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#Post#: 128--------------------------------------------------
Achizitii de date cu ajutorul unei interfete SOUNDBLASTER
DIR By: iulianstoian
Date: January 13, 2015, 7:02 pm
---------------------------------------------------------
Intoducere
In acest document este descris un program in C/C++ de achizitii
de date cu ajutorul unei interfete SOUNDBLASTER, si prelucrarea
semnalelor care permit: l1q5qi
· calculul functiilor de autocorelatie
· calculul functiilor de intercorelatie
Principiul functionarii
Programul foloseste o placa SOUNDLBLASTER pentru achizitionarea
semnalelor, semnalul analogic (continuu) este convertat in
semnal digital (discret), care este prelucrat de program care
realizeaza functiile cerute.
Cerinte
Calculator >386
OS: DOS >6.20 (Win9x,Win XP,NT,2000)
Placa SOUNDBLASTER
Monitor VGA
Programul a fost testat pe un sistem cu OS: Win98, SVGA, placa
de sunet C-Media Inc.8330 (compatibil SB16), pe acest sistem
programul functioneaza stabil.
Descriere program
Programul principal 123.exe,utilizeaza biblioteca grafica
egavga.bgi.Are ca argument 0,1,2:
· 0 -; doar osciloscop
· 1 -; osciloscop + fct. de autocorelatie
· 2 -; osciloscop +fct. de intercorelatie
In program sunt utilizate:
IRQ,DMA,VGAPAGEFLIP.etc
Programul foloseste o placa SOUNDBLASTER pentru achizitionarea
semnalelor
Semnalul analogic este aplicat la intrarea de microfon a placii
SOUNDBLASTER.
Semnalul analogic (continuu) este convertat in semnal digital
(discret) de CAN din placa SOUNDBLASTER. Structura principial
este reprezentat in Figura 1:
Programul foloseste acest convertor analog-digital pe 8 biti.(In
cazul SB16 acest convertor este pe 16 biti dar se poate folosi
si pe 8 biti)
Transferul de date se face prin DMA.
Pentru a functiona corect pentru placa SOUNDBLASTER trebuie sa
fie setat urmatorii parametrii:
· Adresa de baza 0x220
· IRQ 5
· DMA 1
Programul nu detecteaza automat setarile, daca placa
SOUNDBLASTER are alte parametrii trebuie modificat fisierul
sbaster.h,dma_mem.c
Programarea unitatii DSP (Digital Signal Processor) din placa
SOUNDBLASTER,se face prin porturi.
Porturile placii SOUDBLASTER
Tabel 1:
02x00h C/MS 1-6 - Data Port Write SB Only
02x00h FM Music - Left Status Port Read SBPro
02x00h FM Music - Left Register Port Write SBPro
02x01h C/MS 1-6 - Register Port Write SB Only
02x01h FM Music - Left Data Register Write SBPro
02x02h C/MS7-12 - Data Port Write SB Only
02x02h FM Music - Right Status Port Read SBPro
02x02h FM Music - Right Register Port Write SBPro
02x03h C/MS7-12 - Register Port Write SB Only
02x03h FM Music - Right Data Register Write SBPro
02x04h Mixer - Register Port Write SBPro
02x05h Mixer - Data Register Read/Write SBPro
02x06h DSP - Reset Write SB
02x08h FM Music - Compatible Status Port Read SB
02x08h FM Music - Compatible Register Port Write SB
02x09h FM Music - Compatible Data Register Write SB
02x0Ah DSP - Read Data Read SB
02x0Ch DSP - Write Data or Command Write SB
02x0Ch DSP - Write Buffer Status Read SB
02x0Dh DSP - Timer Interrupt Clear Read SB16???
02x0Eh DSP - Data Available Status Read SB
02x0Eh DSP - IRQ Acknowledge, 8-bit Read SB
02x0Fh DSP - IRQ Acknowledge, 16-bit Read SB16
02x10h CD-ROM - Data Register Read SBPro
02x10h CD-ROM - Command Port Write SBPro
02x11h CD-ROM - Status Port Read SBPro
02x12h CD-ROM - Reset Write SBPro
02x13h CD-ROM - Enable Write SBPro
0388h AdLib - Status Port Read SB
0388h AdLib - Register Port Write SB
0389h AdLib - Data Register Write SB
038Ah Advanced AdLib - Status Port Read SB16
038Ah Advanced AdLib - Register Port Write SB16
038Bh Advanced AdLib - Data Register Write SB16
03x00h MPU-401 - Data Port Read/Write SB16???
