -Created ATM's.
>
>
- Withdraw - ATM's are limited to withdrawing only $1000 per day
(48 min). The limit may be , and can easily be changed depending
on gameplay.
>
- Reciept - Check your balance, transaction history and fee's.
Same as with the regular bank dialogs.
>
- Locate Nearest Bank - Self explanitory; adds a marker on your
radar.
>
>
>
>
>
--- End Quote ---
We are now officially at 4,600 lines of code! With 900 lines
being Objects!
#Post#: 252--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 27, 2013, 10:43 pm
---------------------------------------------------------
--- Quote ---
> [27/12/2013 8:40:11 PM]
>
> -Fixed a bug which blocked the use of Real estate office
menu's.
> -Fixed a bug which enabled car features for bicycles.
> -Fixed a bug which stopped the randomization of ambient
vehicle models upon respawning.
--- End Quote ---
Job's are still the next on the hit list, but I've chosen to
pursue bug fixes before the pot of shit gets any bigger and
potentially doubles the amount of tissues.
#Post#: 253--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 30, 2013, 5:42 am
---------------------------------------------------------
--- Quote ---
> [30/12/2013 2:41:44 PM]
>
> -Rewrote Store code. Condensed size, more efficient, and now
adaptable to all types of stores and items.
> -Created a Hardware store for melee objects such as Baseball
bats, Shovels or in the future; Lockpicks.
--- End Quote ---
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