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       #Post#: 40--------------------------------------------------
       Re: Bees are Smart
       By: AGelbert Date: October 11, 2013, 5:19 pm
       ---------------------------------------------------------
       RE,
       Wisegeek seems to have dropped the ball on the bee response
       time.  :P
       Surly,
       Thanks for the info on frame rates in movies. I remembered dimly
       it had something to do with how many 'frames' human eyes see per
       second but I'm certain projector speed and film manufacturing
       technology limitations affected the final decision on movie
       frame rates.
       I'm going to look into human visual acuity to get the scoop on
       how well we see.
       #Post#: 48--------------------------------------------------
       Re: Bees are Smart
       By: AGelbert Date: October 11, 2013, 10:30 pm
       ---------------------------------------------------------
       Surly and RE,
       Here's what I dug up on human frame rate acuity. It's kind of
       long but I find it quite interesting.
  HTML http://www.pic4ever.com/images/8.gif
       Human Eye Frames Per Second
       02/21/2001 10:30:00 AM MST Albuquerque, Nm
       By Dustin D. Brand; Owner AMO
       How many frames per second can our wonderful eyes see?
       
       
       This article is dedicated to a friend of mine, Mike.
       There is a common misconception in human thinking that our
       eyes can only interpret 30 Frames Per Second. This misconception
       dates back to the first human films where in fact a horse was
       filmed proving actually that at certain points they were resting
       on a single leg during running. These early films evolved to run
       at 24 Frames Per Second, which has been the standard for close
       to a century.
       A Movie theatre film running at 24 FPS (Frames Per Second)
       has an explanation. A Movie theatre uses a projector and is
       projected on a large screen, thus each frame is shown on the
       screen all at once. Because Human Eyes are capable of
       implementing motion blur, and since the frames of a movie are
       being drawn all at once, motion blur is implemented in such few
       frames, which results in a lifelike perceptual picture. I'll
       explain the Human Eye and how it works in detail later on in
       this multi-page article.
       Now since the first CRT TV was released, televisions have
       been running at 30 Frames Per Second. TV's in homes today use
       the standard 60Hz (Hertz) refresh rate. This equates to 60/2
       which equals 30 Frames Per Second. A TV works by drawing each
       horizontal line of resolution piece by piece using an electron
       gun to react with the phosphors on the TV screen. Secondly,
       because the frame rate is 1/2 the refresh rate, transitions
       between frames go a lot smoother. Without going into detail and
       making this a 30 page article discussing advanced physics, I
       think you'll understand those points.
       Moving on now with the frame rate. Motion blur again is a
       very important part to making videos look seamless. With motion
       blur, those two refreshes per frame give the impression of two
       frames to our eyes. This makes a really well encoded DVD look
       absolutely incredible. Another factor to consider is that
       neither movies or videos dip in frame rate when it comes to
       complex scenes. With no frame rate drops, the action is again
       seamless.
       Computer Games and their industry driving use of Frames Per
       Second
       
       It's easy to understand the TV and Movies and the technology
       behind them. Computers are much more complex. The most complex
       being the actual physiology /neuro-ethology of the visual
       system. Computer Monitors of a smaller size are much more
       expensive in cost related to a TV CRT (Cathode Ray Tube). This
       is because the phosphors and the dot pitch of Computer Monitors
       are much smaller and much more close together making much
       greater detail and much higher resolutions possible. Your
       Computer Monitor also refreshes much more rapidly, and if you
       look at your monitor through your peripheral vision you can
       actually watch these lines being drawn on your screen. You can
       also observe this technology difference by watching TV where a
       monitor is in the background on the TV.
       A frame or scene on a computer is first setup by your video
       card in a frame buffer. The frame/image is then sent to the
       RAMDAC (Random Access Memory Digital-Analog-Convertor) for final
       display on your display device. Liquid Crystal Displays, and FPD
       Plasma displays use a higher quality strictly digital
       representation, so the transfer of information, in this case a
       scene is much quicker. After the scene has been sent to the
       monitor it is perfectly rendered and displayed. One thing is
       missing however, the faster you do this, and the more frames you
       plan on sending to the screen per second, the better your
       hardware needs to be. Computer Programmers and Computer Game
       Developers which have been working strictly with Computers can't
       reproduce motion blur in these scenes. Even though 30 Frames are
       displaying per second the scenes don't look as smooth as on a
       TV. Well, that is until we get to more than 30 FPS.
       NVIDIA a computer video card maker who recently purchased
       3dFx another computer video card maker just finished a GPU
       (Graphics Processing Unit) for the XBOX from Microsoft.
       Increasing amounts of rendering capabilities and memory as well
       as more transistors and instructions per second equate to more
       frames per second in a Computer Video Game or on Computer
       Displays in general. There is no motion blur, so the transition
       from frame to frame is not as smooth as in movies, that is at 30
       FPS. In example, NVIDIA/3dfx put out a demo that runs half the
       screen at 30 fps, and the other half at 60 fps. The results? -
       there is a definite difference between the two scenes; 60 fps
       looking much better and smoother than the 30 fps.
