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       #Post#: 16--------------------------------------------------
       ATI
   DIR By: Mr Horse
       Date: December 17, 2017, 2:18 pm
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       ATi Wonder Series
       The ATi Wonder series represents some of the first graphics add
       on products for IBM PCs and compatibles introduced by ATi
       Technologies in the mid to late 1980s. These cards were unique
       at the time as they offered the end user a considerable amount
       of value by combining support for multiple graphics standards
       (and monitors) into a single card. The VGA Wonder series added
       additional value with the inclusion of a bus mouse port, which
       normally required the installation of a dedicated Microsoft Bus
       Mouse adapter.
       The VGA Wonder series later merged with the ATI Mach series of
       cards in 1990. The ATi Graphics Ultra (VRAM) and ATi Graphics
       Vantage (DRAM) cards both featured independent VGA Wonder ASICs
       in addition to their Mach8 8514 compatible coprocessor chips.
       The Graphics Ultra was later renamed the VGA Wonder GT. In 1992,
       their following product line, the Mach32, integrated the VGA
       wonder core and coprocessor into a single IC. At this point the
       VGA Wonder line was cancelled and replaced with a cost reduced
       DRAM based version of Mach32 known as the "ATi Graphics Wonder".
       Graphics Solution (CGA)
       File:ATI Hercules Card 1986.xcf
       One of the early graphics cards from ATI Technologies: a
       Graphics Solution Rev 3 Hercules graphics card from 1986. As can
       be seen from the PCB the layout was done in 1985, whereas the
       marking on the central chip CW16800-A says "8639" meaning that
       chip was manufactured week 39, 1986.
       Release Date: 1986
       ATi Graphics Solution Rev 3
       Chipset: ATI CW16800-A
       Supports: Hercules Graphics Card mode
       Port: 8-bit PC/XT bus
       ATi Color Emulation Card
       Did at least support CGA graphics output to a TTL Monochrome
       monitor
       ATi Graphics Solution plus (1987)
       Chipset: ATI CW16800-B
       Supports CGA, Plantronics Colorplus CGA & Hercules Graphics
       Card graphics modes
       Compatible with MDA, CGA (and therefore also EGA displays),
       DIP switch selectable
       64kb of DRAM
       Port: 8-bit PC/XT bus
       Graphics Solution Plus SP
       Chipset: ATI CW16800-B
       Adds Serial/Parallel Ports
       Graphics Solution SR
       Chipset: ATI CW16800-B
       Uses Static RAM
       ATi Small Wonder Graphics Solution (1988)
       Chipset: ATI 18700
       Also known as Graphics Solution Single Chip or just GS-SC
       Single-chip version of the Graphics Solution plus
       64kb of static RAM
       Composite Output
       Graphics Solution Single Chip or GS-SC with Game (1988)
       Includes a game port
       Lacks external composite connector
       EGA Wonder
       Release Date: 1987
       ATi EGA Wonder (March 1987)
       Chipset: ATI16899-0 + CHIPS P86C435
       Supports CGA, Hercules mono & EGA graphics modes
       Removes support for plantronics mode/Single-page Hercules
       mode/composite output
       Compatible with MDA, CGA and EGA displays (DIP switch
       selectable)
       Internal composite port for machines such as IBM 5155
       Portable
       256kb DRAM
       Port: 8-bit PC/XT bus
       Original MSRP: $399
       ATi EGA Wonder 800
       Added support for extended EGA text and graphics modes
       (requires multisync monitor)
       Added support for 16-colour VGA modes
       ATi EGA Wonder 800+
       Rebadged VGA Edge lacking the analogue VGA port
       Chipset: ATI 18800
       Can auto-detect monitor type connected (DIP switches no
       longer present)
       VGA Wonder
       Release Date: 1987
       ATi VIP or VGA Improved Performance (1987)
