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#Post#: 81--------------------------------------------------
Re: [Organizations][Poll] Vehicles
DIR By: Blackandy
Date: December 19, 2012, 3:09 am
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Yeah, for the used car lots then you should have a certain
amount of health for the vehicles not like they look beat up
cars but have full health and it should cost abit to repair them
so that people don't just go into a PNS and spray them or
something
#Post#: 85--------------------------------------------------
Re: [Organizations][Poll] Vehicles
DIR By: Tomashi
Date: December 19, 2012, 4:26 am
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As debated over Skype:
HTML http://revoproject.createaforum.com/suggestionsideas/(suggestion)-suggestions/
HTML http://revoproject.createaforum.com/suggestionsideas/(suggestion)-suggestions/
Sold used vehicles will not spawn with full health.
#Post#: 99--------------------------------------------------
Re: [Organizations][Poll] Vehicles
DIR By: badblueboyhr
Date: December 19, 2012, 9:53 am
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I like the idea when you destroy org vehicles that they
disappear permanently, also maybe always save their last
location so they always stay where they are, and disable
/orespawn for more realism
On the other side, how will fresh org leaders from the beginning
make enough money to get everything they want?
#Post#: 101--------------------------------------------------
Re: [Organizations][Poll] Vehicles
DIR By: Tomashi
Date: December 19, 2012, 4:20 pm
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Well, we might have to put restrictions on who can start an
organization. Something like a minimum money requirement, so
that the organization won't just sit idle with only one member,
the leader, until they earn more money.
As previously mentioned, org leaders and their members will have
to work for their money. They'll have to participate in gang
features to earn enough money to pay for wages, guns and cars.
Whether it be the drug trade, stealing cars or robbing
stores...whatever they have to.
I don't think an /orespawn will be included, though I will lower
the respawn time on org vehicles. Instead of the current 20
minutes for regular vehicles, org vehicles may only be 5 or 10.
I don't want orgleaders to be totally fucked over and have to
look for their vehicles all across the map.
#Post#: 105--------------------------------------------------
Re: [Organizations][Poll] Vehicles
DIR By: badblueboyhr
Date: December 20, 2012, 2:26 am
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Would've been fun looking at ket raging and searching his
vehicles all day :D
#Post#: 109--------------------------------------------------
Re: [Organizations][Poll] Vehicles
DIR By: Blackandy
Date: December 20, 2012, 8:19 am
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And if the org is broke there are obviously no wages for the
members so it doesn't go into negative and never back up like on
some server, also just make all vehicles respawn after like 30
minutes, like if there's a gun fight the vehicles used for cover
don't respawn in the middle of it ;)
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