DIR Return Create A Forum - Home
---------------------------------------------------------
Project Revo
HTML https://revoproject.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Suggestions/Ideas
*****************************************************
#Post#: 211--------------------------------------------------
Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 6, 2013, 5:50 am
---------------------------------------------------------
The new topic for Project Revive Revo.
--- Quote ---
> Ello there peoples. My name is Tomashi (Tom, Excel24) for
those who might be new.
> I am currently in development of an RPG script, RPG meaning
that it is not designed to be super-serious-super-strict
roleplay, nor MMO type features. It is to be designed as though
you were playing a Singleplayer game, with many other people.
>
> I've had quite a lot of time to muck around with Pawno and
figure out most of what there is to learn in regards to it's
scripting, and have previously completed a few Freeroam / Drift
server scripts; tho why not go the whole distance and make an
RPG script? Although many of you know I've already ditched about
4..5..maybe 10 previous efforts of doing so, let's all do our
best to try and make this one actually work..myself definitely
included. ::)
>
> I look forward to seeing any suggestions you have, so please
start posting away in your own threads.
>
> I'll use this topic to post script updates.
--- End Quote ---
#Post#: 218--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 6, 2013, 9:54 pm
---------------------------------------------------------
Updating this topic with the updates which have been shared via
Skype:
--- Quote ---
>
> [30/11/2013 4:32:26 AM]
> James - [TDSD]Excel240k:
> Banking:
> Features:
> -Configurable Interest rates, by default players are set to a
commom global rate; though custom rates can be set for
individual players if desired.
> -2 account types.
> -Configurable "Service Fee's".
>
> 1) Register account.
> -Savings or Chequings
> --Savings: Fee's on each withdraw / deposit, interest earned
over time.
> --Chequings: No fee's, no interest earned.
> 2) Use bank.
> -Withdraw
> -Deposit
> -Receipt
> --A receipt is automatically displayed for the player after
each transaction.
> -Account Type
> --Switch between the two account types for a configurable fee.
--- End Quote ---
--- Quote ---
> [02/12/2013 7:03:49 AM]
> James - [TDSD]Excel240k:
> Vehicle Ownership:
> Features:
> -Player can own up to 2 vehicles. Boats and airplanes are
still in development but are likely to be limited to 1 of each,
making a grand total of 4 vehicles per player.
> -Buying, Selling.
>
> 1) Buy Vehicle
> -Enter car dealer with enough money to pay for the car you
want. You can pay either by cash or wire transfer from your bank
account.
> -Select car from list, brief message is then displayed with
price included on it.
> -Buy vehicle, it will spawn in a designated area near the
player.
> -Buy second vehicle in the exact same manner.
>
> 2) Sell Vehicle
> -Drive your vehicle to the shop. To sell a vehicle it must be
within a certain range of the dealer.
> -Select 'Sell' from list, select car from list, brief message
is displayed with expected return value.
> -Sell car. Car is removed from the game and erased from
players data.
> -Sell your second car the exact same way. If both of your cars
are near the dealer, you can select which one you would like to
sell from a list.
> -If you have a bank account, all return value is immediately
placed in your account.
--- End Quote ---
--- Quote ---
>
> [04/12/2013 7:19:12 AM]
> James - [TDSD]Excel240k:
> Fuel & Time
> Features:
>
> -Typical 24h clock in the top-right corner. Time scale is
currently set to 2x regular, so 1 second = 2 seconds, 48 minute
day cycles.
> -Fuel! A custom made bar which mimics the Health / Armor bars,
is placed in the bottom left near the minimap. A full bar means
full fuel. To refuel your car, go to a gas station, get out of
your car, and press 'H'. The fuel bar will automatically refill
until full, or you can press H again to stop fueling. Car must
be within gas station limits. If you do not have enough Cash,
uses Bank account.
>
> Your speed of travel also affects how much fuel is consumed.
Since my script doesn't use time as a variable on determining
how long your fuel will last; I estimate fuel will last a full
IG day with consistant regular crazy driving.
>
--- End Quote ---
--- Quote ---
>
> [05/12/2013 6:10:11 AM]
> James - [TDSD]Excel240k:
> Stores / Fuelcans / Watches
>
> Basically I didn't get too much done today. I did a lot of bug
fixing, polishing, and 'bullet proofing' to the script. Added
the code for shops, currently only has 2 items: Watch, Fuelcan.
> Watch = $30
> FuelCan = $44 (20.L + Can)
>
> FuelCans work the same way as normal refueling. If you have
one, a 'PUSH [H]' graphic appears near any car without max fuel
already in it, pressing the button adds 20L to the tank.
>
> Right, also scripted deaths.
> Upon death, your respawn location is set to the nearest
hospital.
> Half of your $ is lost, and the remainder transfered to your
bank account.
>
--- End Quote ---
#Post#: 220--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 8, 2013, 8:42 am
---------------------------------------------------------
--- Quote ---
> [08/12/2013 6:28:32 AM]
>
> Property Ownership
> Features:
>
> Real Estate Offices
> -Browse through a custom textdraw screen which displays all
available houses for sale in the area of your current reality
office, listing prices, locations, navigation controls and a
description of the property.
> -Buy and Sell your house through the use of these Offices.
> House Menu
> -Before entering your home, a menu is displayed with all
options available: Enter, Lock/Unlock, Garage.
> Lockable doors
> -Prevent other unwanted players from entering your home via a
Lock/Unlock house feature. By default all homes
> are unlocked, which will allow players to tour homes before
purchasing them.
> Garage functionality
> -Store your ground vehicles inside your own garage. Park your
car near your houses garage door (if it has one), and then open
your House Menu, select Garage, and Store Car.