       Chipset: ATi 16899-0 & Chips P82C441
       Supports CGA, Hercules mono, EGA & VGA graphics with
       Softsense automatic mode switching
       Compatible with MDA, CGA, EGA and VGA displays (DIP switch
       selectable)
       9-pin TTL and 15-pin analogue connectors
       256kb DRAM
       Port: 8-bit PC/XT bus
       Original MSRP: $449 ($99 for Compaq expansion module)
       ATi VGA Wonder (1988)
       Chipset: ATI 18800
       Adds support for SVGA graphics modes
       Adds support for monitor auto-sensing (switchless
       configuration)
       Uses on-board EEPROM to store configuration information
       256kb or 512kb DRAM
       Port: 8-bit PC/XT bus
       ATi VGA Edge 8
       Cost Reduced VGA Wonder
       256KB DRAM
       ATi VGA Wonder 16 (1988)
       Speed enhancements due to a wider bus
       VGA pass through connector
       Bus mouse connector
       256KB or 512KB DRAM
       Port: 16-bit PC/AT bus (ISA), 8-bit compatible
       Original MSRP: $499 or $699 respectively
       ATi VGA Edge-16
       Cost reduced VGA Wonder 16
       Lacks the bus mouse connector and the digital TTL output
       256kb DRAM (not expandable to 512kb)
       ATi VGA Wonder+ (1990)
       File:ATI Wonder.jpg
       ATI VGA Wonder+
       Chipset: ATI 28800-2, -4, or -5
       Based on a new chipset which claimed to offer speeds
       rivalling VRAM based cards
       Dual page mode memory access
       Dynamic CPU/CRT interleaving
       256KB or 512KB DRAM
       ATi VGA Integra (1990)
       Cost reduced version based on new ATi 28800 ASIC
       Lacks bus mouse connector
       Uses a much smaller PCB with a surface mount BIOS & RAMDAC
       Supports SVGA Graphics with 72 Hz refresh rates
       512KB DRAM
       ATi VGA Basic-16 (1990)
       PCB layout similar to VGA Integra but using cheaper RAMDAC
       Only supports the basic 60 Hz VGA modes of the IBM VGA
       standard from 1987
       256KB DRAM (not upgradable)
       ATi VGA Charger (1991)
       Similar to VGA Basic-16, but can be upgraded to 512KB
       ATi VGA Wonder XL (May 1991)
       Sierra RAMDAC adds support for 15-bit colour in 640x480@72
       Hz, 800x600@60 Hz
       Supports a flicker-free vertical refresh rate of 72 Hz
       256KB, 512KB or 1MB DRAM
       Original MSRP: $229, $349, $399 respectively
       ATi VGA Stereo·F/X
       File:Vgafx.JPG
       ATi VGA Stereo·F/X
       Chipset: ATI 28800
       Combines a VGA Wonder XL with a Sound Blaster 1.5
       Features "fake" stereo sound
       512KB or 1MB DRAM
       ATi VGA Wonder XL24 (1992)
       Contains a Brooktree Bt481KPJ85 RAMDAC that adds support for
       hi and true colour graphics modes
       512KB or 1MB DRAM
       ATi VGA Wonder 1024
       A series of OEM cost reduced versions of several VGA Wonder
       models
       Typically lacks the bus mouse connector and/or the digital
       TTL output
       ATi Mach series
       The ATi Mach line was a series of 2D graphics accelerators for
       personal computers developed by ATI Technologies. It became an
       extension (and eventual successor) to the ATI Wonder series of
       cards. The first chip in the series was the ATi Mach8. It was
       essentially a clone of the IBM 8514/A with a few notable
       extensions such as Crystal fonts. Being one of the first
       graphics accelerator chips on the market, the Mach8 did not have
       an integrated VGA core. In order to use the first Mach8
       coprocessor cards, a separate VGA card was required. This made
       ownership considerably expensive. A temporary solution was
       presented with the ATi Graphics Ultra/Vantage cards, which
       combined an ATi 8514 Ultra and VGA Wonder+ into a single card
       (though using discrete ICs). The Mach32 chip was the follow-up
       to the Mach8, which finally featured an integrated VGA core,
       true colour support and a 64-bit datapath to internal memory.
