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       #Post#: 5--------------------------------------------------
       Side Quests
       By: Blaze_Chili Date: December 23, 2015, 6:09 pm
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       [font=verdana]Post everything about in-game side quests
       here.[/font]
       #Post#: 8--------------------------------------------------
       Dry Town
       By: Project Fallout, PAT Date: December 23, 2015, 10:43 pm
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       Name: Dry Town
       The remnant robot security of an old Nuka Cola bottling plant is
       preventing a nearby scavenger settlement from scrapping the
       place, and with the other local sources of salvage drying up,
       this prompts the Mayor of the town to offer a bounty of caps to
       clear the place out.
       Once you arrive at the facility you are greeted by the
       building's AI, which can potentially mistake you as one who has
       been sent from corporate to reopen the facility. From here you
       could shut down the factory as the Mayor wishes or humor the AI
       system.
       You are then tasked by the computer to 'order' the parts for the
       restoration of the facility, which can actually be found at the
       scavenger town nearby, in the market. Upon trading/manipulating
       away the parts from various merchants. A group of the town's
       scavengers will realize what you are doing and attempt to banish
       and or kill you (depending on your stats/prior actions) to
       prevent the plant from becoming operational again.
       After returning to the plant you can begin to install the parts,
       and, when nearing completion, the facility locks down, due to
       the sighting of an armed crowd outside the building.
       You are then locked inside the production room and can use
       explosives (or an override on the terminal) to escape, breaking
       out. The next objective being you needing to get back to the
       AI's office. From then on you are presented with two options, to
       then shut down the facility, or to convince the AI to order the
       security bots to stand down, in exchange for calming the
       'impatient customers' outside.
       If all goes well, the townsfolk don't get mowed down by the
       security bots, the plant reopens, and the humans begin shipping
       in Mutfruit, empty bottles, and scrap to the factory, and in
       return, get supplied with Nuka Cola. The Mayor pays you in full
       and you receive a house in the town, the player even getting a
       lifetime supply of delicious Nuka Cola.
       #Post#: 10--------------------------------------------------
       Re: Side Quests
       By: Project Fallout, PAT Date: December 25, 2015, 12:08 am
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       Name: The Toll
       "Look, we fix up things, machines, people, what's all that
       different about a raider's temper?" -Mayor
       The player is propositioned by the mayor of the scavenger city
       to collect taxes from the various businesses around town, as
       payment for heavily fortified raider encampments outside the
       settlement.
       The player will have to persuade, coerce, and even remind one
       old, forgetful merchant, Fade, to pay up. Depending on how such
       interactions end, the prices thereafter will be affected
       accordingly. As you go along, you can begin to notice the
       trading sect's discontent with the current status quo and how
       the Mayor deals with raiders, eventually coming across a hidden
       room underneath Fade's house, filled with caps that his
       self-aware Protectron unit Dusk has collected over the decades,
       and caps that merchants have for the past few months, the robot
       intending to use the fortune to drive out the raiders and set up
       a proper defense.
       From here you can keep Dusk's secret and eventually help the
       robot and the trader consortium drive off the raiders, or report
       back to the Mayor. If you tell him of the consortium, Dusk will
       be reset to factory defaults, Fade will be crippled, and two
       caravan traders will be killed outside of town.
       If you only report back to the Mayor and not tell him about the
       Consortium, multiple botched assassinations, shakedowns, and
       bloody shootings will occur in and around town, increasing
       security and eventually an uprising against the Mayor and the
       subsequent slaughter of the raider gangs outside the walls by
       the populace themselves, the town shortly thereafter becoming
       more of a police state than a republic.
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