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#Post#: 49--------------------------------------------------
[OLD ARCHIVE][Help] Mapping
DIR By: Tomashi
Date: December 14, 2012, 7:19 pm
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I'm glad Ket brought this up;
Mapping is going to be a huge part of the server. Custom
mappings will likely be used for almost every important
building, such as Banks, Hospitals, Clubs and more.
If someone would like to help out by providing maps, please feel
free to map yourself a custom mansion that'll be integrated just
for you when the server starts 8) Nothing retarded though ok?
Maps must maintain a realistic feel and atmosphere, can't be too
crazy, fit with the style and level of detail as a regular GTA
SA Interior, and keep the use of SAMP's custom objects to a
stark minimum; so please, no interiors custom built with walls
from SAMP. Must also include both Interior and Exterior mapping;
unless exterior is already suitable or unknown.
---------------------------------------------------------
So far we have mapped:
--- Quote ---
>
> -LS Central Bank
> -- Found in Downtown LS, 1 block away from the Downtown
Hospital; where 'Paintball' is found in SkR.
>
> -LV, SF, and Downtown LS Hospital Interiors.
> --These are the same interiors used in SkR, though they are of
my own mapping, so I see no harm in sharing.
> --We still need a Hospital interior for the one next to the
Skatepark in LS.
>
> -LS Community Info Center.
> --Located at Unity Station.
>
> -Journey Camper Interior
> --Previously used in SkR, though removed. My own mapping.
>
--- End Quote ---
We could use:
--- Quote ---
>
> Important:
>
---------------------------------------------------------
> -LS (Jefferson?) Hospital Interior, next to Skatepark.
>
> -Real Estate office buildings.
> --We'll need to create a few of these, probably 2 or 3 for
each city.
> --Whether they come in the shape of an office no bigger than a
medium sized home, a 10 story office highrise, or a large
ground-floor office, it doesn't matter. Please keep in mind
though, that each office will be selling different houses from
different areas of each city; so depending on the type of houses
they are selling; Eg. houses in the LS Ghetto; the Real Estate
office likely won't be a fancy, large place, and will probably
be found nearby the Ghetto.
>
> -Correctional Facility (Prison)
> --We will use the regular police HQ / Jail interiors for
criminals with wanted levels of 3 or lower, though we will need
at least one large prison map to accommodate criminals 4* and
above.
> --Must be a good distance away from towns and cities, large,
include a 'Yard' and Lunchroom.
>
> -LV, SF Airport Interiors
> --Must include a secured exit with full-body Metal Detectors |
Security Cameras | Terminal Entrance for boarding planes.
>
> Minor:
>
---------------------------------------------------------
> -Restaurants, Diners, Bars, Clubs, Stores.
>
> -Vehicle Interiors.
> --Buses, Airplanes, Cargobob, ect.
>
--- End Quote ---
To help get an idea of what I'm looking for, I'll upload a few
videos later on displaying the already made interiors.
That'll be all, thank you.
#Post#: 50--------------------------------------------------
Re: [Help] Mapping
DIR By: Ket
Date: December 15, 2012, 3:46 am
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I'm willing to map small interiors, since my mapping is rather
mediocre for Roleplay types. Also I can't really map interiors
for some reason, I've never learnt how, I can only do exterior
including buildings with a direct opening, not a teleport.
Basically bars, clubs etc etc.
#Post#: 59--------------------------------------------------
Re: [Help] Mapping
DIR By: Tomashi
Date: December 15, 2012, 5:22 pm
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If you can make exterior buildings with direct openings, you can
definitely do interiors :P
Creating an interior is simple, and easier done with a program
such as the MTA Race, or MTA DM editors.
--- Quote ---
> 1) Find the building in SA which you'd want the interior to be
created for.
> 2) Either fly your camera up into the sky, or just below the
ground.
> 3) Build.
> -Most commonly, place a default SA interior layout underneath
the building, or link multiple ones together, then add all of
the detail objects.
--- End Quote ---
Once that's done, you can leave the rest to me. All I do:
--- Quote ---
> 1) Convert code to proper Pawno format.