03x01h MPU-401 - Status Port Read SB16???
03x01h MPU-401 - Command Port Write SB16???
0200h-0207h Joystick Varies SB
Comenzi DSP
Tabel 2:
003h ASP Status SB16ASP
004h DSP Status (Obsolete) SB2.0-Pro2
004h ASP ??? SB16ASP
005h ASP ??? SB16ASP
010h Direct DAC, 8-bit SB
014h DMA DAC, 8-bit SB
016h DMA DAC, 2-bit ADPCM SB
017h DMA DAC, 2-bit ADPCM Reference SB
01Ch Auto-Initialize DMA DAC, 8-bit SB2.0
01Fh Auto-Initialize DMA DAC, 2-bit ADPCM Reference SB2.0
020h Direct ADC, 8-bit SB
024h DMA ADC, 8-bit SB
028h Direct ADC, 8-bit (Burst) SB-Pro2
02Ch Auto-Initialize DMA ADC, 8-bit SB2.0
030h MIDI Read Poll SB
031h MIDI Read Interrupt SB
032h MIDI Read Timestamp Poll SB???
033h MIDI Read Timestamp Interrupt SB???
034h MIDI Read Poll + Write Poll (UART) SB2.0
035h MIDI Read Interrupt + Write Poll (UART) SB2.0???
037h MIDI Read Timestamp Interrupt + Write Poll (UART) SB2.0???
038h MIDI Write Poll SB
040h Set Time Constant SB
041h Set Sample Rate SB16
045h Continue Auto-Initialize DMA, 8-bit SB16
047h Continue Auto-Initialize DMA, 16-bit SB16
048h Set DMA Block Size SB2.0
074h DMA DAC, 4-bit ADPCM SB
075h DMA DAC, 4-bit ADPCM Reference SB
076h DMA DAC, 2.6-bit ADPCM SB
077h DMA DAC, 2.6-bit ADPCM Reference SB
07Dh Auto-Initialize DMA DAC, 4-bit ADPCM Reference SB2.0
07Fh Auto-Initialize DMA DAC, 2.6-bit ADPCM Reference SB2.0
080h Silence DAC SB
090h Auto-Initialize DMA DAC, 8-bit (High Speed) SB2.0-Pro2
098h Auto-Initialize DMA ADC, 8-bit (High Speed) SB2.0-Pro2
0A0h Disable Stereo Input Mode SBPro Only
0A8h Enable Stereo Input Mode SBPro Only
0Bxh/0Cxh Generic DAC/ADC DMA (16-bit, 8-bit) SB16
0D0h Halt DMA Operation, 8-bit SB
0D1h Enable Speaker SB
0D3h Disable Speaker SB
0D4h Continue DMA Operation, 8-bit SB
0D5h Halt DMA Operation, 16-bit SB16
0D6h Continue DMA Operation, 16-bit SB16
0D8h Speaker Status SB
0D9h Exit Auto-Initialize DMA Operation, 16-bit SB16
0DAh Exit Auto-Initialize DMA Operation, 8-bit SB2.0
0E0h DSP Identification SB2.0
0E1h DSP Version SB
0E3h DSP Copyright SBPro2???
0E4h Write Test Register SB2.0
0E8h Read Test Register SB2.0
0F0h Sine Generator SB
0F1h DSP Auxiliary Status (Obsolete) SB-Pro2
0F2h IRQ Request, 8-bit SB
0F3h IRQ Request, 16-bit SB16
0FBh DSP Status SB16
0FCh DSP Auxiliary Status SB16
0FDh DSP Command Status SB16
Programul foloseste urmatoarele registre:
02x06h DSP -; Reset
02x0Ah DSP - Read Data
02x0Ch DSP - Write Data or Command
02x0Ch DSP - Write Buffer Status
02x0Dh DSP - Timer Interrupt Clear
02x0Eh DSP - Data Available Status
Comenzi DSP:
014h DMA DAC, 8-bit
024h DMA ADC, 8-bit
040h Set Time Constant
0D1h Enable Speaker
0D3h Disable Speaker
02x06h DSP - Reset
Descriere
Reseteaza DSPul, terminand toate operatiile anterioare.