       Mach 8
       Released: 1990
       IBM 8514/A clone
       Support for up to 8-bit color modes
       Optional VGAWonder 2 (28800) graphics core (with dedicated
       256–512 KB DRAM)
       512 KB or 1 MB available with either DRAM or VRAM
       Port: ISA, MCA
       The Mach 8 chip was used on the following ATI products:
       8514 Ultra (VRAM, coprocessor only)
       8514 Vantage (DRAM, coprocessor only)
       Graphics Vantage (DRAM)
       Graphics Ultra (VRAM)
       VGAWonder GT (Repackaged Graphics Ultra, 1 MB RAM standard)
       Mach 32
       Released: 1992
       32-bit GUI accelerator with basic DOS support
       Limited VESA VBE support
       Support for 15 bbp, 16 bbp and 24 bbp colour modes added
       Video memory: 1 or 2 MB DRAM or VRAM
       Memory interface: 64-bit
       Port: ISA, EISA, VLB, PCI, MCA
       Integrated VGA core
       100% compatible with IBM 8514/A
       The Mach 32 chip was used on the following ATI products:
       Graphics Wonder (DRAM)
       Graphics Ultra + (DRAM, fast RAMDAC)
       Graphics Ultra CLX (DRAM, cost-reduced OEM version)
       Graphics Ultra Pro (VRAM)
       Graphics Ultra XLR (VRAM, cost-reduced OEM version)
       Mach 64
       Released: 1994
       64-bit GUI accelerator with basic DOS support
       Limited VESA VBE support
       Video memory: 1, 2, 4 or 8 MB DRAM, VRAM, or SGRAM
       Memory interface: 64-bit
       Port: ISA, VLB, PCI
       Variants:
       "Mach64 CX/210888" - Original chipset, uncommon (up to 2
       MB DRAM, or 4 MB VRAM)
       "Mach64 GX/210888GX" - Enhanced video playback
       capabilities
       "Mach64 ET/210888ET" - Embedded???
       "Mach64 CT/264CT - Cost-reduced Mach64 with integrated
       RAMDAC and clock chip (up to 2 MB DRAM)
       "Mach64 VT/264VT - AMC connector (Support for TV-tuner)
       "Mach64 GT/264GT 3D Rage" - 3D capabilities
       "Mach64 GT-B/264GT-B 3D Rage II - SDRAM & SGRAM
       support(up to 8 MB)
       "Mach64 LT/264LT" - Low-power mobile version of Mach64
       GT
       The Mach 64 chip was used on the following ATI products:
       Several Mach64 PCI graphics cards
       Mach64 PCI made by ASUS
       Mach64 GX Family:
       Graphics Xpression (1 or 2 MB DRAM)
       Graphics Pro Turbo (2 or 4 MB VRAM)
       WinTurbo (1 or 2 MB VRAM, non-upgradable)
       Graphics Pro Turbo 1600 (fast RAMDAC,PCI-only)
       XCLAIM GA (Macintosh)
       Mach64 CT Family:
       WinBoost (1 MB DRAM, upgradable to 2mb)
       WinCharger (2 MB DRAM)
       Mach64 VT Family:
       Video Charger
       Video Xpression (Mach64 VT2)
       Video Xpression+ (Mach64 VT4)
       Mach64 GT Family:
       3D Xpression (2 MB EDO DRAM))
       Mach64 GT-B Family:
       3D Charger (2 MB EDO DRAM)
       3D XPRESSION+ (2 or 4 MB SDRAM)
       3D XPRESSION+ PC2TV (TV-out)
       3D Pro Turbo (2, 4, 6 or 8 MB SGRAM)
       3D Pro Turbo+ PC2TV (TV-out)
       Xclaim VR - early versions (Macintosh, 2, 4 or 8 MB SGRAM,
       Video-In Video-Out)
       Xclaim 3D - early versions (Macintosh, 4 or 8 MB SGRAM)
       All-In-Wonder (SDRAM, TV Tuner)
       Important Note: The 3D Rage and 3D Rage II chips were also known
       as Mach64 GT and Mach64 GT-B respectively. The Mach64 moniker
       was eliminated with introduction of the 3D Rage Pro.
       ATi Rage series
       Rage 3D II PCI
       Rage LT Pro
       Rage 128 Pro OEM
       Rage 128 16MB
       3D Rage
       3D Rage II
       3D Rage Pro
       Released in the latter half of 1997, the Rage Pro was a major
       improvement on ATI's previous Rage II chip. Improvements include
       an increased texture cache size (now at 4 KB) allowing for
       improved texture filtering, as well as an integrated triangle
       setup engine. It is the first ATI chip (and among the earliest
       graphics chips) to fully support AGP bus features, including
       execute mode (AGP texturing). It is also the first ATI chip to
       support OpenGL in hardware. However, like the previous Rage
       chips, the Rage Pro cannot bilinear filter alpha textures,
       resulting in transparent textures still having a rough
       appearance. Performance-wise, it is very similar to 3Dfx's
       original Voodoo Graphics chipset. The Rage Pro was very popular
       with OEMs and up until the late 2000s, it was integrated into
       many server motherboards.