       Even if you could put motion blur into games, it would be a
       waste. The Human Eye perceives information continuously, we do
       not perceive the world through frames.  You could say we
       perceive the external visual world through streams, and only
       lose it when our eyes blink. In games, an implemented motion
       blur would cause the game to behave erratically; the programming
       wouldn't be as precise. An example would be playing a game like
       Unreal Tournament, if there was motion blur used, there would be
       problems calculating the exact position of an object (another
       player), so it would be really tough to hit something with your
       weapon. With motion blur in a game, the object in question would
       not really exist in any of the places where the "blur" is
       positioned, that is the object wouldn't exist at exactly
       coordinate XYZ. With exact frames, those without blur, each
       pixel, each object is exactly where it should be in the set
       space and time.
       The overwhelming solution to a more realistic game play, or
       computer video has been to push the human eye past the
       misconception of only being able to perceive 30 FPS. Pushing the
       Human Eye past 30 FPS to 60 FPS and even 120 FPS is possible,
       ask the video card manufacturers, an eye doctor, or a
       Physiologist.We as humans CAN and DO see more than 60 frames a
       second.
       With Computer Video Cards and computer programming, the
       actual frame rate can vary. Microsoft came up with a great way
       to handle this by being able to lock the frame rate when they
       were building one of their games (Flight Simulator).
       The Human Eye and it's real capabilities - tahDA!
       
       This is where this article gets even longer, but read on,
       please. I will explain to you how the Human Eye can perceive
       much past the misconception of 30 FPS and well past 60 FPS, even
       surpassing 200 FPS.
       We humans see light when its focused onto the retina of the
       eye by the lens. Light rays are perceived by our eyes as light
       enters - well, at the speed of light. I must stress the fact
       again that we live in an infinite world where information is
       continuously streamed to us.
       Our retinas interpret light in several ways with two types of
       cells; the rods and the cones. Our rods and cells are
       responsible for all aspects of receiving the focused light rays
       from our retinas. In fact, rods and cones are the cells on the
       surface of the retina, and a lack thereof is a leading cause of
       blindness.
       Calculations such as intensity, color, and position (relative
       to the cell on the retina) are all forms of information
       transmitted by our retinas to our optic nerves. The optic nerve
       in turn sends this data through its pipeline (at the nerve
       impulse speed), on to the Visual Cortex portion of our Brains
       where it is interpreted.
       Rods are the simpler of the two cell types, as it really only
       interprets "dim light". Since Rods are light intensity specific
       cells, they respond very fast, and to this day rival the
       quickest response time of the fastest computer.
       Rods control the amount of neurotransmitter released which is
       basically the amount of light that is stimulating the rod at
       that precise moment. Scientific study has proven upon
       microscopic examination of the retina that there is a much
       greater concentration of rods along the outer edges. One simple
       experiment taught to students studying the eye is to go out at
       night and look at the stars (preferably the Orion constellation)
       out of your peripheral vision (side view). Pick out a faint star
       from your periphery and then look at it directly. The star
       should disappear, and when you again turn and look at it from
       the periphery, it will pop back into view.
       AGelbert note: This is why pilots are trained to look at runway
       lights peripherally and not fixate when making night landings.
       Cones are the second retina specialized cell type, and these
       are much more complex. Cones on our retinas are the RGB inputs
       that computer monitors and graphics use. The three basic parts
       to them absorb different wavelengths of light and release
       differing amounts of different neurotransmitters depending on
       the wavelength and intensity of that light. Think of our cones
       as RGB computer equivalents, and as such each cone has three
       receptors that receive red, green, or blue in the wavelength
       spectrum. Depending on the intensity of each wavelength, each
       receptor will release varying levels of neurotransmitter on
       through the optic nerve, and in the case of some colors, no
       neurotransmitter. Due to cones inherent 3 receptor nature vs 1,
       their response time is less than a rods due to the cones complex
       nature.
       Our Optic nerves are the visual information highway by which
       our lens, then retina with the specialized cells transmit the
       visual data on to our Brains Visual Cortex for interpretation.
       This all begins with a nerve impulse in the optic nerve
       triggered by rhodopsin in the retina, which takes all of a
       picosecond to occur. A picosecond is one trillionth of a second,
       so in reality, theoretically, we can calculate our eyes
       "response time" and then on to theoretical frames per second
       (but I won't even go there now). Keep reading.
       The optic nerves average in length from 2 to 3 centimeters,
       so its a short trip to reach our Visual Cortex. Ok, so like the
       data on the internet, the data traveling in our optic nerves
       eventually reaches its destination, in this case, the Visual
       Cortex - the processor/interpreter.