Procedura
1. Scrie 001h
2. Asteapta 3.3us minimum
3. Scrie 000h
4. steapta 100us maximum pentru DSP Data Available(02x0Eh)
5. Citire 0xAA de la DSP Read Data (02x0Ah)
02x0Ah DSP - Read Data
Descriere
Portul de intrare pentru citirea DSP octet.
Procedura
1. Asteapta pana cand bitul 7=1 de la DSP Data Abailable
Status(02x0Eh read)
2. Citire octet de pe DSP Read Data port (02x0Ah read)
02x0Ch DSP - Write Data or Command
Descriere
Portul de iesire pentru comenzi DSP si pentru date.
Procedura
1. Asteapta pana cand bitul 7=1 de la DSP Write Buffer Status
(02x0Ch read)
2. Scriere octet la DSP Write Data or Command port (02x0Ch
write)
02x0Ch DSP - Write Buffer Status
Descriere
Indica daca DSPul poate sa primeste date prin DSP Write Data or
Command port (02x0Ch write).
Procedura
1. Asteapta pana cand bitul 7=1 de la DSP Write Buffer Status
(02x0Ch read)
2. Scriere octet la DSP Write Data or Command port (02x0Ch
write)
02x0Eh DSP - Data Available Status
Descriere
Indica daca DSPul are date disponibile pe portul DSP Read Data
port (02x0Ah read).
Procedura
1. Asteapta pana cand bitul 7=1 de la DSP Data Abailable
Status(02x0Eh read)
2. Citire octet de pe DSP Read Data port (02x0Ah read)
Comenzi DSP
014h DMA DAC, 8-bit
COMMAND->LENGTHLOBYTE->LENGTHHIBYTE
Descriere
Initializeaza transfer DMA pe 8 biti.
Procedura
1. Instalare procedura de intrerupere,actualizare masca pic.
2. Setare constanta de timp,sau timpul de esantionare (Set Time
Constant(040h))
3. Comanda Enable Speaker (0D1h)
4. Setare controlerul DMA (mode = 048h + channel)
5. Comanda DMA DAC,8-bit (014h)
6. Acknowledge IRQ PIC & SB
7. Comanda Disable Speaker (0D3h)
LENGTH = SAMPLES - 1
040h Set Time Constant
COMMAND->TIMEBYTE
Descriere
Seteza rate de esantionare
Formula
TimeConstant = 256 - (1000000 / (SampleChannels * SampleRate))
0D1h Enable Speaker
COMMAND
Descriere
Activeaza iesirea
0D3h Disable Speaker
COMMAND
Descriere
Dezactiveaza iesirea
Functii legate de placa SOUNDBLASTER se gasesc in fisierul
sblaster.c
#ifndef SBH
#include "sblaste.h"
#endif
unsigned char sbdmaon;
void interrupt(*oldintvector)(void); void interrupt
SB_Handler(void);
void interrupt SB_Handler(void)A sbdmaon=0; inp(DSP_IRQAck8);
outp(INT_Controller,PIC_IRQAck);
S
void DSP_Write(unsigned char a)A
while (inp(DSP_WriteBufferStatus) & 0x80); //bit7=0 ->ready;
outp(DSP_WriteDataOrCommand,a);
S
unsigned char DSP_Read(void)A long timeout=10000L;
//bit 7=1->ready
while( (!inp(DSP_DataAvailableStatus)&0x80) && (timeout--) );
return inp(DSP_ReadData);
S
unsigned char DSP_Reset(void)A unsigned char i=100;
outp(DSP_ResetPort,1); outp(DSP_ResetPort,0);
while((DSP_Read()!=0xAA) && (i--) ); return i;
S
void SB_InstallHandler(void)A disable();
outp(PIC_Maskport, (inp(PIC_Maskport)|IRQ_Stop)); oldintvector =
getvect(IRQ_Intvector); setvect(IRQ_Intvector, SB_Handler);
outp(PIC_Maskport, (inp(PIC_Maskport)&IRQ_Start)); enable();
S
void SB_UninstallHandler(void)A disable();
outp(PIC_Maskport, (inp(PIC_Maskport)|IRQ_Stop));
setvect(IRQ_Intvector, oldintvector); enable();
S
Controlerul DMA
Controlerul DMA este folosit pentru transfer de date intre
echipamente de intrare/iesire (porturi I/O) si memorie, fara
interventia procesorului. Este folosit in general de catre
unitati de disk, hard diskuri, dar poate fi folosit pentru orice
port I/O cat timp nu interfereaza cu alte unitati standard.