       The Rage Pro is also the last chip to support ATI's CIF
       application programming interface. It is also ATI's last chip
       with Windows 3.1x support.
       Rage 128
       ATi Radeon series
       R100
       Radeon 7200
       Radeon 7000 32MB DDR PCI
       Radeon 7500 64MB
       The original Radeon was a Direct3D 7 visual processing unit
       (VPU), as ATi named it. It is a 2 pixel per clock design with 3
       texture units on each of the pixel pipelines. The 166 MHz Radeon
       DDR (aka 7200) is competitive with GeForce 256 DDR. Clock speeds
       varied from 143 - 200 MHz, synchronous memory and core.
       It supports environmental bump mapping (EMBM), unlike GeForce
       cards at the time. It has a basic form of anisotropic filtering
       that is high performance and offers a nice quality improvement
       but is highly angle-dependent and can not operate at the same
       time as trilinear filtering. It also offers ordered-grid
       supersampling anti-aliasing.
       Backwards compatibility with old D3D 5 games is limited because
       of the lack of support for fog table and palettized textures. It
       is possible to enable fog table via registry tweaks but it was
       not officially supported.
       RV100 (Radeon VE / 7000) is a chip with dual display
       capabilities but with reduced 3D hardware. It lacks T&L and has
       a single pixel pipeline. It is somewhat faster than TNT2 Ultra
       and G400 Max.
       RV200 (Radeon 7500) is a die shrink of R100 with some
       improvements. It has more anisotropic filtering options and is
       capable of asynchronous clocking of memory and the core. The top
       of the line model is clocked at 290 MHz core and 230 MHz RAM,
       and competes with GeForce 2 Ti/Pro. There are many variations of
       this card.
       Notes:
       DVI on these cards is flaky and is essentially unusable with
       DOS. High resolutions may also be problematic.
       R200
       Radeon 8500 128MB
       This generation is the first with Direct3D 8 compliance,
       actually Direct3D 8.1. The Radeon 8500 is a 4 pipeline design
       with 2 texture units per pipeline and operates at up to 275 MHz,
       typically with synchronous core and RAM. It is competitive with
       GeForce 3 Ti 500.
       A wide variety of supersampling anti-aliasing modes are
       available (2-6x, quality/performance). ATi calls it
       "Smoothvision". It uses various techniques, including a
       jittered-grid pattern for some modes/cases and ordered-grid for
       others. In Direct3D, fog may force it to use ordered-grid.
       Drivers vary in their behavior as well.[1]
       Anisotropic filtering is somewhat improved, with more levels
       supported, but is again very angle dependent and can not work
       with trilinear filtering. GeForce 3+ have higher quality
       anisotropic filtering but with a much higher performance impact.
       ATi introduced a tessellation function called TruForm.
       Backwards compatibility with old D3D 5 games is limited because
       of the lack of support for fog table and palettized textures.
       RV250 and RV280, known as Radeon 9000, 9200 and 9250, are slight
       evolutions of the design. They have somewhat reduced
       specifications but are more efficient and run cooler. They were
       popular notebook GPUs. Performance of Radeon 9000 Pro is not far
       off of Radeon 8500. Radeon 9100 is a rename of Radeon 8500 LE.
       Notes:
       DVI on these cards is flaky and is essentially unusable with
       DOS. High resolutions may also be problematic.
       With Star Wars KOTOR, use Catalyst 4.2. For KOTOR2, use
       Catalyst 5.1. These drivers should enable all effects and
       perform well.
       R300
       Radeon 9500 Pro 128MB
       Radeon 9600 256MB
       Radeon 9800 XL 128MB
       Radeon 9800 Pro 256MB
       Introduced in August 2002, the R300 GPUs are Direct3D
       9.0-compliant graphics chips. R300 introduced Shader Model 2.0
       support and is also OpenGL 2.0-compliant. The R300 was designed
       by the ArtX engineering team that ATI had acquired in Feburary
       2000. The same ArtX engineers (who were also former SGI
       employees) designed the Nintendo Gamecube GPU (Flipper) as well
       as the SGI RealityEngine-based graphics processor in the
       Nintendo 64. The first R300-based cards released were the Radeon
       9500 and 9700 line of cards. In 2003, the Radeon 9600 and 9800
       series were added to the lineup. R300 has many improvements and
       noticeably better visual quality than ATI's prior chips. Radeon
       9800 Pro is competitive with GeForce FX 5900 Ultra, but with
       Direct3D 9 games the GeForce FX falls far behind.