       Unfortunately, neuroscience only goes so far in understanding
       exactly how our visual cortex, in such a small place, can
       produce such amazing images unlike anything a computer can
       currently create. We only know so much, but scientists have
       theorized the visual cortex being a sort of filter, and blender,
       to stream the information into our consciousness. We're bound to
       learn, in many more years time, just how much we've
       underestimated our own abilities as humans once again. Ontogeny
       recapitulates phylogeny (history repeats itself).
       There are many examples to differentiate how the Human Visual
       System operates differently than say, an Eagles. One of these
       examples includes a snowflake, but let me create a new one.
       You're in an airplane flying looking down at all the tiny
       cars and buildings. You are in a fast moving object, but
       distance and speed place you above the objects below. Now, lets
       pretend that a plane going 100 times as fast quickly flies below
       you, it was a blur wasn't it?
       Regardless of any objects speed, it maintains a fixed
       position in space time. If the plane that just flew by was only
       going say, 1 times faster than you, you probably would have been
       able to see it. Since your incredible auto focus eye had been
       concentrated on the ground before it flew below, your visual
       cortex made the decision that it was there, but, well, moving
       really fast, and not as important. A really fast camera with a
       really fast shutter speed would have been able to capture the
       plane in full detail. Not to limit our eyes ability, since we
       did see the plane, but we didn't isolate the frame, we streamed
       it  relative to the last object we were looking at, the ground,
       moving slowing below.
       Our eyes, technically, are the most advanced auto focus system
       around - they even make the cameras look weak. Using the same
       scenario with an Eagle in the passenger seat, the Eagle, due to
       its eyes only using Rods, and its distance to its visual cortex
       being 1/16 of ours wouldn't have seen as much blur in the plane.
       However, from what we understand of the Visual Cortex, and Rods
       and Cones, even Eagles can see dizzy blurry objects at times.
       What is often called motion blur, is really how our unique
       vision handles motion, in a stream, not in a frame by frame. If
       our eyes only saw frames (IE: 30 images a second), like a single
       lens reflex camera, we'd see images pop in and out of existence
       and that would really be annoying and not as advantageous to us
       in our three dimensional space and bodies.
       So how can you test how many Frames Per Second we as Humans
       can see?
       My favorite test to mention to people is simply to look
       around their environment, then back at their TV, or monitor. How
       much more detail do you see vs your monitors? You see depth,
       shading, a wider array of colors, and its all streamed to you.
       Sure, we're smart enough to use a 24 frame movie and piece it
       together, and sure we can make real of video footage filmed in
       NTSC or PAL, but can you imagine the devices in the future?
       You can also do the more technical and less imaginative tests
       above, including the star gazing, and this tv/monitor test. A TV
       running at only 30 FPS is picking up a Computer monitor in the
       background in its view, and with the 30 FPS TV Output you see
       the screen refreshes on the computer monitor running at 60 FPS.
       This actually leads to eyestrain with computer monitors but has
       everything to do with lower refresh rates, and not higher.
       Don't underestimate your own eyes Buddy...
       We as humans have a very advanced visual system, please
       understand that a computer with all it's processor strength
       still doesn't match our own brain, or the complexity of a single
       Deoxyribonucleic Acid strand.
       While some animals out there have sharper vision than us humans,
       there is usually something given up with it - for eagles there
       is color, and for owls it is the inability to move the eye in
       its socket. With our outstanding human visual, we can see in
       billions of colors (it has been tested that women see as much as
       30% more colors than men do). Our eyes can indeed perceive well
       over 200 frames per second from a simple little display device
       (mainly so low because of current hardware, not our own limits).
       Our eyes are also highly movable, able to focus in as close as
       an inch, or as far as infinity, and have the ability to change
       focus faster than the most complex and expensive high speed auto
       focus cameras. Our Human Visual system receives data constantly
       and is able to decode it nearly instantaneously. With our field
       of view being 170 degrees, and our fine focus being nearly 30
       degrees, our eyes are still more advanced than even the most
       advanced visual technology in existence today.
       So what is the answer to how many frames per second should we
       be looking for? If current science is a clue, its somewhere in
       sync with full saturation of our Visual Cortex, just like in
       real life. That number my friend - is - well - way up there with
       what we know about our eyes and brains.
       It used to be, well, anything over 30 FPS is too much. (Is
       that why you're here, by chance?) :) Then, for a while it was,
       anything over 60 is sufficient. After even more new video cards,
       it became 72 FPS. Now, new monitors, new display types like
       organic LEDS, and FPDs offer to raise the bar even higher.
       Current LCD monitors response rates are nearing the microsecond
       barrier, much better than millisecond, and equating to even more
       FPS.
       If this old United States Air Force study is any clue to you,
       we've only scratched the surface in not only knowing our FPS
       limits, and coming up with hardware that can match, or even
       approach them.
