URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The Raising Dutch
  HTML https://raisingdutch.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: General Discussion
       *****************************************************
       #Post#: 418--------------------------------------------------
       Tips van een T11 gilde
   DIR By: I_Aztec
       Date: May 31, 2014, 8:34 am
       ---------------------------------------------------------
       Dag allemaal, waarschijnlijk kent alleen Gouderak mij vanuit
       ingame aangezien ik hem in mijn vriendenlijst heb.
       Ik ben I_aztec in Battle Nations en lid van RSA Real Steel, een
       T11 (zie schermafbeelding onder de post voor bewijs) (eenmaal
       T12) gilde die het erg goed doen en veel gelijke scores hebben
       tijdens de Boss Strikes. Omdat ik veel respect heb voor het feit
       dat een gilde bestaand uit alleen Nederlands sprekende mensen
       heb ik besloten om een beetje informatie te delen waar ik mee
       bezig ben in mijn eigen gilde, dit kan al bekende maar ook
       onbekende informatie zijn, en is bedoeld voor mensen die sterker
       en een beter leger/meer points willen scoren tijdens de Boss
       Strike.
       Ik zag al dat het principe van "resource occupations" al bekend
       was maar ik geef toch nog maar een simpele uitleg over de
       nuttigheid hiervan; Bij het bezetten van een Artificial pond
       patch (3x3) krijg je zo'n 513 lumber per 4 uur een gemiddeld lid
       van RSA heeft 10 tot 15 van die dingen in zijn basis, wij worden
       dan ook in groepen geplaatst waar je partner dezelfde
       hoeveelheid als jij heeft om eerlijke verdeling te handhaven.
       Uitgaand van 10 van die dingen krijg je dus per 4 uur 5130
       lumber als je eenmaal T10 bereikt betekent dit 5k extra punten
       per 4 uur en met zo'n 80 leden telt dit mooi op. Als optionele
       variant kun je dus extra concrete plants (cement fabrieken)
       maken in groepen van 4 (2x2) en deze geven zo'n 450 per 4 uur,
       iets minder en kosten populatie maar goedkoper dan Artificial
       Ponds.
       Als tweede punt voor verbetering is verbeter je resource
       gebouwen, upgrade ze zo snel mogelijk naar level 10 en doe dit
       ook met de fabrieken voor T2 resources (Concrete, Lumber en
       Steel)
       Mijn derde punt, maak een leger dat lang door kan gaan zondaar
       dat je constant moet repareren enzovoorts. Ik ben hierin een
       beetje een uitzondering voor mijn gilde omdat ik in al mijn
       speeltijd nano's heb verzameld en daardoor een aardig premium
       leger heb kunnen bouwen, maar de gemiddelde T10+ gilde heeft een
       lid zo'n 200 heavier tanks, 100 trebuchets en 150 Light chemical
       tanks.
       Dit klinkt onmogelijk maar voor de diehards/meer serieuze
       spelers hier moet dit te doen zijn.
       Daarbij heb een paar suggesties voor troepen, het volgende
       stukje komt uit mijn STAB programma dat helpt zwakkere spelers
       sterker te worden doormiddel van teamwork.Het is in het Engels
       geschreven en ik heb eerlijk waar geen zin om dit te gaan
       vertalen excuses hiervoor.
       Part 1: Units, what to use and rank.
       Tanking units/Blocking units: These units separate themselves
       from the other units with their amazing health, resistance (or
       even immunities) and defense and dodge. While these guys are
       taking damage on the first row your heavy hitters will survive
       longer and deal more damage without taking any themselves.
       (note: attacks from enemies that are indirect or go through
       everything will still be able to damage the second and third
       row)
       Peace keepers: These guys are cheap to build, available early on
       and have some decent damage reduction. Their attack will not
       kill enemies but the stun grenade will definitely prevent an
       enemy from shooting (unless it's a plane)
       Elemental troopers: Whilst they cost nano pods to create these
       guys are good front row units if you have 3-5 of them, their
       explosive resistance and flame and freeze attacks make it a good
       hitter as well.
       Bigfoots: A bigfoot will normally only be built for the missions
       but they are useful for other things too like sponging bullets
       and tank rounds with their fat, hairy belly. These "creatures"
       only take teeth and gold to produce and heal, and with all those
       teeth from BS events I don't see a reason why you can't produce
       them. If you're in a desperate situation the swing attack might
       even prove itself worthy against front row units.
       Planes: Whilst we are grinding away on these BS events you might
       have noticed that your plane collection keeps growing, though
       some may not be useful as others. These low flying units are
       also capable of fighting in the front row since not every attack
       can hit them (strangely enough since they're flying lower than a
       mega tank's main cannon). These units also pack some AA
       abilities as well as some powerful air to ground attacks.
       Tanks: These guys are one of the most used tanking units (as
       their name suggests of course). For this category you can use
       anything that is available at your current level, though I don't
       suggest building 100 light tanks as they will get useless rather
       quickly.
       Mega tanks are the current creme de la creme tank with a
       whopping 940 health at R6, though this bad boy cost nano pods
       and a lot of resources to heal so it's not as good to use.
       Heavier tanks are the next big thing, no nano pods good health
       and resistance though a horrible offense and "could be better"
       production cost for low level players. I would suggest building
       a ton of these though, it'll take a while but it's worth the
       wait.
       L7 drills do good too, but take extra fire damage and are
       expensive to heal getting some for a animal or raider BS is good
       though.
       Super tanks will be the first nano tank you would want to buy if
       you get at that level, it will help in missions but do some
       damage in BS event as well.
       Main sweepers/Heavy hitters: The tanking units are there for
       blocking and some of them can even take out units temporarily.
       But they don't hit more than 1 most of the time and even if they
       do the damage is limited, for this we have the category heavy
       hitters. These guys deal damage to multiple tiles or deal
       massive amounts of damage to 1 tile.
       Field Agent/Special Agent: These units are effective at lower
       ranks only. While their attack may seem weak, it's pretty
       effective because of the stun effect and full field hitting
       capabilities. The EMP grenade can hit air as well.
       The Veteran: A powerhouse that is to be respected, and even
       though it costs nano pods getting one if you've got the nano
       pods for it is recommended. Its high dodge and defense keep it
       alive longer and it short cool down on his all explosive arsenal
       of attacks make sure that 1 high ranked Veteran can keep enemy
       tanks pinned down and troopers hidden behind rocks (may not
       actually happen, chances differentiate from 0% to 0%). The
       Veteran also got this grenade attack that can lock onto planes
       (don't ask me how) and it packs quite a punch.
       The Lightning Trooper: This trooper has stolen a electro rifle
       from the WMD storage and has proven himself worthy of carrying
       this unholy offspring of lightning and death itself. while it
       seems weak this unit has proven useful every Boss Strike for me,
       its explosive damage  attack has almost no limits, hitting
       planes and ground troops and sometimes stunning them, not even a
       tank can prevent it from chaining to the next enemy. It has
       little to no health and dodge so put this guy behind a good
       tanking unit.
       Lightning Dragoon: When you think a Lightning Trooper was enough
       Z2 decides that this unit needs to exist as well, though not as
       powerful as the trooper, the dragoon stands its ground with an
       attack that has 100% stunning success. This unit used to be a
       nightmare for tanks and other units but since the great nerfing
       disaster 2.8 its been rendered useless by most players though it
       can be useful at higher ranks.
       [IMG]
  HTML http://i.imgur.com/56ZfBOv.png[/img]
       
       *****************************************************
       Page 1 of 1