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       #Post#: 81--------------------------------------------------
       Re: [Organizations][Poll] Vehicles
   DIR By: Blackandy
       Date: December 19, 2012, 3:09 am
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       Yeah, for the used car lots then you should have a certain
       amount of health for the vehicles not like they look beat up
       cars but have full health and it should cost abit to repair them
       so that people don't just go into a PNS and spray them or
       something
       #Post#: 85--------------------------------------------------
       Re: [Organizations][Poll] Vehicles
   DIR By: Tomashi
       Date: December 19, 2012, 4:26 am
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       As debated over Skype:
  HTML http://revoproject.createaforum.com/suggestionsideas/(suggestion)-suggestions/
  HTML http://revoproject.createaforum.com/suggestionsideas/(suggestion)-suggestions/
       Sold used vehicles will not spawn with full health.
       #Post#: 99--------------------------------------------------
       Re: [Organizations][Poll] Vehicles
   DIR By: badblueboyhr
       Date: December 19, 2012, 9:53 am
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       I like the idea when you destroy org vehicles that they
       disappear permanently, also maybe always save their last
       location so they always stay where they are, and disable
       /orespawn for more realism
       On the other side, how will fresh org leaders from the beginning
       make enough money to get everything they want?
       #Post#: 101--------------------------------------------------
       Re: [Organizations][Poll] Vehicles
   DIR By: Tomashi
       Date: December 19, 2012, 4:20 pm
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       Well, we might have to put restrictions on who can start an
       organization. Something like a minimum money requirement, so
       that the organization won't just sit idle with only one member,
       the leader, until they earn more money.
       As previously mentioned, org leaders and their members will have
       to work for their money. They'll have to participate in gang
       features to earn enough money to pay for wages, guns and cars.
       Whether it be the drug trade, stealing cars or robbing
       stores...whatever they have to.
       I don't think an /orespawn will be included, though I will lower
       the respawn time on org vehicles. Instead of the current 20
       minutes for regular vehicles, org vehicles may only be 5 or 10.
       I don't want orgleaders to be totally fucked over and have to
       look for their vehicles all across the map.
       #Post#: 105--------------------------------------------------
       Re: [Organizations][Poll] Vehicles
   DIR By: badblueboyhr
       Date: December 20, 2012, 2:26 am
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       Would've been fun looking at ket raging and searching his
       vehicles all day :D
       #Post#: 109--------------------------------------------------
       Re: [Organizations][Poll] Vehicles
   DIR By: Blackandy
       Date: December 20, 2012, 8:19 am
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       And if the org is broke there are obviously no wages for the
       members so it doesn't go into negative and never back up like on
       some server, also just make all vehicles respawn after like 30
       minutes, like if there's a gun fight the vehicles used for cover
       don't respawn in the middle of it ;)
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