       Anisotropic filtering quality is vastly improved in the R300,
       with much lower angle-dependency and the ability to work
       simultaneously with trilinear filtering. Furthermore, compared
       to its initial competitor, NVIDIA's GeForce 4 Ti series, R300's
       anisotropic filtering incurred much less performance decrease.
       Anti-aliasing is now performed with 2-6x gamma-corrected
       rotated-grid multi-sampling anti-aliasing. MSAA operates only on
       polygon edges, which of course means no anti-aliasing within
       textures or of transparent textures, but expends far less
       fillrate and is thus useable at higher resolutions. NVIDIA does
       not match the quality of this MSAA until GeForce 8. However, ATi
       did not support any form of super-sampling with R300-R700, while
       NVIDIA did.
       The R300 enjoyed visual quality and performance supremacy over
       its competitors in games and applications that extensively used
       Shader Model 2.0. NVIDIA would not be able to match or exceed
       ATI's Direct3D 9.0 performance until the release of the GeForce
       6 series in 2004.
       Backwards compatibility with old D3D 5 games is limited because
       of the lack of support for fog table and palettized textures.
       Also, despite being Direct3D 9.0-compliant, the R300 is not
       officially supported under Windows 7. However, for full Direct3D
       and OpenGL support, it is still possible to use the Windows
       Vista driver instead under Windows 7, although WDDM 1.1 features
       will not be present.
       Notes:
       With Star Wars KOTOR and KOTOR2, use Catalyst 4.2.
       With Star Wars KOTOR, use Catalyst 4.2. For KOTOR2, use
       Catalyst 5.1. These drivers should enable all effects and
       perform well.
       R400
       Radeon X600 Pro 256MB
       Radeon X800 XT PE
       Introduced in 2004, this is ATi's Direct3D 9.0b generation. It
       is very similar to R300 in general, but with 16 pipelines in the
       top chip instead of 8, and higher clock speeds. They are still
       shader model 2.0 GPUs but have some extensions beyond 2.0, which
       gives them a 2.0b designation, but are not 3.0 compliant. This
       was not an issue until about 2 years after launch when games
       started to outright require shader model 3.0 or run without some
       visual features. There are some games that utilize 2.0b features
       - for example Oblivion has more visual effects available on X800
       than 9800.
       A new anti-aliasing mode was introduced, called temporal AA.
       This feature shifts the sampling pattern on a per-frame basis,
       if the card can maintain >= 60 fps. This works well with human
       vision and gives a tangible improvement to anti-aliasing
       quality. Also, while not initially available, adaptive
       anti-aliasing was added to the R400 series after the release of
       R500 series. Adaptive AA anti-aliases within transparent
       textures, giving MSAA more SSAA-like capabilities.
       The ATI R400 series are ATI's last GPUs with official Windows
       98/98 SE/ME support. Likewise with the R300 series, the R400
       series is not officially supported under Windows 7. However, for
       full Direct3D and OpenGL support, it is still possible to use
       the Windows Vista driver instead under Windows 7, although WDDM
       1.1 features will not be present.
       R500
       Introduced in 2005, the Radeon X1000 / R500 series are ATI's
       first Direct3D 9.0c-compliant GPUs with full Shader Model 3.0
       features. The R500 series is not officially supported under
       Windows 7. However, for full Direct3D and OpenGL support, it is
       still possible to use the Windows Vista driver instead under
       Windows 7, although WDDM 1.1 features will not be present.
       R600
       HD 2600Pro and HD 2600XT, AGP versions
       HD 3850 AGP
       Introduced in 2006, these Radeons added the "HD" prefix to their
       names. R600 includes both the HD 2xxx and HD 3xxx series, with
       the AGP version of the HD 3850 arguably being the most powerful
       AGP graphics card to ever have been made (with only the AGP
       variants of the HD 4650 and the HD 4670 being of a more recent
       GPU family).
       R700
       HD 4670 1GB Club3D AGP
       Introduced in 2008, the R700 family included the last graphics
       cards to be made for AGP slots.
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