URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Poxnora Fan Forums
  HTML https://poxfanforums.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Shattered Peaks
       *****************************************************
       #Post#: 51--------------------------------------------------
       The Art of Being a Slag.
       By: Shallaxy Date: November 27, 2012, 5:27 am
       ---------------------------------------------------------
       Guide of the Slags
       The slag race is a newcomer to the pox battlefield, however is a
       very easy and strong theme to play, as from personal experience
       I have held my place in limited league for a long time with
       this, it may take a while to master, but its worth it.
       The Slag theme mainly consists of the following 1-3 abilities on
       their champions:
       Trail - Ooze: At the beginning of each turn and whenever this
       champion moves, the spaces this unit occupies becomes Ooze for 3
       turns.
       Oozing: When this unit is damaged, spaces within 3 spaces become
       Ooze for 3 turns and opposing units within 3 spaces become
       Scoured and Grounded for 2 turns.
       Ooze Tap: When a non-flying opposing champion within 6 spaces
       enters Ooze, it takes 2 acid damage and friendly Slags occupying
       Ooze within 6 spaces of this unit each heal 2 HP.
       Now that you understand what the slags will come packed with,
       lets show you some of your arsenal!
       Please check the "Tips" for ways to use the units below to their
       optimised, and sometimes overlooked ways!
       Slag champions:
       Deepcave Extractor
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/deepcave_extractor_270x310.jpg[/img]
       *****
       Suggested upgrades - Evasive 2 and Defense 1
       Nora cost: 62 (55 After Bonus)
       This unit to me, is essential, not only does he generate 5 nora
       a round (at the cost of 2 ap) EVERY round, he comes with 2-4
       range, so he doesn't need to engage in direct combat, but for
       the cases where he does, he can fear 1.
       I would mainly stay back and use him to chip at units from range
       (improve range will give him 2-5 *see Volatic Slag*) So he
       generates nora as well as picks at units, Also due to his low
       cost, good tanking at a low cost, he is a good font contestor as
       he will take your opponents more than a couple of hits to take
       down.
       Hanging Slag
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/hanging_slag_270x310.jpg[/img]
       ****
       Suggested upgrades - Reinforcement 1 and Acid Aura 3
       Nora cost 45 (40 After Bonus)
       I have marked at 4 stars, all the slags should be at 5* at the
       moment, due to only being 14 (when having x2 of each in a BG)
       however I am trying to be slightly critical.
       He is an amazing font contestor, as you can get a second unit
       down usually if you draw this chap early, so you can go to
       multiple fonts early game, makes for a worried opponent.
       Late game again, he is also a good unit, however he is used for
       a bomb, so having your Overminds out makes this guy a (5*) as
       you can relocate and blow up in 1 turn (due to reinforcement)
       but due to relying on other units for optimal use = 4 stars.
       Oozeking Slag
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/oozeking_slag_270x310.jpg[/img]
       *****(an extra star * for being the best slag)
       Suggested upgrades - Guarded: Slag and Improve Speed
       Nora cost 83 (74 After Bonus)
       This guy, when you play slags, you will understand why we
       usually don't need to say anything however, here goes!
       He is an amazing tank, with high base defense and absorb he can
       take the brunt of your opponents forces.
       Make sure he is in improve speed range of as many slags as
       possible, as when he's attacked, he will also generate extra
       damage and ap for the slags around him.
       There is literally no downside to this Slag, he is a MUST
       Oozing Slag
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/oozing_slag_270x310.jpg[/img]
       *****
       Suggested upgrades - Oozing and Ooze Tap
       Nora cost 50 ( 44 After Bonus)
       This guy is an amazing unit for the cost (as you will keep
       seeing me say this) his draw back is he is a slow unit with