Setarea controlerului DMA pentru transfer DMA
1. Activare masca canal
2. Stergere byte pointer
3. Configurare modul de transfer
4. Scriere adresa de pagina
5. Scriere adresa de deplasament (offset)
6. Scriere lungime-1
7. Deactivare masca canal
Adresa DMA este pe 20 biti, aceasta adresa este calculata in
program.Registrul de adresa de pagina este setat cu o valoare pe
4 biti care reprezinta bitii 16-19 din adresa DMA de 20
biti.Memoria alocata transferului DMA trebuie sa incapa pe o
pagina de 64Koctet. In program aceasta conditie este satisfacut
alocand de doua ori mai multa memorie(in total max 64Koctet ),
pentru transferul DMA, iar daca aceasta zoma de memorie nu
incapa pe o pagina de 64Kocteti.Adresa de inceput este marit
pina la inceputul paginii 2. Astfel zona de memorie sigur,
incapa pe pagina aceasta.
Despre controlerul DMA
The original PC supports four 8-bit DMA channels, across a
20-bit address space, using an Intel 8237A DMA controller chip.
The AT supports seven
DMA channels by cascading a second 8237A DMA controller. The
differences between PC and AT DMA are covered at the end of this
section.
Channel Usage in PC and XT
_______ ____________________________________
0 memory refresh (highest priority)
1 not used
2 diskette adapter
3 hard disk adapter (lowest priority)
Note: All PC-compatibles use DMA channel 0 for memory refresh.
If memory is not refreshed as set by the BIOS, data in RAM will
degrade within a few hundredths of a second. It is wise to avoid
monkeying with DMA port settings.
Port Description
____
______________________________________________________________________
000H-007H DMA base address an offset registers
All are 16-bit registers: read/write the low byte, then the high
byte at the same I/O port. Base addresses are offsets from a DMA
Page
(see below).
000H Write: DMA channel 0 base address (also sets current
address)
Read: DMA channel 0 current address
001H Write: DMA channel 0 base address and word count
Read: DMA channel 0 current word count
002H Write: DMA channel 1 base address
Read: DMA channel 1 current address
003H Write: DMA channel 1 base address and word count
Read: DMA channel 1 current word count
004H Write: DMA channel 2 base address (diskette adapter)
Read: DMA channel 2 current address "
005H Write: DMA channel 2 base address and word count "
Read: DMA channel 2 current word count "
006H Write: DMA channel 3 base address (hard disk adapter)
Read: DMA channel 3 current address "
007H Write: DMA channel 3 base address and word count "
Read: DMA channel 3 current word count "
----
----------------------------------------------------------------------
008H-00fH DMA control/status registers
008H Write: DMA command register
+7-6-5-4-3-2-1-0+
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
+---------------+ bit
¦ ¦ ¦ ¦ ¦ ¦ ¦ +- 0: 1=enable memory-to-memory DMA (ch0 - ch1)
¦ ¦ ¦ ¦ ¦ ¦ +--- 1: 1=enable Ch0 address hold
¦ ¦ ¦ ¦ ¦ +----- 2: 1=disable controller
¦ ¦ ¦ ¦ +------- 3: 1=select compressed timing mode
¦ ¦ ¦ +--------- 4: 1=enable rotating priority
¦ ¦ +----------- 5: 1=select extended write mode; 0=late write
¦ +------------- 6: 1=select DRQ sensing as active high; 0=low
+--------------- 7: 1=select DACK sensing as active high; 0=low
Read: DMA status register
+7-6-5-4-3-2-1-0+
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
+---------------+ bit
+-----+ +------- 0-3: channel 0-3 has reached terminal count
+------------ 4-7: channel 0-3 has a request pending
009H Write: request register
+7-6-5-4-3-2-1-0+
¦ unused ¦ ¦ ¦
+---------------+ bit
