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#Post#: 812--------------------------------------------------
island's and story
By: nate3779 Date: February 11, 2011, 10:27 pm
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honestly I dont like the idea of having 5 tiny island I think we
should have like 2-3 big ones and all of them have a distinct
reason of being there, A big city (Trading, quests, battling.) A
big forest island with 3 small villages and a big forest for
capturing pocketmon, and a Cave/mountain island with lots of
bosses. maybe like 2 realy tiny islands with like 3 houses on
them for the sake of the story IE your house, your HQ, and enemy
HQ, or something along those lines.
#Post#: 831--------------------------------------------------
Re: island's and story
By: hawkester Date: February 12, 2011, 10:41 pm
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I bet QD has a plan behind them :D
#Post#: 836--------------------------------------------------
Re: island's and story
By: QuantumDuck Date: February 12, 2011, 10:49 pm
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Hawk has a point, plus just because you see islands on that
screen doesn't mean there wont be another screen ;) hint hint
#Post#: 841--------------------------------------------------
Re: island's and story
By: nate3779 Date: February 13, 2011, 6:36 am
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omg :D I would love that but really I think one huge island
would be great one that fits the whole second screen (really
really big
#Post#: 846--------------------------------------------------
Re: island's and story
By: QuantumDuck Date: February 13, 2011, 7:13 am
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Yes it will probably include a way to get to the store within
the game (rather than just from the menu, your house, and maybe
some other stuff like the hospital etc.)
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