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#Post#: 44--------------------------------------------------
Tailwind BG
By: Toruko Date: November 27, 2012, 3:45 am
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I've been a fan of ST right from the moment I started playing
this game, although that's not so long ago I guess. Recently
I've been trying to build a Tailwind/flying/strig BG, I was
wondering if I can get some hints on a few things:
Units necessary to make the BG function;
Really strong units, but not strictly necessary;
Units I need to counter things;
What sort of balance of support/range/tank/melee units do I
need?;
and finally, How do I play tailwind? Do I just summon everything
all at once, move the tailwind units around a bit and hope all
goes well?
And please don't say 'Tailwind is old you should be playing
yetis' or whatever, I'm not interested in that ;)
Thanks in advance.
#Post#: 65--------------------------------------------------
Re: Tailwind BG
By: Shallaxy Date: November 27, 2012, 5:59 am
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Firstly, I love Tailwind BGs always an old hobby of mine, so I
will help you best I can (I run FF ST for this) you can go
split, but FF ST makes it more versatile.
Well here are a few tips:
I run "Calming Tailwinds" - yes it pacifies, but if you use it,
next turn ALL units hit with this will get full ap (so you can
use all ap, use this, end turn) then next turn have all ap.
If you have tailwind units out, you dont NEED to generate the AP
all the time, use it for that extra attack, movement to fonts
e.c.t.
Grumble Rock - Majestic, preservance counter, decent HP for 30
nora so good font contestor, I'd definately run 1/2 of these (
along side the banner)
Some Units I would Recommend
Strig Magebane (range, magic attack and upgrade essence capture
so gets his cost back over time)
Jakei Owl raider (just a decent tank and offensive unit with
frost cone on charges (every 2 hits = a cone!) :)
(the obvious 2) for tailwing: strig galerider & frostwing
glaive.
Jakei Starseer (has a good ability to hit majestic on closest
friendly champion, so use that, as well as invigorate (more ap
gen) and generate AP from when opponents do too!
They are a few of the key ones (for me!) hope it helped
somewhat, if you need tactics I can discuss further, just
thought I would give you an insight on a few fundamentals I use
:)
#Post#: 114--------------------------------------------------
Re: Tailwind BG
By: Dorigon Date: November 27, 2012, 11:52 am
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I actually have huge experience with Tailwind BGs, ran one for 6
months straight, then left it. Went around 137-26 with it.
Here is a build I'd recommend;
HTML http://www.poxbase.com/#!/deck/C8ucu7CpoCuwc26cqGct1CavCamcd2Cg7s19S7bS2LS13sNr1_r30rIe2Pe2X
Basically, your tanks here are the Strig Battlewards, Angel of
Perseverance(I actually take her role as a tank instead of
support.) and the Aspect of Infinity.
Frostwing Glaives bypass defense and have Evasive, love is so
strong. Jakei Owlraider to counter flying, Tundra Whisperer to
counter melee, Aspect of Infinity to counter ranged and alt
damage, and Warlock to counter summons and those pesky, huge
number champions bgs, Wingmaster for detection and finally
doombringer for perseverance and, well ping.
Your source of AP generation is Galerider, I don't recommend
Tailwind on Glaive, considering he really benefits from the AP
generation which Galerider provides.
Now concerning use, you always, and I mean always need to
calculate when playing these. Tailwind is not the type of bg
where you move around and hope all goes well, it's a bg based on
tricks. When you're playing such a bg, you want to benefit from
tailwind, not just waste AP like the Sapping Beam Cyclops. You
have to play it where your opponent cannot forsee what you are
planning to do with your tailwind champions. Most foes will not
take Tailwind AP generation into movement calculations, others
won't be able to do anything. While playing this bg, your
opponent NEEDS to be careful with movement, for your galeriders
have Gale and you also have Gale force.
That's basically all you need to know, or at least those basics.
Questions concerning upgrades and strategies are welcome.
#Post#: 157--------------------------------------------------
Re: Tailwind BG
By: Toruko Date: November 28, 2012, 4:22 am
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Thanks for the responses, very useful. I'm not quite wealthy
enough in this game yet to have all of these runes, but I do
have 1xfrostwing glaive, 1xangel, 1xaspect, I should be able to
get a couple of gale riders pretty soon, too.
I do have a few questions about upgrades:
Magebane - Essence capture is great, but what about the other
upgrade - magic blast or paralyze?
Warlock - I've been running Shroud and Paralyze
Aspect - I'm using blindfire and intensify, but I wondered about
divine favor 3 or such.
I've been running charm and cleanse on angel, but I rarely need
to use cleanse (so far), and anyway I have cleansing storm for
that?
Tundra Whisper and Doombringer are going to be out of my reach
for a while - could you suggest some replacements?
Also, would an Ice Elemental work in this BG, and where would he
fit?
And I'll probably use grumble rocks since I have those, but I
was worried they would be 'not worth it' in a non-yeti BG!
Final question:
What do I do about flying counters? The other day I faced a Voil
Windstriker, who completely wrecked me. Each turn it destroyed a
new unit, and I couldn't find anything to do against it.
#Post#: 159--------------------------------------------------
Re: Tailwind BG
By: Shallaxy Date: November 28, 2012, 5:34 am
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[quote author=Toruko link=topic=13.msg157#msg157
date=1354098171]
Thanks for the responses, very useful. I'm not quite wealthy
enough in this game yet to have all of these runes, but I do
have 1xfrostwing glaive, 1xangel, 1xaspect, I should be able to
get a couple of gale riders pretty soon, too.