¦ +--- 0-1: select channel (00=0; 01=1; 10=2; 11=3)
+----- 2: 1=set request bit for channel; 0=reset request
00aH Write: single mask bit register
+7-6-5-4-3-2-1-0+
¦ unused ¦ ¦ ¦
+---------------+ bit
¦ +--- 0-1: select channel (00=0; 01=1; 10=2; 11=3)
+----- 2: 1=set mask for channel; 0=clear mask (enable)
00bH Write: mode register
+7-6-5-4-3-2-1-0+
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
+---------------+ bit
+-+ ¦ ¦ +-+ +--- 0-1: select channel (00=0; 01=1; 10=2; 11=3)
¦ ¦ ¦ +------ 2-3: xfer type: 00=verify (nop); 01=write; 10=read
¦ ¦ +--------- 4: 1=enable auto-initialization
¦ +----------- 5: 1=select addr increment; 0=address decrement
+-------------- 6-7: 00=demand mode; 01=single
10=block; 11=cascade
00cH Write: clear byte pointer flip-flop. Any write clears the
flip-flop so that the next write to any of the 16-bit registers
is decoded as the low byte. The next is the high byte, then next
is low, etc.
00dH Write: master clear. Any OUT clears the ctrlr (must be
re-init'd)
Read: temporary reg. Last byte in memory-to-memory xfer (not
used)
00eH Write: Clear mask registers. Any OUT enables all 4
channels.
00fH Write: master clear. Clear or mask any or all of the
channels.
+7-6-5-4-3-2-1-0+
¦ ¦ ¦ ¦ ¦ ¦
+---------------+ bit
¦ ¦ ¦ +- 0: 1=mask channel 0; 0=enable
¦ ¦ +--- 1: 1=mask channel 1;
¦ +----- 2: 1=mask channel 2;
+------- 3: 1=mask channel 3;
Read: temporary reg. Last byte in memory-to-memory xfer (not
used)
081H-08fH DMA page registers.
To select a starting address for a DMA operation, do an OUT to
the page register (ports 81H-83H) for the selected channel then
set the base address (ports 00H-07H) for the channel. A page
register is set
with a 4-bit value that represents bits 16-19 of the 20-bit DMA
address. Since the current address is a 16-bit value, it is not
possible to cross a 64K boundary (e.g., address 1000:0, 2000:0,
etc.)
with a DMA operation.
081H Channel 2 page register (diskette DMA)
082H Channel 3 page register (hard disk DMA)
083H Channel 1 page register
____________________________________________________________________________
_¦AT DMA__
The DMA system on the AT is basically upwardly-compatible with
PC and XT
DMA. In addition to the four 8-bit channels of the PC, the AT
adds a second 8237A-5 DMA controller which supports channels
4-7.
Channel Usage in AT
_______
________________________________________________________________
0 spare -+
1 SDLC (Synchronous Data Link Control) ¦- 8-bit DMA channels
2 diskette adapter ¦
3 hard disk adapter -+
4 (controller 2) cascade for controller 1 -+
5 spare ¦- 16-bit DMA channels
6 spare ¦
7 spare -+
----
----------------------------------------------------------------------
081H-08fH DMA page registers. On the AT, all 8 bits of the Page
registers are used. They become the high 8-bits of a 24-bit
address space
(with the low 16-bits being set in a channel's base/current
address register). The page size is 128K (64K words) so DMA
transfers must not cross a 128K boundary (e.g., address 2000:0,
4000:0, 6000:0, etc.)
081H Channel 2 page register (diskette DMA) (address bits 16-23)
082H Channel 3 page register (hard disk DMA) (address bits
16-23)
083H Channel 1 page register (address bits 16-23)
087H Channel 0 page register (address bits 16-23)
089H Channel 6 page register (address bits 17-23)
08bH Channel 5 page register (address bits 17-23)
08aH Channel 7 page register (address bits 17-23)
08fH refresh
----
----------------------------------------------------------------------
0c0H-0dfH AT DMA controller registers for 16-bit DMA I/O.