       The USAF, in testing their pilots for visual response time,
       used a simple test to see if the pilots could distinguish small
       changes in light. In their experiment a picture of an aircraft
       was flashed on a screen in a dark room at 1/220th of a second.
       Pilots were consistently able to "see" the afterimage as well as
       identify the aircraft. This simple and specific situation not
       only proves the ability to perceive 1 image within 1/220 of a
       second, but the ability to interpret higher FPS.
       This article was updated: 7/27/2002 due to its popularity and
       to reflect in more detail the science involved with our eyes and
       their ability to interpret more than 60 FPS.
       To Mike (and everyone else), from Dustin D. Brand...
       
       [I]Second Part on next reply[/I]
       
       #Post#: 49--------------------------------------------------
       Re: Bees are Smart
       By: AGelbert Date: October 11, 2013, 10:31 pm
       ---------------------------------------------------------
       Human Eye Frames Per Second 2
       05/24/2001 5:00:05 AM MDT Albuquerque, Nm
       By Dustin D. Brand; Owner AMO
       so, just how many frames per second can our human eye see past
       100?
       
       In my previous article (Human Eye Frames Per Second), I
       mentioned I'd write another to settle once and for all just how
       many frames per second our human eye is capable of seeing, so
       here we are.
       Motion Blur is so important in movies and TV programming
       In my first article, I mentioned how important motion blur is
       pertaining to frames per second. On Computers, this is
       essentially non-existent. Motion blur in movies, which run at 24
       frames per second are designed for the big screen projector,
       which blasts movies to the screen, each frame in it's entirety
       in the widescreen format one frame at a time. Because each frame
       is filmed in a certain way, motion blur is used, meaning the
       frames are not perfectly clear, they contain blur.
       The blur used in todays movies will eventually be replaced by
       completely digital movies (on very expensive screens, I should
       know, I worked with the technology at age 16), and with the
       advent of computer animation in movies, the process of replacing
       the blur on the film in movies is becoming more and more
       inevitable.
       Computer's don't work this way (with blur that is), and
       essentially neither does anything digital. With digital, you
       either have an exact perfectly clear image, or an exact
       perfectly blur image like in movies. From the transition from
       movies to the TV, or DVD digital, an extra 4 frames are added
       each second in a method called frame mixing, just to match
       correctly the device it's being displayed on, your TV.
       NTSC(American) and PAL(European) use different kinds of TV
       formats, each with different refresh rates and resolutions.
       640x480 for NTSC and 800x600 lines for PAL. With HDTV,
       everything is digital, and essentially 60 frames now, but most
       of these broadcasts use frame mixing, and until 2006 you won't
       need to trash your regular TV, though it may be a good idea now.
       As many of you know, pause a DVD film movie during movement,
       or if you can a TV with your VCR and you'll see the blur (unless
       the image is static to begin with). Pause an animation DVD, or a
       cartoon on TV and you won't see the blur. Why is this so? Filmed
       movies, and Filmed TV shows work by blurring their subjects,
       actors, actresses, whatever. Filmed movies and TV are not taking
       a PERFECT snapshot image of the subject, each image is a blur,
       and a blur to the next giving the impression that everything is
       moving seamlessly (if nothing is moving in the scene, you can
       see a static image). In an animation or a cartoon, each frame or
       image of the 24/30 frames per second is perfect, there is no
       blur in the image - EVER.
       I touched very briefly on autofocus Cameras, and even the
       best most expensive cameras not even coming close to matching
       the capabilities of our human eye in focusing. The professional
       cameras you see reporters with are capable of taking pictures of
       EXTREMELY fast moving objects in perfectly still quality at and
       above 1/4000 of a second. What does a camera being able to take
       4000 pictures in a second prove?
       Our infinitely seamless world.
       Professional cameras can take perfectly still pictures
       without any blur, and like in the case of video cameras,
       pictures with blur. So where is the limit? How quick can we take
       a picture, and how slow can we take a picture? SLOW time
       progressed pictures have been taken, you've probably seem them
       at night where all the cars tail lights are in a streak. You've
       probably also seen the "Photo finish" camera's take the winning
       tell tale sign of a close horse race. What all of this really
       means is that unless we slow time, or speed it up, there isn't
       any blur in our world. That is of course unless you're drunk,
       the room is spinning, or you're on some LSD trip. Ok besides
       that.
       Images in our world are infinitely streamed to us as I've
       said before. Living in this 3rd dimension as we do, our eyes
       able us to see depth/periphery, we can focus in very close, and
       as far as infinity. So is there really a limit to how many
       frames per second we can really see with our eyes?
       Our limit, is there one?
       Until someone proves me, all the scientists, optometrists,
       and the like wrong, there is no limit to how many frames per
       second our human eye can see. Theoretical limit yes, proven
       limit, NO.
