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       #Post#: 26--------------------------------------------------
       Welcome.
   DIR By: samjoc
       Date: December 12, 2012, 12:34 pm
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       Ohai yeah, this topic is about, the type of server we are
       making, well if you got any suggestions or idea for the in-game
       there isa topic for that already(Big up to Tom for scripting)...
       But this topic about the general stuffs like the rules, the
       server type etc.. anyway, feel free to post what do you think we
       should do and we will all come to a conclusion together, it's
       just a way to try to avoid comunity corruptions, powerhungry
       fags and all well it's basicly like what it's said in this topic
  HTML http://revoproject.createaforum.com/general-discussion/what/
       
       anyway we are just trying to have fun and keep things balanced.
       Feel free to post what ever you got in mind that YOU think would
       be the best to do.
       #Post#: 27--------------------------------------------------
       Re: Welcome.
   DIR By: Blackandy
       Date: December 12, 2012, 1:10 pm
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       Yeah, I think we should talk about weather the server should be
       tilted more towards roleplay or towards freeroam with roleplay
       being more optional. And another topic up for debate would be if
       we should use whole SA for everything or just use one city and
       the surrounding area so that things are closer together and
       ofcourse whole SA is unlocked for exploring, events and such
       things :)
       #Post#: 28--------------------------------------------------
       Re: Welcome.
   DIR By: Tomashi
       Date: December 12, 2012, 2:24 pm
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       Good, shit does need to be discussed  :P
       I'd like the server to be a classic Roleplay server, though as
       I've mentioned in a few other posts, a 'lite' roleplay.
       Traditional Roleplaying usually just throws you into the world
       by the same means as every other player, and you are required to
       make-believe and pretend to be the type of person you've
       described yourself as. Most of the time, your words, are your
       actions. -- I'd like to keep it simple, where your actions are
       your actions and your words are your words, nothing more.
       Example: I'm not exactly up-to-date on the most popular Roleplay
       servers anymore, but from the past 5 years of playing, I
       remember always running into some sort of ridiculous text-based
       system of roleplay. The Succeed / Fail system, which is reliant
       on the other player and more often than not is completely
       biased, or even just the /me system (when governing an action),
       which one player immediately complains to an administrator about
       being unrealistic; really, any text-based, player-decisive
       roleplay in general.
       Yes, these servers obviously work and gather a lot of players,
       though as much as it tries to be realistic, it's doing the
       opposite in the regards of gameplay. The reliance on similar
       imagination via both players, and the massive amount of rules
       needbe layed out by the creator in a 30 minute long tutorial...
       ...
       My goal is to keep the need for text to represent your actions
       as a minimum. To have the gameplay represent something of a
       Singleplayer game, except non-linear, and with multiple people
       playing with you.
       -I hope that all makes sense
       #Post#: 29--------------------------------------------------
       Re: Welcome.
   DIR By: Tomashi
       Date: December 12, 2012, 3:25 pm
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       Also, for the sake of early gameplay with fewer players, the
       whole world will be open, though most stuff will be focused on
       in Los Santos, the most diverse city of the bunch. This could
       always be changed in the future though.
       #Post#: 46--------------------------------------------------
       Re: Welcome.
   DIR By: Ket
       Date: December 14, 2012, 7:21 am
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       So basically, there is an OOC and IC chat, differentiated in the
       main chat and everything, right?
       (Oh, if needed, I can be of some help as a mapper, but quite
       busy IRL)
       #Post#: 47--------------------------------------------------
       Re: Welcome.
   DIR By: Tomashi
       Date: December 14, 2012, 4:00 pm
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       In regards to communication;
       I'll try and create an extremely simple chat system.
       -Regular uncommanded chat will be localized to use as IC chat.
       -Pressing '2' (Submission) will change your chat from OOC to IC
       and back, assuming you are in a position where the Submission
       key is not also used.
       --Character name color will appear as the color of your
       organization, or other importance.
       --Depending on which is found to be more convenient, the 2
       Submission key could be used to cycle through all forms of IG
       chat.
       ---/me, /shout, /local, /whisper, /ooc.
       As always, please let me know if you have another idea  :P
       #Post#: 51--------------------------------------------------
       Re: Welcome.
   DIR By: Ket
       Date: December 15, 2012, 3:49 am
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       That's actually pretty nice, I never got that through on eLg,
       sadly.
       Also, if it's lite roleplay, I'm guessing there's a hint of
       freeroam, but not too much, right?
       (Eg: crashing into a plane with a sandking and going to a PnS to
       fix)
       #Post#: 53--------------------------------------------------
       Re: Welcome.
   DIR By: Tomashi
       Date: December 15, 2012, 3:54 am
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       Yessir. Not quite as much as eLg or SkR, but you will definitely
       not feel as confined, restricted or withheld as Strict RP
       servers seem.
       A hint of freeroam indeed.
       I've never actually thought about car repair before..
       #Post#: 55--------------------------------------------------
       Re: Welcome.
   DIR By: Ket
       Date: December 15, 2012, 4:19 am
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       I think the rejected eLg players would love that lol
       #Post#: 57--------------------------------------------------
       Re: Welcome.
   DIR By: samjoc
       Date: December 15, 2012, 4:49 pm
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       Me too I am thinking that the rejected ones from eLg would love
       this  ;D
       let me just add that I personally think that we should NOT add a
       clan to the comunity because it causes too much fights and
       bounchof idiots starting to spam just because they got declined
       well there might bee a way to avoid that problem but I don't
       know.. What do you guys think?
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