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       #Post#: 46--------------------------------------------------
       REFERENCE LINKS
       By: Kaito_Katsuragi Date: November 3, 2012, 12:36 pm
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       Character Design and Base Rules:
  HTML http://sync.in/RealityShift
       [spoiler]
       RULES
       When participating, please have your name be formatted as:
       [*Title*] *CharacterName* [*Health*]
       Titles will be given by Admin ranked characters later on.  They
       will enable certain Player-interaction commands later on.
       Participants are required to change this as
       [S] System Admin - Has complete control over the progression of
       the plot.
       [M] Moderator - Can Flag Players and attack them without being
       Flagged
       [J] Judge - Can attack Flagged Players without getting Flagged
       [P] Player - A regular Player.  Gets Flagged for Player-Killing.
       [A] Active - An Active NPC.  They are controlled by the Player
       they are Linked to.
       [X] Flagged - Has shown signs of hacking or has participated in
       Player-Killing.
       Your character name must be a name, not some amalgamation of
       characters.
       Acceptable: Kristoph Bloodedge
       Unacceptable: DarknessLord00934
       For the sake of the "beta," I will only allow Japanese
       characters.
       A character's health will always be out of 100.  How this
       decreases or increases depends on the skills used and any
       interactions with the environment.
       Weapons will be assigned by the System Admin, but he will take
       into account your preference.  The same applies to Abilities,
       which will be custom fit to Players if they come from the
       Weapon.
       Items and Abilities will be attained with the R|S Currency and
       the occasional Quest.  Items and Abilities attained by Quests
       will be SoulLinked, meaning that they can only be picked up and
       used by those it is SoulLinked to.  Some Quests, however, might
       be repeatable.
       It should be noted that all of the above fields, sans names,
       will be manipulated entirely by the System Admin.
       Players will need to provide a summary as to their characters,
       both their online [R|S] and offline [OC] Aliases.
       There will be a trust basis regarding RNG events [battles,
       encounters, drops], but it should be noted that some events just
       might be fixed.
       Actions will be taken in cycles during battles or inter-Player
       actions.  A cycle will depend on the Players available during
       every Log-In session, but each Player may only act once each
       cycle.  This will allow a bit more free-reign in exploration,
       but also allows for fair reaction times.[/spoiler]
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