       Think for just a second how dumb it would be to push the
       limit on video displays, devices and the like if our eyes
       couldn't tell the difference between an HDTV and a plain old TV
       or a Computer monitor and a Plasma display. Ok, in that second
       how many times do you think your eye "framed" this screen? The
       number of times the screen refreshed? Nope, the number of times
       your eye streamed this page to you, it's a number that is
       potentially infinite, or at least until we understand the
       complexity of our own mind. Just know that this number is much,
       much higher than what your monitor is capable of currently
       displaying to you, that is matching your own interpretation.
       Our Brain is smart enough however to "exact" 24 frames into
       motion, isn't it ignorant to say we can't distinguish 400, or
       even 4000 into motion? Heh, the sky's the limit, oh wait, then
       space...oh wait. Give us more, we notice the difference from
       30-60, the difference from 60-120. It is possible the closer we
       get to our limit, be there one, the harder it is to get there,
       and there is a theory about this. Someone is across the room.
       Take one full step towards them. Now 1 half step towards them,
       then 1 half step of a half step, on and on until your 1 half of
       each movement you take. Will you ever get there? That my friend
       is open to debate, but in the mean time, will you take one step
       towards me?
       The Human Eye perceiving 220 Frames Per second has been
       proven, game developers, video card manufacturers, and monitor
       manufacturers all admit they've only scratched the surface of
       Frames Per Second. With a high quality non-interlaced display
       (like plasma or a large LCD FPD) and a nice video card capable
       of HDTV resolution, you can today see well above 120 FPS with a
       matching refresh rate. With some refresh rates as high as 400Hz
       on some non-interlaced displays, that display is capable of 400
       FPS alone. Without the refresh rate in the way, and the right
       hardware capable of such fast rendering (frame buffer), it is
       possible to display as cameras are possible of recording 44,000
       Frames Per Second. Imagine just for a moment if your display
       device were to be strictly governed by the input it was
       receiving. This is the case with computer video cards and
       displays in a way with adjustable resolutions, color depth, and
       refresh rates.
       Test your limit, you tell me...
       Look at your TV, or ANY image device, then look at the device
       not looking at the image it is displaying, for example the TV
       itself, or the Monitor itself. Tell me the image on the screen
       is more clear, more precise than the image of the TV or the
       monitor itself. You can't, that's why the more frames per
       second, the better, and the closer to reality it really appears
       to us. With 3d holograms right around the corner, the FPS
       subject or maybe 3DFPS will become even more important.
       The real limit is in the viewing device, not our eyes.
       The real limits here are evidenced by the viewing device, not
       our eyes, we can consistently pick up the flicker to prove that
       point. In Movies the screen is larger than life, and each screen
       is drawn instantaneously by the projector, but that doesn't mean
       you can't see the dust or scratches on each frame. With NTSC and
       PAL/SECAM TV's, each line is drawn, piece by piece (odd, then
       even lines) for each frame and refreshes at the Hertz. The
       frames displaying because of this is exactly the hertz divided
       by 2 or (odd line 1 hertz then even line 1 hertz). Do a search
       for high-speed video cameras and you'll find some capable of
       44,000+ frames per second, that should give you a clue.
       CRT's be it PC monitors or TV's have to refresh with rates,
       known as the Hertz. Eye fatigue can happen because of the probe
       or line effect that happens after prolonged viewing, yes your
       eye sees this. Switch to your Periphery vision like I gave an
       example for in my first article and you can see the refresh
       rate. 60Hz and 50Hz also happens to be the frequency of the main
       power of the countries that use these Hertz in the TV refresh
       rates. Because of the way the technology works, by drawing each
       line individually, your Frame Rate/Refresh rate (not your FPS)
       is tied to your FPS.
       If something is running at 60 FPS however your monitor is at 60
       Hertz and is interlaced, which TV's are locked at, you're seeing
       30 Frames Per Second. However, if you have a nice computer
       monitor (NON-INTERLACED), and it's set to 120Hertz (72+ is
       considered "flicker free"), and your video is running at 120
       Frames Per Second, you're seeing exactly 120 Frames Per Second.
       You may have heard that LCD's or Liquid Crystal Displays are
       "flicker free". LCD displays are capable of showing their FPS in
       a refresh rate, much like non-interlaced monitors are, example
       75 Hertz is capable of 75 Frames Per Second. Technically,
       because an LCD pixel/transistor is either true or false, this
       technology is not only better, but faster than an electron gun
       on a phosphor like in a CRT, thus virtually eliminating flicker.
       Technically speaking: NTSC has 525 scan lines repeated 29.97
       times per second = 33.37 msec/frame or roughly 30 Frames Per
       Second at 60Hz BECAUSE it's INTERLACED.
       Technically speaking: PAL has 625 scan lines repeated 25
       times per second = 40 msec/frame or exactly 25 Frames Per Second
       at 50Hz BECAUSE it's INTERLACED.