> Invites
> -Choose who is allowed to enter your home at any time via
Invites. Invites ignore Locked doors, creating the best method
for having a private meeting.
--- End Quote ---
#Post#: 221--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 10, 2013, 4:34 am
---------------------------------------------------------
--- Quote ---
> [10/12/2013 2:30:32 AM]
>
> Script tweaks:
>
> -Re-wrote and tweaked a vast amount of the current code. Most
of the vehicle ownership script was rewritten and improved. It
will now also much easier support the additional increases to
the vehicle limit per player.
> -Reduced script by 400 lines, now 2777.
> -Corrected player data saving.
--- End Quote ---
#Post#: 224--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 12, 2013, 3:25 am
---------------------------------------------------------
--- Quote ---
> [12/12/2013 1:18:10 AM]
>
> Vehicle Management:
> -Created an easy-to-use, custom graphic vehicle management
system.
>
> 1)While in any vehicle that has lights, an engine, doors, a
hood, or a trunk: Press [Y].
> 2)An image of a car appears in the center of your screen with
several blips placed on it. Each blip represents a feature. Use
your < and > arrows, or A and D to select which feature you
want, the blip relative to the feature will highlight.
> 3)Press [H] to activate the feature. For example: If you've
selected "Engine", the engine will turn on or off depending on
the current status of it.
>
> -Only the blips / features that your vehicle has will appear
to be used. A vehicle such as a pedal bike will not allow you to
open the features menu at all.
> -This is a step-up from what a few of you saw in the last
script attempt last year, and much friendlier.
--- End Quote ---
#Post#: 226--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 13, 2013, 7:24 am
---------------------------------------------------------
--- Quote ---
> [13/12/2013 5:18:29 AM]
>
> Various updates:
>
> -Moved all server features to Los Santos, as decided by the
invalid / rigged vote which is gay in a non-homosexually
offensive manner.
> -Added a speedometer for any vehicle which has an engine.
> -The damage of your vehicle now effects your sale value. You'd
better get the repairs done before you try and bargain it off.
If your vehicle health = 250 (lowest possible before fire), 90%
of sale value is lost.
> -Updated the custom vehicle management graphic. Fixed a bug
where you had to click 'H' twice, and the graphic now changes
the regular 'Feature blips' into an X shape when the feature is
enabled; helps to keep track of whats on and what isn't.
> -Added all gas station locations.
> -Added all hospital locations.
> -Fixed a Player Skin bug on death.
> -Fixed a multiplying data saving bug.
--- End Quote ---
#Post#: 229--------------------------------------------------
Re: Hi, I'm scripting! [Script Updates]
DIR By: Tomashi
Date: December 14, 2013, 7:28 am
---------------------------------------------------------
--- Quote ---
> [14/12/2013 5:24:31 AM]
>
> Small stuff:
>
> -Added randomized car dealership spawns. Prevents cars from
'stacking' on-top of one another when purchasing.
> -Created first hospital interior. I took one level of the LV
Planning Dept, and one level of Caligulas ****, put them
together and changed all of the materials. Most of the interior
is now white, with tile flooring to better represent a hospital.
I still need to add all of the objects such as beds and
operating tables though.
> -Fixed a speedometer issue. Speedometer displays your speed in
MPH.
> -Added all cars to the 'Grotti' Autoworks shop, special thanks
to BlackAndy for providing coordinates.
--- End Quote ---
Apparently C.a.s.i.n.o. is a bad word.
#Post#: 230--------------------------------------------------
Re: Hi, I'm scripting! [that thing where you slack off, take a
wank and run a youtube marathon befor
DIR By: Tomashi
Date: December 15, 2013, 6:53 am
---------------------------------------------------------
--- Quote ---
> [15/12/2013 4:51:42 AM]
>
> Hospital Updates:
> -Finished mapping 'Country General' Hospital.
> -Added "Wasted" graphic upon death.
> -Added a respawn delay of 20 seconds, with a countdown
graphic.
> -Players now respawn inside the hospital interior, at 1 of 4
random rooms.
--- End Quote ---
#Post#: 231--------------------------------------------------
Re: Hi, I'm scripting! [that thing where you slack off, take a
wank and run a youtube marathon befor
DIR By: Tomashi
Date: December 16, 2013, 9:05 am
---------------------------------------------------------
--- Quote ---
> [16/12/2013 6:31:16 AM]
>
> Minor work:
>
> -Revamped car system. Changed limit to 3 cars, which will
include boats and planes. Fixed several more bugs with the car
system in the process.
> -Fixed an issue with textdraws still being displayed upon
death in a vehicle.
--- End Quote ---
#Post#: 232--------------------------------------------------
Re: Hi, I'm scripting! [that thing where you slack off, take a
wank and run a youtube marathon befor
DIR By: Tomashi
Date: December 17, 2013, 5:37 am
---------------------------------------------------------
--- Quote ---
> [17/12/2013 3:34:34 AM]
>
> Minor work:
>
> -Created first exterior map. Removes a large warehouse from
LS, new building will be used for a real estate office.
> -Fixed a bug with object streaming.
> -Improved parts of the real estate script while moving it to
LS, more acceptable to change now.
> -Fixed a bug with car dealers, not allowing you to sell your
first bought car. So many car dealer bugs...*angryface*
>
> NOTE: For all future updates, if they include having created a
custom map, do not expect the update to be big. I am currently
doing the mappings solo, and to make a good quality map takes a
long damn time.
--- End Quote ---
*****************************************************
Page 1 of 3
DIR Next Page