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       #Post#: 10--------------------------------------------------
       Starships
       By: Nerdymidgetkid Date: August 9, 2013, 10:23 pm
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       Starships are the most important thing you can build in this
       roleplay. However, The Powers of Time Lost has a unique way (at
       least, we think it's unique...) of dealing with them. Instead of
       having set classes of ships with set attributes, the system is
       completely modular. You design your ship and everything on it;
       no two classes will be the same. Some modules are also
       size-interchangeable, so you can choose how large they are.
       Please note that some of the modules can be placed on the
       surface of a planet. (For example, bubble shields tend to be an
       exclusively "surface" structure, while things like Battle Droid
       control centres and army accommodations can be built on either
       the surface or on a ship.
       Ships are divided into two simple types: fighters and capital
       ships. Fighters are ships that have 15 hull points or less,
       capital ships are anything larger than that.
       Here are the steps to working out the cost of the ship in
       Industrial Points:
       Add all the module costs together.
       Construct a hull that is large enough to hold all of them. Each
       hull point up to 50 costs 1, from 50-100 costs 2, from 100-150
       costs 3 and so on.
       Add the results together
       Divide the final number by 100
       Below is a list of all module stats:
       Modules (Cost) [spoiler]
       Turret: 4
       Turbolasers: Pair of Size 1 Turrets = 20. Each level of size =
       +20
       Tractor Emitters: 40
       Ion Cannons: 100
       Missile Launchers: Size 1 Launcher = 50. Each level of size =
       +50
       Proton Torpedo Launchers: Size 1 Launcher = 20. Each level of
       size = +20
       Ship Armoring: Thickness 1: 20. +20 for every level of
       thickness.
       Force Fields: 20 per ship
       Bulkheads: (Used in ships larger than a fighter) 10 per ship
       Blast Doors: (Similar use to Bulkheads) 20 per ship
       Starship shields: 40 per ship
       Hangar Bay: 30 per size 1 bay; Each level of size = +20 (Size 1
       can carry 50 hull points worth of space. Each level of size
       increases capacity by 25.)
       Marine Quarters: 20 per ship
       Battle Droid accommodations: Size 1 = 80. Each Level of size
       =+80.
       Army accommodations: Size 1 = 120. Each Level of Size = +120
       Medical Bays: 10 per bay
       Battle Droid Control Centres: 120 per centre
       Cargo Bays: Size 1 bay = 10. Each level of size = +10 (Size 1
       can 0.1 TU, increases by 0.1 for every level of size.)
       Hyperdrive: 20
       Advanced Hyperdrive: 20
       Sublight Engines: Size 1 = 5 Each level of size = + 10[/spoiler]
       Modules (Space) [spoiler]
       Turret: 2
       Turbolasers: Pair of Size 1 Turrets = 10.Each level of takes +5
       space
       Tractor Emitters: 20
       Ion Cannons: 50
       Missile Launchers: Size 1 launcher = 10. Each level takes +5.
       Proton Torpedo Launchers: Size 1 = 5. Each level takes +2.
       Ship Armoring: Thickness Level 1: 10. +5 for every level of
       thickness.
       Force Fields: 5 per ship
       Bulkheads: (Used in ships larger than a fighter) 5 per ship
       Blast Doors: (Similar use to Bulkheads) 10 per ship
       Starship shields: 10 per ship
       Hangar Bay: 30 per size 1 bay. Each level of size = +15.
       Marine Quarters: 10 per ship
       Battle Droid accommodations: Size 1 = 20. Each Level of Size =
       +15
       Army accommodations: Size 1 = 50. Each Level of Size = +30
       Medical Bays: 5 per bay
       Battle Droid Control Centres: 60 per centre
       Cargo bays: Size 1 = 10. Each level of Size = +7. (Size 1 can
       0.1 TU, increases by 0.1 for every level of size.)
       Hyperdrive: 5
       Advanced Hyperdrive: 20
       [/spoiler]
       Travelling between worlds takes time. To travel to a planet
       without your sector, it takes 12 hours. (For example, Alderaan
       to Balmorra.) To go to a planet in an adjacent sector, it takes
       24. (For example, a Core Worlds planet to a planet in any other
       sector.) Finally, to travel to a non-adjacent sector, (for
       example, the Seat of the Empire to the Distant outer rim) takes
       48 hours.
       However, this travel time can be shortened by researching the
       "Advanced Hyperdrive Technology" (see technology page.)
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