       So how does 60Hertz relate in HDTV's? Well, with progressive
       scanning (the XBOX supports this with it's NVidia GPU), each
       frame is drawn on each pass meaning 60Hz supports 60 Frames Per
       Second, but as you've learned although the hertz and FPS are
       related, the hertz of the display does not necessarily mean that
       it is the frames per second. Frames per second are determined by
       the display device and how it draws each frame. Normal TV's
       don't support progressive Scan and thus redraws half the screen
       on each pass, first draws the odd lines (interlaced), then the
       even = 30 Frames Per Second maximum.
       As you've seen, it's not our human eyes, it's the display.
       More on this is the fact between interlaced and non-interlaced
       monitors. All computer CRT monitors are now made non-interlaced
       (and have been for quite some time), meaning the entire frame is
       refreshed at the refresh rate or Hertz. The frame is scanned all
       at once, thus the refresh rate can equal the Frames Per Second,
       but the Frames Per Second isn't going to go past the Refresh
       Rate because it's not possible on the display. Just because a
       video card is pushing 200 Frames Per Second, your display may be
       at 100Hz meaning it's only refreshing 100 times per second.
       Thus, the big misconception that our eyes can only see 30
       frames or 60 frames per second is purely due to the fact that
       the mainstream displays can only show this, not that our eyes
       can't see more. For the time being, the frames per second
       capable of any display device isn't even close to the phrase
       "more than meets the eye".
       Definitions of relevance:
       CRT Cathode Ray Tube - The tube or flat tube making up a TV
       which utilizes an electron gun to manipulate phosphors at the
       front of the tube for varying color.
       NTSC originally developed in the United States by a committee
       called the National Television Standards Committee (525 lines).
       PAL standing for Phase Alternate Lines (625 lines)
       FPS - Frames Per Second - A Frame consists of an image
       completely drawn to a viewing device, example: Monitor
       
       
  HTML http://amo.net/NT/02-21-01FPS.html
  HTML http://yoursmiles.org/psmile/pilot/p0504.gif
       
       
  HTML http://yoursmiles.org/psmile/pilot/p0503.gif
       #Post#: 50--------------------------------------------------
       Re: Bees are Smart
       By: Surly1 Date: October 12, 2013, 5:29 am
       ---------------------------------------------------------
       FWIW, the author uses a lot of words to repeat himself a lot and
       say ver y little.
       What I got out of this was that the human eye can "see" up to
       1/220 sec. based on USAF testing, yes? (My education taught that
       military testing was pretty much the gold standard for psych and
       human endurance testing).
       "Motion blur" is a photoshop effect, a category of blur
       adjustable under the "blur" tool. What the author consistently
       confuses this with is "continuity of vision" which any child can
       experiment with using one of those little flip cartoon books.
       Haven't looked it up but I think Edison actually worked out the
       frame rate of 24fps. Muybridge's morion studies may also have
       contributed.
       None of this has anything to do with bees, of course.
       BTW, LOTS of content in here now, AG. Love what you've done with
       the place. And RE's additional little tweaks.
       Good stuff.
       #Post#: 52--------------------------------------------------
       Re: Bees are Smart
       By: AGelbert Date: October 12, 2013, 10:08 pm
       ---------------------------------------------------------
       Thanks Surly. I'll keep adding bit by bit.
       Agreed about the author being somewhat long winded. He claims
       that film (not digital film but the exposure type film for
       movies) actually has burred frames. Am I correct to assume hat
       he is wrong? His assertion is that the blurring is actually
       necessary for us to see it smoother than the flip page child
       frame by frame type collection of still photos.
       I saw some of those early stop image animations with puppet
       soldiers made in the 1940s (out there on u-tube someplace). They
       take a photo, then move all the puppets and animal figures a
       tiny bit and then take another picture and so on and so forth.
       It looks jerky no matter how small the movement.
       Doesn't this mean that blur is needed or does it mean we just
       have to jack up the frame rate to 220/sec? I have been piloting
       an aircraft when a blur goes by of another aircraft I wasn't
       focused on. Maybe the blur is just a function of focusing more
       than speed but it's interesting to think about it.
       If they ever figure out how to decode the signals to the brain
       from the eye, we will get a spectacular camera technology.
       I do have a tendency to believe we "stream" rather than shoot a
       series of still photographs we translate into motion in our
       brains because:
       1. I remember those strobe lights in the discos several decades
       ago where each flash shows you a picture of reality but NOBODY,
       even though they are dancing and jumping around, looks like they
       are moving!
       2. When I look at a physical object versus what is on the screen
       of a computer or television, the resolution simply does not
       compare. Reality seems to be a lot more nuanced, pixelated or
       whatever than a frame by frame series of pictures.
       3. Looking through a window is still far better in detail than
       looking into a digital screen at a movie of looking out a
       window. Something is still missing (besides 3D).
