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#Post#: 149--------------------------------------------------
Re: IS BG Options
By: Ixios Date: November 27, 2012, 11:46 pm
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[quote author=Gumph242 link=topic=8.msg139#msg139
date=1354057171]
That is a very solid bg, i don't think your prob is bg
composition. A couple things that could be an issue, Do you
suffer from nora issues? It is a pricey deck and i saw no nora
gen, may want to add a miner or nora mine in there.
Also is doomy is very very good, ranged warcry, even warcry 1 is
helluva op.
Do you find you use instill panic much, i ave never used it in
my pally bg and just wondered how it works out for you
Cheers
G
[/quote]
Hi Gumph242 - thanks for the reply
Yeh not currently running any nora gen - my BG is something of a
slow starter partly due to this but seem to get by ok by
deploying the cheaper champs first to make sure im not out
manouvered and then essentially "save up" for the stronger ones.
RE intstill panic - I tend to use it for 3 reasons:
1 - In a contestd font i want to cap I try getting Stalwart
defender in there and then either use blink or install panic (or
both if two enemy champs present) to allow me to cap it once as
SD has font defender (this helps with the nora gen by either
giving me a 3 to 2 font advantage or if ive been rushed restore
2 to 2 etc)
2 - Instill panic + Landmine - by using the ironfist agent you
can get a pretty good combo off e.g. oponent has 2 runes close
to each other and a third further away - drop a land mine next
to the 2 champs and then use instill panic on the thrid
(ensuring you have moved the agent the correct side of the
champ) drop IP on the 3rd champ and this moves him onto or near
enough to the lane mine to trigger is causing 12 damage and
distract on 3 seperate champs - sometimes a good chance to use
baneblast for another 12 damage per champ
3 - If opponent has a rune with an activated ability you need to
prevent him using e.g. one of the mind control infest fesh
options etc that you dont want a very high nora champ being lost
to you can use IP to move him away and distract him allowing you
to attempt to one round him next turn... hopefully...
thaks again
Ixios
#Post#: 158--------------------------------------------------
Re: IS BG Options
By: 666natas Date: November 28, 2012, 5:11 am
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hey there i know paladin decks can be hard to obtain but what
the main concern is regulating ur nora costs as well as
understanding the ups and downs of paladins. the definite
downside is they can be expensive.
17 Champs
2 X Angel of Mercy (Intensify & Cleansing Aura) ----main units
obviously awesome to have for many reasons but if u get to have
alot of angels they are even better AOP + AOM = 7 range angel
abuse
2 X IS Angel (Deflect & Trail) one of IS best damege takers
until she intensifies than shes more of your ranged attacker
1 X Arch Angel (Scale Armour & Blessed) obviously u know how
awesome she is cause you have her in your decl
1 X Charger Knight (Crushing Charge & Loyalty) freakin meat wall
dont be scared to throw him down he can take a beating
1 X Crusader (Trail & Thirst) i dont use em but that depends on
ur nora costs and how limited you are on runes
1 X DMC (Burn & Knock-back) i dont use at all.. between angels
and stuff you arent gonna get a game winning spawn by swapping
from paladin to random class if your gonna play paladins you
gotta constantly be buffing yourself otherwise the meta will
troll you to oblivion
1 X Dwarven Sergeant (Scramble & Readiness ) try to obtain 1-2
attendant squires 10x better for paladin deck
'
1 X Euan (Surge & Impenetrable) obvious why you use him
1 X Magnus (Distract & Punish) i personally run inquisition and
ignorance cause magnus is usually best rushing a font 1v1 and if
that happens they cant cast any spells and if its a teleporter
like serkan etc he cant teleport or use any of his abuse aoe
teleport so hes forced to attack basic which can be countered
easily in IS
1 X Ironfist Agent (Shatter & Shadowspawn) again not a paladin
be careful of mixing classes
1 X Ironfist Minister (Call to arms & Invigorate) very good unit
i love battle drum and him being buffed by say an angel can make
him a beast when used in combo wtih a power turn and execute
1 X NCT (Pummel & +Def) kinda outdated anymore i never see him
run
1 X PoV (Divine Favour & Scry) i personally use aspect of
divinity immunity physical helps a ton more and plus the healing
ur gonna do is pretty much limite with PoV anyways since they
are so easy to kill anymore
1 X Stalwart Defender (+Def & Loyalty) font defender is great
but your not gonna get many options these days where font
defender will aboslutely save you its very rare its a good
ability but again not a paladin
1 X Vengeant Knight (Antagonise & Defensive Stance) very cheap
unit indeed but not that useful these days unless vsing some
kind of inexperienced player
8 Spells
Bane Blast
Blink
Hammer Strike
Instill Panic
Might of Ironfist -- tryuseing mark instead it helps a ton with
scale armor and if ur using magnus can make him a freakin beast
as well as talgar
Righteous Deflection
Stunning Repercussion -- can be swapped out with divine reprisal
might help you more if your gonna go that route
Unobstructed View
3 Relics
IS Banner
Earthshaker -
Guard Tower
2 Equips
Holy Blade
Granite Bracers
my advice would be find a place to put a champ like an ironfist
doombringer and attendant squire as well as disarm.. u have no
disarm and that can destroy any deck.. if your worried about
nora gen run a mercy spell since we can pretty much hold a nice
line and take down a few units casting 20 nora mercy on a 70+
nora champ = a 50+ nora gain and thats another free champ for us
making it 10x harder to kill us... macademize might help you
with powerturns if you like doing powerturns that combined with
say battle drum or warcry from a doombringer can be a game
winning move in todays meta..
the only PALADINS i dont run in my deck are veilwalkers but
thats obvious why they are to good to pass up and provide a bit
of help on those turns where a champ is really abuseing your
pure physical or just need a bit more nora to cast a spell to
turn the game... bane blast is questionable i understand u might
combine it with hammer strike and ur stunning repro... but IS is
not really a powerhouse spell spammer deck if your spell casting
you are not summoning at all and that can hurt your champ ratio
hardcore when you end up sending euan into to a font alone
aganist 3 champs... overall you have grasped the concept of
paladins but make shure if your useing a theme deck you support
that theme to its fullest dont just veer off the bunny trail
cause something in meta like DMC an Angel can easily be just as
good if not better than DMC if played right
#Post#: 179--------------------------------------------------
Re: IS BG Options
By: Vexbane Date: November 28, 2012, 10:05 pm
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There are indeed many ways to run pallys and it is expensive
($$$ wise) to obtain a really good bg. We will be getting a lot
of new pallys soon so we will see how it goes. Here is my
current pally bg:
HTML http://poxbase.com/#!/deck/CpPC8tcuaCp2Ctdc6ncu6c5jcifc1tcfgCd1s5Xs4Bs1Ms6Wsls4Gs7Hs6MsPsKrYehe1v
With my bg I am trying to compensate for pallys weaknesses while
bringing out their strengths. If you have any questions or
comments feel free to ask.
#Post#: 293--------------------------------------------------
Re: IS BG Options
By: Cylersics Date: December 13, 2018, 4:32 am
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The only thing he did was to get a story I want to know it
fully.
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