       vunerable to 2 common elements (fire and ice), however do not
       underestimate him, get him split whenever he can, and heal each
       other with their auras if you can (its only 1 but it all helps)
       these also hold the ability "Ooze Tap" which is essential,
       spread them out if your slags are spread out so all your slags
       benefit from Ooze tap (as it is a range of 6)
       Rattle Slag
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/rattle_slag_270x310.jpg[/img]
       *****
       Suggested upgrades - Precision and Punish
       Nora Cost 74 (65 After Bonus)
       He is the strongest of the Slags when in straight up damage (due
       to Surge Enemy), but not very tanky, so play cautious, Declare
       Target is useful as it increases damage on one unit, as well as
       his detection so no hidden surprises.
       Playing this guy is the best with overmind, as he can hit them
       to take out their ap and hit with a nice damage punch, and then
       relocate out of the DANGER ZONE!
       Slag Overmind
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/slag_overmind_270x310.jpg[/img]
       *****
       Suggested upgrades - Paralytic Feedback and Weaken Spells
       Nora Cost 74 (65 After Bonus)
       Get him out EARLY as possible, Relocate Ally, makes all your
       slags a lot more mobile, Weaken spells stops AoE spams, and
       Mindwipe Aura stops their units attacking, this unit can pick at
       units, but more used for his utility and also has Oozing.
       Don't play this guy up front unless you know he won't get killed
       (you will learn this from experience) range isn't too much of an
       issue as they will be stunned (but take care against unstoppable
       range units!)
       Voltaic Slag
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/voltaic_slag_270x310.jpg[/img]
       *****
       Suggested upgrades - Protective and Paralytic Feedback
       Nora Cost 74 (65 After Bonus)
       An amazing damage dealer unit (as he has high range) and improve
       range (to support your other slags, not needing to engage,
       avoiding block e.c.t.) I have suggested Para Feedback (over some
       pick strike) as when I took it off, he seems to get devoured by
       range units pretty quickly as he isn't very defensive, plus when
       protective procs he gets over 20 damage anyway! (Remember, he
       does have dissipate, so the closer you get the more damage you
       do) and he also has lightning blast, which helps with clusters
       or enemy units!
       Keep back and use to force enemy to start an assault, get them
       to drag through your slime!
       #Post#: 52--------------------------------------------------
       Re: The Art of Being a Slag.
       By: Shallaxy Date: November 27, 2012, 5:27 am
       ---------------------------------------------------------
       Other Runes to Put into your Slag Decks! (Under Construction)
       Slag Slop
       [IMG]
  HTML http://i179.photobucket.com/albums/w299/JamieSquire/slag_slop_270x310.jpg[/img]
       *****
       Nora Cost 40
       Two of these in your slag deck is essential, not only does it
       create Ooze (aoe it onto your slags, it will increase the aoe by
       1 per slag, for up to 3 slags *Creating AoE 5 SlagSlop!*)
       It also Scours/Poison 3's the units AND grounds them (don't
       forget this when this are over lava, it adds to the damage!)
       #Post#: 53--------------------------------------------------
       Re: The Art of Being a Slag.
       By: Shallaxy Date: November 27, 2012, 5:28 am
       ---------------------------------------------------------
       TIPS
       1) Spew the Ooze!
       Applies to anything with "Oozing", Preference: Overminds & Kings
       Use the "Oozing Slags" 2 damage acid auras to proc Oozing, so
       you get AoE 3 slime round the champions hit with the aura,
       making for good heals and damage to units that need to pass the
       way the ooze is now blocking and enemy champions needing to
       engage the overminds/kings.
       This is especially good tactic (and tends to halt/push back the
       opponent) as, absorb on kings means 1 range attack unless you
       melee (which they will need to run through your slime), and para
       feedback makes people reluctant to attack him unless they engage
       (again damage and healing from the oozing procs by them running
       through your acidicgoo!)
       