       The only bearing all this has on bees is, well, uh... Give me
       time, I'll think of something.  ;D
  HTML http://www.pic4ever.com/images/170fs799081.gif
       
       #Post#: 54--------------------------------------------------
       Re: Bees are Smart
       By: Surly1 Date: October 13, 2013, 5:45 am
       ---------------------------------------------------------
       [quote author=AGelbert link=topic=7.msg52#msg52 date=1381633725]
       Agreed about the author being somewhat long winded. He claims
       that film (not digital film but the exposure type film for
       movies) actually has burred frames. Am I correct to assume hat
       he is wrong? His assertion is that the blurring is actually
       necessary for us to see it smoother than the flip page child
       frame by frame type collection of still photos.
       [/quote]
       In a sequence of 24 (or 30) frames, it is possible, even likely,
       that some of the fames will be blurred due to motion. THis would
       be a function of the shutter speed of the camera. While the film
       camera is recording 24 fps, the video camera is recording 30
       fps, the shutter speed (which along with lens aperture controls
       the amount of light reaching the focal plane) can be faster or
       slower. You wouldn't stop much action at 1/30 second. Sometimes
       when you ramp up shutter speeds you get some odd staccato-like
       strobing effects-- think of race video, typically shot at high
       shutter speeds.
       [quote author=AGelbert link=topic=7.msg52#msg52 date=1381633725]
       I saw some of those early stop image animations with puppet
       soldiers made in the 1940s (out there on u-tube someplace). They
       take a photo, then move all the puppets and animal figures a
       tiny bit and then take another picture and so on and so forth.
       It looks jerky no matter how small the movement.
       [/quote]
       You're talking about stop action animation there, where a series
       of stills is played together, flip book style to create the
       illusion of movement.
       [quote author=AGelbert link=topic=7.msg52#msg52 date=1381633725]
       Doesn't this mean that blur is needed or does it mean we just
       have to jack up the frame rate to 220/sec? I have been piloting
       an aircraft when a blur goes by of another aircraft I wasn't
       focused on. Maybe the blur is just a function of focusing more
       than speed but it's interesting to think about it.
       /
       I do have a tendency to believe we "stream" rather than shoot a
       series of still photographs we translate into motion in our
       brains because:
       1. I remember those strobe lights in the discos several decades
       ago where each flash shows you a picture of reality but NOBODY,
       even though they are dancing and jumping around, looks like they
       are moving!
       2. When I look at a physical object versus what is on the screen
       of a computer or television, the resolution simply does not
       compare. Reality seems to be a lot more nuanced, pixelated or
       whatever than a frame by frame series of pictures.
       3. Looking through a window is still far better in detail than
       looking into a digital screen at a movie of looking out a
       window. Something is still missing (besides 3D).
       [/quote]
       Part of what you are talking about is resolution. HD image sizes
       are much larger than SD (standard definition) sizes. At the
       standard data rate for HD (19.4MB/sec. according to memory) you
       can fit five SD channels into the space occupied by one HD
       stream. And no, I am not a video engineer, but my job has
       required I pick up a certain amount of this arcana.
       Now the equipment manufacturers are pushing new data-rich lines
       of image acquisition, 4K and 8K, which besides requiring
       escalating amounts of memory and computer processing power to
       handle and manipulate, seem to be nothing so much as a solution
       shopping for a problem. I hope to be well retired before having
       to transition another production facility to one of these data
       monsters. 4K appears to be the developing standard for feature
       filmmakers using digital acquisition.
       For comparison, a chart--
  HTML http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/8K_UHD,_4K_UHD,_FHD_and_SD.svg/1280px-8K_UHD,_4K_UHD,_FHD_and_SD.svg.png
       #Post#: 102--------------------------------------------------
       Re: Welcome!
       By: AGelbert Date: October 18, 2013, 3:01 pm
       ---------------------------------------------------------
       Welcome anti-republocrat!   ;D
  HTML http://www.freesmileys.org/emoticons/emoticon-object-060.gif<br
       />Feel free to post on any subject you wish. Stimulating
       discussion is encouraged. Our job is extract Homo sapiens from
       the miasma of stupidity and tyranny that we have been visited
       with by allowing our psychopathic predator humans to run ragged
       over the planet and its resources.
       [quote author=jdwheeler42 link=topic=559.msg98655#msg98655
       date=1457151099]
       [quote author=agelbert link=topic=559.msg98643#msg98643
       date=1457141307]
       ALL major industrial high thermal heat, beat and treat processes
       ALREADY use electrical furnaces because those are the most
       efficient for processing and manufacturing metals and their
       alloys. So ALL of heavy industry, except for back up generators
       than can run on ethanol, can be powered by ELECTRICITY.
       [/quote]
       I think that is a real "killer app" for kickstarting demand,
       making ethanol-powered ICE electrical generators.  It's
       something that can be done today by someone with good
       engineering skills (or enough money they can hire someone with
       such skills).  Alas, I have neither the skills nor the money.
