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       #Post#: 427--------------------------------------------------
       Relic: Portable Threshold (orig D&D 3.0/3.5)
   DIR By: jrnewton
       Date: March 11, 2018, 5:52 pm
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       I've been using Relics in most of my D&D games for quite a
       while, although I always called it a "Growing Item". This is
       probably the most through write up I have for one of these, most
       of the others were just notes in spreadsheets, etc. I'll post
       more as I find them, if people are interested.
       This item was from my Forgotten Realms - Heroes' Guild: Ground
       Floor campaign. The player was a Bard who wanted a more utility
       item, and was very finicky about keeping clean.  It goes without
       saying that her character was from the Starfire clan (see item).
       Humorously though, this was recovered from a group of goblins
       that had invaded the sewers. This item was written for D&D
       3.0/3.5.
       Portable Threshold
       Description: The item is a wooden board about 6 inches wide, 1
       inch thick, and 3 feet long. The long side of the board has
       signs and words carved into it in relief, such that if the board
       is placed flat on the ground, it could be read by someone
       standing next to it. The center of the board has a large symbol
       of a sweeping mountain spewing fire and a small glowing orb.
       Near the edges of the board are a myriad of mystic symbols.
       Framing the center symbol are the words “Well Come” and “Fare
       Well” in Elvish.
       Use: When someone (referred to as the User) places the threshold
       on a stable and relatively flat and level surface, they can
       cause a shelter to appear. This is done by standing on the
       threshold and speaking the command word “Well Come”. The shelter
       will only disappear after sufficient time, or if the User stands
       upon the threshold and speaks the command word “Fare Well.”
       Several effects of the threshold are based upon the level of the
       User.
       The shelter produced by the threshold will remain for 8 + User’s
       Level in hours. At the end of this time, the shelter will
       vanish, depositing anyone or anything still inside on the
       ground. This time period can be renewed if the User performs
       another activation before the normal expiration. This can done
       without causing the shelter to disappear first.
       The shelter takes a form appropriate to its surroundings and the
       User’s choice. This can be anything from a “lean to” to a tent,
       to a cottage or small building. It will also be constructed of
       materials appropriate for its surroundings. These materials are
       for all intents normal, and the structure will resist damage as
       a normal structure constructed of these materials. Destroying
       the shelter will simply cause it to vanish as if the duration
       had expired or the command word was spoken.
       The shelter has doors and windows as appropriate and desired by
       the User which are secured with simple cross bar latches. There
       is also some form of fireplace and smoke-hole/chimney (although
       fuel is not provided). For each 10 foot square of floor space,
       the shelter will also provide chairs, stools, or benches, a
       table, and sleeping accommodations, in the form of tick,
       blankets, furs, bunks, or hammocks, for two individuals. The
       shelter is normally a single room, but can be subdivided into
       separate rooms upon activation if the User desires it.
       The structure is generally utilitarian in nature, and will
       generally appear as a typical example of its form. As a User
       becomes more familiar with using the threshold, however, they
       can begin to impart their own personality to the shelter,
       causing it to exhibit architecture or style familiar or pleasing
       to them.
       The shelter produces a number of effects based on the level of
       the User. A User can always activate at least one of the
       following effects, and may activate one additional effect for
       every two character levels:
       - Size: The shelter fills a 10 foot square. This effect may be
       activated more than once to generate a larger shelter, up to the
       available ground space and a maximum of a 20’x30’ shelter.
       - Security: This effect will arcane lock and alarm all entrances
       and exists to the shelter, including doors, windows, and
       smoke-hole/chimney. In the case of the smoke-hole/chimney, it
       also provides a grate of appropriate material over the opening.
       - Assistance: This effect provides an Unseen servant within the
       shelter. This functions as the spell, and will take commands
       from anyone in the shelter. In the case of contradictory
       commands, the servant will do nothing, and the User’s commands
       always have priority.