       2i) Tanking Tornado
       I run Aspect of Chaos, his hp increases so fast with oozing
       slags and hanging slags (as when the splits die its a seperate
       death) so he becomes a worthy tank (+5 hp per death)! with the
       aoe 6 support its also good for picking off preservance units,
       AoE damage and another detection, as well as chain lightning
       doesn't go a miss.
       2ii) Lightning Madness!
       I use Aspect of Chaos with chain lightning because you can chain
       lightning your own oozeking slags!
       you may think this is madness, but it will pass onto enemy units
       (not your own after the target) it also procs Guarded Slag that
       is on your kings, and protective on your voltaic slags (so
       producing AP and Damage gen to all Slags in range, and a further
       damage boost to your Volts!
       3) Surprise punches
       If you can double tap a unit (I do this a lot with oozeking
       slags) is drop an essence capture for an extra 5 damage a hit
       (it has got me many kills doing this) as they don't calculate
       you dropping this.
       I also run zealotry, as if you can double tap with rattlers (
       even better on a declared unit ) he pretty much kills them in 2
       shots
       
       4) The Whip and The Harpoon
       Harpoon you can pull into your slags - i use my split oozing
       slags for this, they are good support to keep back if you need,
       and you aren't wasting your other champs AP (I use slayers whip
       on these slags too) - for chasm kills, as well as attacking
       their own units to finish off / contest fonts e.c.t.
       Having Pull and relocate is exceptionally good as you have a lot
       of board control as well.
       Also the whip provides drive, further AP gen!
       5) Split This!
       Applicable for Hanging Slags if you see aggresive or assault
       units out, this is a good thing for slags at times! as if they
       engage you with assault pull your hanging slag away, as it procs
       split ( even if they both die, it causes 2 explosions instead of
       one of them )
       Same with Aggressive, when you engage, its split again , more
       power amp, more acid auras, and more explosions!!
       #Post#: 54--------------------------------------------------
       Re: The Art of Being a Slag.
       By: Shallaxy Date: November 27, 2012, 5:28 am
       ---------------------------------------------------------
       Overview:
       I Play Slags a lot now, and have been stuck in Limited League
       now consistantly, so I know my BG works in the meta, and I
       personally, have a lot of fun playing it, so I will give you a
       run down of the BG contents!
       My Battlegroup:
       BG Name : You Slag
       Faction: Full Faction SP
       
       Champions:
       1x Aspect of Chaos (Chain Lightning, DS Elec 3)
       2x Deep Cave Extractor (Evasive 2, Def 1) DCE
       2x Hanging Slag (Reinfocement, Acid aura 3)
       2x Oozeking Slag (Guarded Slag, Improve Speed)
       2x Oozing Slag (Ooze Tap, Oozing)
       2x Rattle Slag (Precision, Punish)
       2x Overmind Slag (Weaken Spells, Para Feedback)
       1x Sonic Elemental (Def 1, Teleport 3)
       2x Voltalic Slag (Para Feedback, Protective)
       
       Spells:
       1x Avalanche
       1x Havocs Touch
       1x Nublin's Surprise Piez
       2x Slag Slop
       1x Vertical Push
       1x Zealotry
       
       Relics:
       1x Cleansing Emerald
       1x Echo Chamber
       2x Thunderhead Totem
       1x Tribal Post
       
       Equipment:
       1x Slavers Whip
       1x Vicious Harpoon
       
       
       
       Some Pointers for Champions
       If you draw either of the DCEs, get them down as soon as
       possible, 5 extra nora generated from them a round +12% refund
       makes them outstanding, I run the Evasive2 and Def1 upgrades, so
       they can also become very good font contestors, (as it then
       reduces there cost further, with fear 1, to stop some melee
       units, and evasive 2 to lower range damage, they can take a
       beating (even before banner and command) - when these are out,
       they can pack a punch at 2-4 range.
       Overmind slags again, you want these out early, Relocate Ally
       and Mind wipe are amazing abiltiies, I get these out (for the
       command ability as well) but relocate ally, allows you to pull
       units from long ranges to support parts of the map you may be
       falling back on, you have a lot of field management, fonts
       contested? deploy and get them over with relocate!
       Almost forgot to mention, 2x weaken spells = -10 spell damage,
       and a lot of people I play forget about it and waste 45 nora to
       do 12 damage (fireblast) and hit 2!
       Oozing Slags, split these as much as you want, I tend to play
       these in 2 parts, when they have just split I play them back,
       with oozing out and use slag slops to get there health up, once
       they have healed, this is when I change them from defensive to
       aggresive, as they can take the damage other slags originally
       would have, with the command/banner they do pack a little punch
       as well, I always treat these like I expect them to die, so they
       are my frontline when I dwindle in other slags, contest fonts
       with them, use them for harpooning and slavers whip possessions.
       Aspect of Chaos, is simple, as stated before, he racks up a lot
       of hp from the multitude of slags splitting and dying.
       Sonic Elemental, early draws this guy is amazing, really good
       font contestor, and good against range, more a filler as I dont
       use him as much as I thought I would.
       