       But one thing that makes ethanol ideal for back-up generators is
       that the fuel can be stored indefinitely without special
       processing; even with additives gasoline can only last a couple
       years in storage.  (Propane itself does not degrade with
       storage, but the seals do, so you can find your tanks empty even
       though you never used them.)
       [/quote]
       I suspect that Brazil my have some generator models that run
       exclusively on ethanol. They already require their filling
       stations to have at  last one E100 (100% ethanol - illegal in
       the USA - LOL!) pump. So if they have a large percentage of cars
       running on it, it's not a big step to rig up a car engine to run
       on ethanol.
       I'll check around when I get some time. To me, the ultimate
       poison pill  ;D for the fossil fuel industry in the USA would be
       a legal internal combustion engine made with alloys that cannot
       handle high temperatures (i.e. VERY cheap to manufacture due to
       less tempering required and also because it requires 30% LESS
       metal -  weighing at least 30% less). Any gasoline use would
       warp the block and/or the heads. So, they would have to be
       placarded with the "ETHANOL (E!00) ONLY" warning stating that
       any use of gasoline voids the warrantee.
       The same thing applies to natural gas or LPG. LPG and Methane
       burn cleaner than gasoline but the waste heat problem, while not
       being as bad, still requires high heat handling alloys and over
       engineering we have in ALL our fossil fuel powered internal
       combustion engines today.
       Of course the USA will be the last to allow such an ethanol only
       engine  across the border. The feds will arrest you for carrying
       "non-fuel grade" fuel (i.e. if you can drink your fuel, Lord
       Lucifer and the Fossil Fuel Government will frown on you with
       extreme prejudice
  HTML http://www.createaforum.com/gallery/renewablerevolution/3-200714191329.bmp).
       The fossil fuelers will never admit that the waste heat of
       fossil fuels, so necessary for them to claim they have a "higher
       energy density" than ethanol, is useless for obtaining
       mechanical WORK from an engine AND SUBTRACTS from engine power
       BECAUSE some of the engine energy must be used to COOL the
       engine.
       Hess's Law of enthalpy of formation, the one Charles Hall adores
       and the one used for just about ALL of the assumptions on laws
       of thermodynamics in science today, classifies ALL heat, whether
       waste heat or not, as ENERGY. This is true. But if you can't use
       some of that energy to do work, and if that energy you can't use
       actually INTERFERES with you doing work (i.e. SUCKS ENERGY from
       the energy that is useful in order to keep the engine from over
       heating), then basing ERoEI on Hess's Law is thoroughly
       misleading.
       finally, Hess's Law is not used as it should be to subtract the
       energy required to bio-remediate the damage that pollution
       products from fossil fuels cause. Externalizing those costs as
       if they did not require an energy input to assure a viable
       biosphere is an insult to the laws of thermodynamics. It's
       fossil fuel industry cherry picking, not science.
       [center][img
       width=640]
  HTML http://www.createaforum.com/gallery/renewablerevolution/3-010216161405.jpeg[/img][/center]
       #Post#: 164--------------------------------------------------
       Re: Welcome!
       By: RE Date: October 26, 2013, 12:37 am
       ---------------------------------------------------------
       Nice job sprucing up the Homepage with more Photos AB!
       RE
       #Post#: 165--------------------------------------------------
       Re: Welcome!
       By: AGelbert Date: October 26, 2013, 1:20 pm
       ---------------------------------------------------------
  HTML http://www.pic4ever.com/images/thankyou.gif
       RE.  ;D
       I drew the sad face on the moon with a tear. Nice touch if I do
       say so myself.  [img width=100
       height=080]
  HTML http://www.chicagonow.com/steve-dales-pet-world/files/2011/09/Happy-cat.jpg[/img]
       
       #Post#: 166--------------------------------------------------
       Re: Welcome!
       By: AGelbert Date: October 26, 2013, 1:39 pm
       ---------------------------------------------------------
       Welcome GCHandy!  [img width=100
       height=080]
  HTML http://www.pp33.cc/uploads/allimg/130708/5-130FR22H00-L.jpg[/img]<br
       />
       Since I live in Vermont,
  HTML http://dl10.glitter-graphics.net/pub/2491/2491210ovie015m90.gif
       
       a state that was a republic for a while, I think I understand
       how you might feel.
       Regardless of our political situation, if we don't get the 1% to
       accept their responsibility to fund the lion's share of a global
       transition to 100% Renewable Energy, we aren't going to HAVE a
       viable biosphere to fight over.  :(
       I am interested in your take on the article below.  :)
       Power Structures in Human Society: Pros and Cons Part 3
       (Conclusion and Recommendations)
  HTML http://renewablerevolution.createaforum.com/geopolitics/power-structures-in-human-society-pros-and-cons-part-1/msg149/#msg149
       *****************************************************
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