       - Strength: This effect provides additional strength to the
       material the shelter is made from. While it will still appear to
       be made of leather, wood, earth, sod, stone, etc, the material
       will be much stronger. This effect can be used multiple times to
       further increase the strength of the shelter. Start with the
       material the shelter would normally be, and move once to the
       right each time the effect is applied: leather/cloth; earth/sod;
       wood; stone; metal/iron; metal/steel.
       - Protection: The shelter provides typical protection against
       the elements, based on its form and composition. This effect
       provides additional protection against the elements,
       specifically temperature. Each application of this effect will
       provide up to a 30 Deg. F. shift in temperature toward a
       comfortable temperature.
       - Camouflage: This effect will camouflage the shelter with its
       surroundings, requiring a DC 10 spot/perception check to notice
       the shelter.  Each additional application of this effect gives
       +4 to the DC.
       Additional Effects for Starfire Clan Users: The portable
       thresholds were originally made by the Starfire Clan, and bear
       their mark. The first of these were personal items made for
       family members who traveled frequently, and had additional
       special effects that could only be activated by a member of the
       clan. One of these “Family” thresholds has the following
       additional uses and effects. These effects cannot be discovered
       by use of identify, unless it is being cast by a member of the
       Starfire Clan.
       A Starfire Clan member can deactivate the threshold activated by
       a non-Starfire Clan User.
       The threshold is always considered attuned to a Starfire User
       from an architecture and appearance perspective.
       The portable threshold can act as a Type IV Bag of Holding,
       allowing up to 1500 lbs of gear to be stored in the shelter
       permanently. This gear will increase the effective weight of the
       portable threshold by 1/25 the weight of the items inside (max.
       60 lbs). Placing an item within the shelter to be stored this
       way requires the User to stand on the threshold and mentally
       command the threshold to keep the object. Once this is done, the
       object will always be contained, until the object is taken out
       of the shelter. Taking a bag of holding or portable hole into
       the shelter causes no adverse effects (as the shelter is in
       “real” space). Placing a threshold that is carrying items within
       it into a portable hole or bag of holding will result in the
       same effect as if the threshold was a normal bag of holding.
       Having a threshold “store” a bag of holding or portable hole
       will also cause a similar effect, once the shelter is
       “collapsed.”
       A Starfire Clan member can activate twice the normal number of
       effects per level (i.e. One plus One per level).
       The following additional effects are available at the indicated
       levels. Activating them requires the use of an effect:
       - Bath (6th Level): A separate bathing room is included in the
       shelter. This adds an additional 10 foot square to the layout of
       the shelter, and requires sufficient ground space. This room
       will have the necessary facilities to allow the User to bathe,
       based on their style and predilections. This can include a bath
       of some sort (sunken pool; raised tub; etc), a shower facility
       (mechanical; waterfall; etc), an enclosed sauna, massage tables,
       etc. Each facility requires an additional effect to activate.
       This room also has a dedicated Unseen servant. The water used in
       the room will circulate and cycle clean, and can be adjusted in
       temperature at an occupants command.
       - Fuel (2nd Level):  Fuel for the fire will be available. For
       each effect used, 3 hours of normal fuel use will be provided.
       This is enough for basic cooking and heating during the period.
       - Food (8th Level): This effect will provide food-stuffs for one
       day for two people for each effect used. This is uncooked food,
       and it cannot be taken outside of the shelter, but is normal
       food in all other respects.
       - Water (6th Level): This effect will provide water for one day
       for two people for each effect used. The water will be located
       inside a barrel, bucket, waterskins or other appropriate type of
       container.
       #Post#: 430--------------------------------------------------
       Re: Relic: Portable Threshold (orig D&D 3.0/3.5)
   DIR By: Chris B
       Date: March 14, 2018, 7:57 am
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       Wow. Impressive and well thought out.
       #Post#: 462--------------------------------------------------
       Re: Relic: Portable Threshold (orig D&D 3.0/3.5)
   DIR By: GothPegasus
       Date: March 27, 2018, 9:41 pm
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       I really like this Portable Threshold! I may very well casually
       steal it for my game.  ;)
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