       Spells
       Firstly, as many ask why I run this, I say, why on earth
       wouldn't you!? THE PIEZ!
       For a low cost of 30 nora, it provides vast utility,
       50 health for your units if need be
       Font contesting, up to 5 relics in a font, even usually get to
       clip one relic into a FW Dead magic zone font
       
       Yes their champions can eat them for 1 ap and heal, so be
       careful of this, but they also get a chance of being g'hern
       bound which amuses me,
       I usually use the spell when a unit needs a top up on health,
       and at the same time I can contest a font with the spell
       Havocs Touch and Zealotry are for drop damage bursts, simple as
       it sounds.
       
       Relics
       Cleansing Emerald, self explanatory
       Echo Chamber, a drop AoE 4 Distraction 10 sonic damage font
       contestor....nice (also good to bypass spell counters when you
       suspect something is up!)
       Thunderhead totems, what can I say, since the day these were
       released, I was in love with them, it happens majority of the
       time, 2 or more units line up and bam you skewe them, it is also
       a good presevance counter (aura 1)
       NOTE: if you put it next to them it can do up to 16 Damage,
       which is a decent strenght champion punch, I do usually use
       these to finish off champions, again, also fun to get multiple
       uses of finishing a unit and contesting a font!
       #Post#: 55--------------------------------------------------
       Re: The Art of Being a Slag.
       By: Gumph242 Date: November 27, 2012, 5:32 am
       ---------------------------------------------------------
       slags are OP - that is all  :))))
       #Post#: 66--------------------------------------------------
       Re: The Art of Being a Slag.
       By: Shallaxy Date: November 27, 2012, 6:01 am
       ---------------------------------------------------------
       I would love to disagree with you, however they are quite easy
       to run at the moment,
       however I hope they become a bit more challenging ...
       they couldn't make them too hard, since there is only 14 of
       them, when you have every slag in FF SP x2 in your deck, so to
       make their theme runnable, they had to be straight to the point,
       perhaps the next expansion will add a bit more of a thought into
       them! :)
       #Post#: 124--------------------------------------------------
       Re: The Art of Being a Slag.
       By: NoCrown Date: November 27, 2012, 3:41 pm
       ---------------------------------------------------------
       whats a good defense?
       #Post#: 133--------------------------------------------------
       Re: The Art of Being a Slag.
       By: IMAGIRL Date: November 27, 2012, 3:57 pm
       ---------------------------------------------------------
       [quote author=NoCrown link=topic=16.msg124#msg124
       date=1354052470]
       whats a good defense?
       [/quote]
       Stay out of the Ooze and let them come to you. However if there
       is a Voltaic Slag, prioritize it first.
       #Post#: 162--------------------------------------------------
       Re: The Art of Being a Slag.
       By: Shallaxy Date: November 28, 2012, 5:50 am
       ---------------------------------------------------------
       Like IMAGIRL said, stay out of the ooze, also remember ooze wont
       damage/heal if there are no units with Ooze Tap in 6 spaces of
       that ooze space  (A lot of people forget that)
       Another would be to try alternative ways of damaging the
       oozeking slags (so you don't proc Guarded Slag) maybe if you are
       taking out a unit with an aoe, try clip the oozeking as well
       DONT FORGET if you get hit by 'oozing' it grounds your units,
       even LE players forget this, then when you run through ooze it
       will heal the slags again (flying doesnt heal them)
       #Post#: 178--------------------------------------------------
       Re: The Art of Being a Slag.
       By: NoCrown Date: November 28, 2012, 10:04 pm
       ---------------------------------------------------------
       all good points, ill give it a try in the single player. thanks
       *****************************************************
   DIR Next Page