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       #Post#: 15--------------------------------------------------
       S3
   DIR By: Mr Horse
       Date: December 17, 2017, 2:17 pm
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       Chips
       S3 911, 911A
       S3's first Windows accelerators. VRAM based (16/256-color,
       high-color acceleration). Released June 10, 1991.
       S3 924
       Like the 911 but with 24-bit true-color acceleration.
       S3 801, 805, 805i
       These were S3's first mainstream DRAM VESA Windows accelerators
       (16/256-color, high-color acceleration). Offered good value for
       the money at the time. Available for ISA and VLB. The 805i used
       interleaved memory.
       S3 928
       S3 Vision928 ISA
       Less buggy version of 924 with 24/32-bit true-color
       acceleration, DRAM or VRAM
       S3 805p, 928p
       Adds PCI support
       S3 Vision
       S3 Vision968
       High performance GUI accelerators during 1994 and 1995. The
       family includes the 864, 868, 964 and 968 chips. The 9xx series
       uses VRAM memory instead of fast-page DRAM, enhancing memory
       performance and improving high-resolution GUI performance. The
       x68 chips include motion video acceleration features including
       color space conversion and video scaling.
       S3 Trio 32/64
       S3 Trio64 VLB
       S3 Trio64
       An evolution of the 864. The name refers to the integration of 3
       components into one ASIC: RAMDAC, graphics core and clock
       generator. Higher integration reduces overall product cost.
       Trio64 variants are popular for DOS gaming due to their high
       compatibility and good speed.
       S3 ViRGE
       ViRGE DX 4MB
       S3 Trio 3D/2X
       The ViRGE is the first S3 chip with 3D acceleration support and
       launched in 1996. Aside from the 3D hardware, it is quite
       similar to the Trio64V+. These cards typically come equipped
       with 2-4MB RAM. S3 created the S3D API to program directly for
       the ViRGE accelerators although they also support Direct3D 3+.
       There are several variants. The original ViRGE (marked 325), the
       ViRGE VX, ViRGE DX, ViRGE GX, ViRGE MX, ViRGE GX/2, Trio3D and
       Trio3D/2X. VX is slower at 3D but uses VRAM memory to somewhat
       improve high-resolution GUI performance. DX and GX are the
       second generation and GX supports SGRAM. MX was designed as a
       power-effecient mobile graphics solution, yet it made appearance
       on desktop due to low cost. GX/2 and MX are AGP capable and
       therefore mostly used on AGP cards. The MX and GX/2 might be
       called third generation. The later Trio3D model based on ViRGE
       architecture was marketed as an office solution with basic 3D
       capabilities and became successful in OEM market.
       All ViRGE chips posses a fairly complete 3D feature set and can
       output quality 3D visuals. The original 325 chip and the VX have
       inadequate performance outside of S3D games. S3 Trio3D lacks
       support for S3D titles. The DX and GX have approximately double
       the 3D performance and can run some Direct3D adequately if the
       driver is compatible with the game. Later chips are somewhat
       faster still.
       S3D games often only recognize the original ViRGE 325 chip but
       there is a third party utility to fix the game executable.
       The similarity to Trio64V+ provides high compatibility for DOS
       games.
       S3D accelerated games
       Actua Soccer
       Battlerace
       Croc
       Descent II
       Descent II: Destination Quartzon 3D
       Destruction Derby
       Fatal Racing
       FX Fighter Turbo
       Havoc
       Mechwarrior 2
       POD
       Screamer
       Terminal Velocity
       Terracide DEMO
       Time Warriors
       Tomb Raider
       Whiplash 3D
       Includes bundled games (OEM releases), official and unofficial
       patches
       S3 Savage3D
       Savage3D
       Savage3D was released in 1998 and was S3's first 3D chip with
       useful Direct3D and OpenGL performance. Its performance is
       similar to Voodoo Banshee or Matrox G200, and its image quality
       is excellent. GUI performance is excellent. It supports
       single-cycle trilinear filtering, meaning one can enable
       trilinear filtering with little speed impact. It can use
       textures up to 2048x2048 pixels. It is also fully AGP 2x
       compliant.
       It is the first 3D accelerator to support texture compression,
       in the form of S3TC, which would later become the DXT1 Direct3D
       standard. Texture compression dramatically reduces the size of a
       texture while only minimally affecting quality, allowing very
       high quality textures to be used even with the limited 8MB RAM
       of the Savage3D.
       S3 created a new API called Metal for the Savage family. Unreal
       Engine 1 games frequently support it, and may also have optional
       S3TC textures available. Like 3dfx Glide, it offers superior
       quality and performance compared to Direct3D and OpenGL with
       Unreal Engine.
       Savage3D's greatest failing was, as typical with S3, driver
       quality.
       S3 Savage4
       S3 Savage4 Pro
       S3 Savage4 Extreme
       This is an enhancement of Savage3D. Clock speed was improved,
       AGP 4x implemented, and the cards typically come equipped with
       16-32MB RAM. It doesn't have enough fill-rate to compete with
       the other 3D cards of 1999 such as NVIDIA RIVA TNT2 and 3dfx
       Voodoo3, and drivers are again sub par. However, S3 Metal
       support made it somewhat popular for Unreal Tournament because
       the S3TC textures were a dramatic visual upgrade.
       S3 Savage 2000
       Savage 2000
       Savage 2000 was an ambitious overhaul of previous 3D technology
       and was released at the end of 1999. It was to be a fully
       Direct3D 7 compliant part, meaning support for a hardware
       transform and lighting engine. Compared to Savage4, it has twice
       the pixel throughput per clock, and potentially quadruple the
       texture processing rate. It is superficially comparable to
       NVIDIA GeForce 256.
       However, the chip is not entirely functional. It is faster than
       Savage4, but it is not Direct3D 7 compliant because the S3TL (HW
       T&L) engine is not entirely bug-free. S3TL is disabled by
       default, but can be enabled. It produces visual anomalies and it
       does not improve performance because it is not fast enough to
       outperform the CPU at the task. In many cases enabling S3TL can
       worsen performance. Overall the Savage 2000 is not as fast as
       GeForce 256, but it can beat Matrox G400, 3dfx Voodoo3 and RIVA
       TNT2.
       Like Savage4, this chip was somewhat popular for Unreal
       Tournament. It is significantly faster than Savage4 and only the
       Savage series could run the game with the S3TC textures.
       Likewise with the Savage4, the Savage 2000 also support's S3's
       MeTal API.
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