Channels 0-3 work
with 8-bit I/O as in the PC. Additional channels 4-7 support
16-bit device-to-memory and memory-to-device transfers.
Transfers for these channels always start on a word boundary and
all addresses and counts are for 16-bit words (e.g., a base
address of 123H actually refers to offset 246H from the page for
that channel).
0c0H Channel 4 base and current address (bits 1-16; bit 0
assumed 0)
0c2H Channel 4 current word count
0c4H Channel 5 base and current address (bits 1-16)
0c6H Channel 5 current word count
0c8H Channel 6 base and current address (bits 1-16)
0caH Channel 6 current word count
0ccH Channel 7 base and current address (bits 1-16)
0ceH Channel 7 current word count
----
----------------------------------------------------------------------
0d0H-0dfH AT DMA control/status registers
0d0H Write: command register
Read: status register
0d2H Write request register
0d4H Write single mask register bit
0d6H Write Mode register
0d8H Clear byte pointer flip-flop
0daH Write: master clear
Read: temporary register
0dcH Clear mask register
0deH Write all mask register bits
----
-----------------------------------------------------------------------
Functii legate de controlerul DMA se gasesc in fisierul
dma_mem.c.
//all functions for 8 bit dma
#define getlinearaddr(p) ((unsigned long)FP_SEG(p)*16 +
(unsigned long)FP_OFF(p))
int DMA_AllocMem(unsigned long size)A unsigned long ap;
dmabuffer=farmalloc(2*size); if(dmabuffer==NULL)return 0;
dmaptr = (unsigned char far *)dmabuffer;
if( (( getlinearaddr(dmaptr) % 65536L) + size )> 65536L)
A
//dma 64k block override
// dmaptr +=size;
buf_addr=getlinearaddr(dmaptr); buf_addr+=0x0FFFFL;
buf_addr&=0xF0000L; ap=(buf_addr>>16)&15;
dmaptr=MK_FP(((unsigned short)ap<<12)&0xF000,0);
printf("->Second DMA buf choosed<-");
S else printf("->FIRST DMA buf choosed<-"); dmaptr1=dmaptr;
buf_addr = getlinearaddr(dmaptr); buf_page = (unsigned
char)((buf_addr >> 16)&0x000F); buf_ofs = (unsigned
int)((buf_addr) % 65536L);
printf("\nDMA buf size: %8.0f",(float)size); printf("\nbuf_adr
%8.0f",(float)buf_addr); printf("\nbuf_page
%8.0f",(float)buf_page); printf("\nbuf_ofs
%8.0f",(float)buf_ofs);
return 1;
S
void DMA_DAC8Start(void)A sbdmaon=1;
/* Program DMA controller */ outp(DMA_MaskPort, SB_DMA+4); //sn
dma 0..3 outp(DMA_ClearFlipFlop, 0x00); // -lo -hi
outp(DMA_ModePort, DMA_WantedMode); outp(DMA_BaseAddrPort,
LO(buf_ofs)); outp(DMA_BaseAddrPort, HI(buf_ofs));
outp(DMA_CountPort, LO(DMA_Length-1)); outp(DMA_CountPort,
HI(DMA_Length-1)); outp(DMA_PagePort, buf_page);
outp(DMA_MaskPort, SB_DMA);
//Program the SB
//set time constant
DSP_Write(DSPcm_SetTimeConstant);
DSP_Write(245);//165 //245 //210
//use 8 bit mono no aoutoinit
DSP_Write(DSPcm_DMADAC8);
DSP_Write(LO(DMA_Length-1));
DSP_Write(HI(DMA_Length-1));
//!! TRANSFER STARTS NOW !! ------------------------- S
void DMA_ADC8Start ( unsigned short len )
// len = number of bytes to record to unsigned char *aligned
(<=65000)
A len--; sbdmaon=1;
// tc = time constant = 256L - (1000000UL/samples per second)
// inp(0x022E);
// DSP_Write(0x40);
// DSP_Write(245);
DSP_Write(DSPcm_SetTimeConstant);
DSP_Write(245);//165 //245 //210
outp(DMA_MaskPort, 5); //sn dma 0..3 outp(DMA_ClearFlipFlop,
0x00); // -lo -hi outp(DMA_ModePort, 0x45);
outp(DMA_BaseAddrPort, LO(buf_ofs));
outp(DMA_BaseAddrPort, HI(buf_ofs));
outp(DMA_CountPort, LO(len)); outp(DMA_CountPort, HI(len));
outp(DMA_PagePort, buf_page); outp(DMA_MaskPort, 1); //sn dma
0..3
DSP_Write(0x24);
DSP_Write(LO(len));
DSP_Write(HI(len));
S
void DMA_FreeMem(void)A farfree(dmabuffer);
S
Functiile de intercorelatie si de autocorelatie
Functia de autocorelatie
Functia de intercorelatie
In program sunt implementate functiile (2) si (4) pentru n>=0.