> 2) Find the building IG, /save an exterior point that'll be
used for the exterior marker, and fly underground / in the sky
to do the same for the interior.
> 3) Change the Interior World ID of the interior objects, and
then script the teleport.
--- End Quote ---
Simply put: Build something underground, and send the file /
code to me.
#Post#: 89--------------------------------------------------
Re: [Help] Mapping
DIR By: Ket
Date: December 19, 2012, 4:59 am
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I could try that out later, for now, any exterior to be done? I
have time for now and I could go for some mapping, just tell me
where, what, why.
#Post#: 91--------------------------------------------------
Re: [Help] Mapping
DIR By: Blackandy
Date: December 19, 2012, 5:01 am
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--- Quote from: Ket link ---
>
> why.
>
--- End Quote ---
Cuz we said so! :P
#Post#: 95--------------------------------------------------
Re: [Help] Mapping
DIR By: Tomashi
Date: December 19, 2012, 5:23 am
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Hmm.
Well if your going to be doing exterior mapping, then I guess
you also get to make some important decisions, decisive on the
servers future!
Right now, only minor exteriors mappings need to be done.
--- Quote ---
>
> -Bank Exteriors
> Pick a building that would be suitable for a bank, and just
add some extra detail objects in addition to the default objects
already there. Some extra trash in an alleyway, some benches,
maybe a bus stop or flora. Also, pick a door on the building to
act as the 'Main entrance', and beside the 'Main entrance' (not
on it), add the green house icon pickup. These green icon
objects simply act as notification for players that the building
is enterable.
> Keep in mind:
> -Min. 3 banks in LS.
> --1 Executive bank (Very Wealthy), and 2 more,
less-extravagant banks (Regular). One of the 2 must be
relatively close to the ghetto areas of town.
>
> -Min. 2 banks in SF.
> --1 Executive, 1 Regular.
>
> -Min. 4 banks in LV.
> --2 Executive, 2 Regular.
>
>
---------------------------------------------------------
>
> -New garages to replace Pay'n'Sprays.
> Basic garages, well-blended in around each city, not hidden
away or hard to find; just placed like any other building. Some
details such as spilled oil, work benches, tire stacks, ect
laying around inside. Enough room to drive an industrial vehicle
inside (Longest is probably the Packer?)
>
> Must include 2 saves for each garage, one with the bay door
open, and one closed. Either add the green house icons beside
the bay doors, or if you can find another icon-esque object that
you believe would act as a better 'Vehicle Only' notification,
please do add it in replacement.
>
> Min. 3 garages per city.
>
--- End Quote ---
That's all I can think of for now, gotta hit the sack. So good
luck if you decide to attempt any, and thanks!
#Post#: 100--------------------------------------------------
Re: [Help] Mapping
DIR By: Ket
Date: December 19, 2012, 12:51 pm
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Done with 3 LS banks, the third one's a little shabby (yet has
an interior already done), the others, not so much.
#Post#: 112--------------------------------------------------
Re: [Help] Mapping
DIR By: Blackandy
Date: December 21, 2012, 2:07 am
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Good job Ket, also samjoc mentioned he has some friends who are
good mappers, so I guess we wait for him to invite them here so
we can talk about what can be done and they can show us some
previous work or something ::) :P
#Post#: 114--------------------------------------------------
Re: [Help] Mapping
DIR By: Ket
Date: December 21, 2012, 3:51 am
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Ah yeah, that's better because I've gotten worse at mapping
realistic stuff. (Always was more of a DM-themed mapper)
--
The garages, though.. I've made several attempts and just can't
find the right object or space for the garage, all I can think
of is adding a million walls to it, even that looks
unprofessional...
Working on banks, besides that, what else (minor exterior items)
is to be mapped?
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E: Done with all banks (LS: 3, SF: 2, LV: 4).
#Post#: 117--------------------------------------------------
Re: [Help] Mapping
DIR By: badblueboyhr
Date: December 21, 2012, 4:37 am
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what about preusse
afaik he maps shit for bogdans drift server, doesnt even look
too bad
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