I do have a few questions about upgrades:
Magebane - Essence capture is great, but what about the other
upgrade - magic blast or paralyze? its my personal preference, I
like getting nora back from units. all upgrades are good on
magebane
Warlock - I've been running Shroud and Paralyze Id run these as
well
Aspect - I'm using blindfire and intensify, but I wondered about
divine favor 3 or such.BF and Intensify are the best on this
unit as she already has divine favour 2 :)
I've been running charm and cleanse on angel, but I rarely need
to use cleanse (so far), and anyway I have cleansing storm for
that? I get what you mean but you can never have to many
cleanses, plus if you have your angel out, you can cleanse the
unit thats affected rather than wasting it on all units! :)
Tundra Whisper and Doombringer are going to be out of my reach
for a while - could you suggest some replacements? I would say
Ice Elemental would make an ice fit instead of one or both of
these, as he is an all round good tank with flying :)
Also, would an Ice Elemental work in this BG, and where would he
fit?
And I'll probably use grumble rocks since I have those, but I
was worried they would be 'not worth it' in a non-yeti BG!
People think that, because it has a yeti specific spell, but its
a 20 hp relic for 30 nora with majestic, melee champions will
take time taking this one out, and you can use it also to knock
opponents speeds down :)
Final question:
What do I do about flying counters? The other day I faced a Voil
Windstriker, who completely wrecked me. Each turn it destroyed a
new unit, and I couldn't find anything to do against it.the main
flying counter you will face are windstriker units, the best I
can advise, is play defensive till you KNOW you can one round
the champion (as they only do50% more damage, they still take
full damage from flying, alternatively, im not sure if there are
any spells that make all units grounded (as this will stop the
damage increase also)
[/quote][/color]
Hope I Helped!
#Post#: 169--------------------------------------------------
Re: Tailwind BG
By: Dorigon Date: November 28, 2012, 9:44 am
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I do not recommend Strig Magebane at all, 84 nora for him is
both too much, and you have more viable option to fill his role.
Those are the, 100%, upgrades I would and have ran.
Aspect of Infinity with those upgrades are fine, keep it as is.
Replace the Tundra Whisperers and Savage Doombringers with 2x
Ice Elementals and 2x Strig Legwhips.
Yes, of course Ice Elemental would work in this bg, the only
reason I did not state him in the build I recommended was
because there was no room, and the other runes were pretty much,
in my opinion, auto.
I wouldn't run those Grumble Rocks...Basically, the only relics
you need are Ferren Hideout, Provincial Mark and Coordination
Tower. Having more relics than this is simply hurting your bg.
This is exactly why you should be running Owl Raiders. When
against a Windstriker unit, always keep out of "hurtful" and
"dangerous" spaces, and by that I mean your enemy having enough
AP to move and attack with the windstriker unit. Always keep out
of reach, you do not NEED to play defensive in this case, make
your opponent afraid of your own than the opposite. Make him
fear the fact that if he were to move in HE would be the one
losing a champion.
#Post#: 171--------------------------------------------------
Re: Tailwind BG
By: Shallaxy Date: November 28, 2012, 10:34 am
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[quote author=Dorigon link=topic=13.msg169#msg169
date=1354117474]
I do not recommend Strig Magebane at all, 84 nora for him is
both too much, and you have more viable option to fill his role.
Those are the, 100%, upgrades I would and have ran.
Aspect of Infinity with those upgrades are fine, keep it as is.
Replace the Tundra Whisperers and Savage Doombringers with 2x
Ice Elementals and 2x Strig Legwhips.
Yes, of course Ice Elemental would work in this bg, the only
reason I did not state him in the build I recommended was
because there was no room, and the other runes were pretty much,
in my opinion, auto.
I wouldn't run those Grumble Rocks...Basically, the only relics
you need are Ferren Hideout, Provincial Mark and Coordination
Tower. Having more relics than this is simply hurting your bg.
This is exactly why you should be running Owl Raiders. When
against a Windstriker unit, always keep out of "hurtful" and
"dangerous" spaces, and by that I mean your enemy having enough
AP to move and attack with the windstriker unit. Always keep out
of reach, you do not NEED to play defensive in this case, make
your opponent afraid of your own than the opposite. Make him
fear the fact that if he were to move in HE would be the one
losing a champion.
[/quote]
I guess we all use different things for BGs, I understand your
reasoning for the lack of magebane, I just have always loved
him/her
as for your idea of windstriker units, your can't really specify
a specific tactic, as if you never plaid defensive, (as people
havent in the past) I just destroyed their units in a single
turn with SP and an aclarity drop
With tactics, I don't think you should take either advise, as
simply is, you learn tactics from experience, unless you were to
specify every last situation, you can't plan for them till you
see them,
for instance someone throws down 2 skelly dragons (fw) - i dont
have poxlist open, so forgot the name :P
but it then depends, how much nora does he have built up (can
double mobi be dropped)does he have relocate units, does he have
other range support, divert units, counters up e.c.t.
most situations are unique
Once you have your bg, don't be bummed out if you lose a few
games, as you need to get used to what you are using, and what
to do when you face different things,
as for BG contents I would go with Dori, as I said earlier, I
don't play Tailwind bgs competitively just as a side project :)
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