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       #Post#: 103--------------------------------------------------
       Instance 6
       By: stamberiny Date: October 5, 2012, 11:56 am
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       Dear Corps,
       I was wondering if you could tell me how much firepower I would
       need for instance 6.
       I have 6 fleets, 1000 missilis, 1000 golem, 2000 laser, 2000
       artillery.
       Will that do? I aim for very little loses.
       Thanks a bunch!
       #Post#: 122--------------------------------------------------
       Re: Instance 6
       By: Dragonblade Date: October 6, 2012, 3:10 pm
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       Honestly, I have no idea. Good strategy is to just start the
       instance. And if you notice that your ships are exploding faster
       than those pirate ships, just press the 'end instance button'
       (botton right corner, the one with square in it).
       #Post#: 132--------------------------------------------------
       Re: Instance 6
       By: stamberiny Date: October 7, 2012, 6:32 am
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       Thanks!
       I did the instance. lost some ships but it was worth it :)
       Instance 7 here I come!!
       Cheers
       #Post#: 135--------------------------------------------------
       Re: Instance 6
       By: way2insane Date: October 7, 2012, 10:35 am
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       My I7 no-loss fleet
       Now what you are seeing is my frigate fleet, consisting of
       valkyrie-III & Go Getter-III.
       The Valkyrie fleet has following components:
       1-Energy Shield Booster III
       1-Particle Stun Shield III
       1-Heat Diffusion Shield III
       1-Space Time Magnetic Shield III
       1-Grav.Maint. Facility III
       4-Super Transmission Engine
       2-"Tempest" Rapid Fire III
       2-"Wiseman" Scatter Bomb III
       2- Orbital Shields
       2-Atomic Frameworks
       The Go-Getter fleet:
       The same as valkyrie til you reach the weapon modules, then
       it's:
       4-"Tempest" III
       2-"Wiseman" III
       And that completes the ship designs
       i7 fleet.png (42.95 kB, 339x145 - viewed 12 times.)
       #Post#: 144--------------------------------------------------
       Re: Instance 6
       By: stamberiny Date: October 9, 2012, 10:39 am
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       Cool. I miss some tech but Ill soon be there :)
       Thanks!
       #Post#: 191--------------------------------------------------
       Re: Instance 6
       By: Burdain Date: October 15, 2012, 7:24 pm
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       That's a pretty solid design for the Valkerie if I've ever seen
       one. :) Good job!
       #Post#: 298--------------------------------------------------
       Re: Instance 6
       By: bluesteelbass Date: October 22, 2012, 7:36 pm
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       So, since I'm new to this and all, how would you arrange your
       fleets. Would you have one commander with all Frigates, one with
       all Battleships, etcetera?
       Also, would it be better to do your example above for the
       valkarye for all ships in a fleet, or is it more beneficial to
       have a front row of 'blocker' ships that have no weapons, just
       all shields and defenses to repel the attacks of the enemy,
       allowing the rear ships to shoot, usually with missiles or
       longer range to keep them facing the fleet at a distance so they
       can not attack from the side?
       Thanks!
       #Post#: 309--------------------------------------------------
       Re: Instance 6
       By: Culture Date: October 23, 2012, 9:56 am
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       I usually pair my commanders up with a particular hull and
       weapon. So I have a commander that is A in missiles and B in
       battleships, so they command the Missile Battleship fleet. Maybe
       with some Missile Cruisers from the corps mall thrown in for
       fun.
       As for layouts... weapon-free tanks work wonders. Especially
       when the instances start to get harder and you don't have the
       hulls or tech upgrades to make a ship that has enough shields
       and weapons. You can put them on the front row to absorb a lot
       of damage. This really helped me get through I7 and I8. You have
       to try different fleet orders and commands to see what
       combination will keep the enemy in front of you.
       One problem early on in I8 is that I kept getting flanked on the
       left side. So what I ended up doing is laying out the fleet like
       this (front is to the right)
       [code]TTT
       BBT
       BBT[/code]
       After I got my shield tech tree sufficiently researched my
       normal ballistic fleets could take the blows when flanked.
       For my long-range missile and carriers, I usually don't put
       tanks on them and keep them at Max Distance. Have to watch for
       enemy fleets that are set to target Max Attack because these
       fleets might be the highest on the field just due to their
       weapon type. Either add tanks to the front row and don't let
       them get flanked. Or only bring in Ballistics and Directional
       fleets.
       #Post#: 316--------------------------------------------------
       Re: Instance 6
       By: bluesteelbass Date: October 23, 2012, 4:06 pm
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       Thanks for that Culture.  I made some 'tanks' full of straight
       Energy Shield Booster 3 upgrades.  The flanking was indeed a
       problem, so I had to make one fleet go out and 'take it' with
       closest target and closest range selected for battle commands,
       while other fleets were far away throwing missiles.
       Looks like I was doing it right with commander to fleet options.
       I tried to make a fleet exclusively one type of ship
       (frigate...).
       Taking the advice of way2insane I made some ships with a
       multitude of defenses. Wow. What a difference that makes.
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