Functiile legate de analiza semnalelor ( functia de
autocorelatie si intercorelatie ) se afla in fisierul analysis.c
void Autocorrelation(unsigned char *adat, unsigned int nn, int
x, int y, char param)A unsigned char b; unsigned char
*ptr,*pxn,*pxn2; unsigned char xk,xn; double suma=0; const
per=2; int maxim=0; int vx=x,vy=y,vy_o=0; int k,n;
if(param)
Afliprectangle(x-1-1,y-127/per-1,x+nn+1,y+128/per+1);return;S
ptr=adat; pxn=adat;
for(n=0;n<nn;n++)
A
//suma pxn++; pxn2=pxn; ptr=adat; vx++; suma=0;
for(k=1;k<nn;k++)A xk=*ptr; ptr++; if(n+k<nn)A xn=*pxn2; pxn2++;
S else xn=127;
suma+=(xk-127)*(xn-127);
S//k suma/=nn;
vy=(int)(suma/5); if(vy>127/per)vy=127/per;
if(vy<-127/per)vy=-127/per; if(vy>maxim)maxim=vy;
// putpixel(vx,y+vy,15); setcolor(15);
line(vx,-vy+y,vx-1,-vy_o+y); vy_o=vy;
S//n
S
void Intercorrelation(unsigned char *adat, unsigned int nn, int
x, int y, char param)A unsigned char b; unsigned char
*ptr,*pxn,*pxn2; unsigned char xk,xn; double suma=0; const
per=2;
int maxim=0; int vx=x,vy=y,vy_o=0;
int k,n;
double t=0; double f=200; double A=80; double jel;
ptr=adat; pxn=adat; if(param)
Afliprectangle(x-1-1,y-127/per-1,x+nn+1,y+128/per+1);return;S
for(n=0;n<nn;n++)
A
//suma ptr=adat; vx++; suma=0; for(k=1;k<nn;k++)A xk=*ptr;
ptr++; if(n+k<nn)A
//sinus 800hz 7ns 0 - nn
// t=((n+1)/nn)*(7/1000);
t=(dcount*((n+k)+0.1))/((nn+0.1)*1000);
jel=(A*sin(2*3.1416*f*t)); xn=(char)(jel)/per;
S else xn=0;
suma+=(xk-127)*(xn);
S//k suma/=nn;
vy=(int)(suma/50);
if(vy>127/per)vy=127/per; if(vy<-127/per)vy=-127/per;
if(vy>maxim)maxim=vy;
setcolor(15); line(vx,-vy+y,vx-1,-vy_o+y);
vy_o=vy;
S//n
S
Fisierele programului
123.c -;program principal sblaster.h sblaster.c mt.c analysis.c
dma_mem.c fileio.c
Nu toate fisierele si functiile sunt folosite de programul final
din aceste fisiere. Unele functii au fost folosite in etapa
scrierii, testarii programului.
Variabile din program
VGAFLIPPAGE -; afisare folosind doua pagini VGA (se poate sa nu
functioneze la unele placi VGA)
DRAFTMODE -; afisare simplificata pentru imprimanta
Imagini din program
Len=14 Lungimea semnalului din grafic in milisecunde.In acest
caz 14ms.
5 -Cadre afisate pe secunda (fps)
Bibliografie
a1i Cursuri
a2i Internet
a3i TechHelp
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