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       #Post#: 812--------------------------------------------------
       island's and story
       By: nate3779 Date: February 11, 2011, 10:27 pm
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       honestly I dont like the idea of having 5 tiny island I think we
       should have like 2-3 big ones and all of them have a distinct
       reason of being there, A big city (Trading, quests, battling.) A
       big forest island with 3 small villages and a big forest for
       capturing pocketmon, and a Cave/mountain island with lots of
       bosses. maybe like 2 realy tiny islands with like 3 houses on
       them for the sake of the story IE your house, your HQ, and enemy
       HQ, or something along those lines.
       #Post#: 831--------------------------------------------------
       Re: island's and story
       By: hawkester Date: February 12, 2011, 10:41 pm
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       I bet QD has a plan behind them :D
       #Post#: 836--------------------------------------------------
       Re: island's and story
       By: QuantumDuck Date: February 12, 2011, 10:49 pm
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       Hawk has a point, plus just because you see islands on that
       screen doesn't mean there wont be another screen ;) hint hint
       #Post#: 841--------------------------------------------------
       Re: island's and story
       By: nate3779 Date: February 13, 2011, 6:36 am
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       omg  :D I would love that  but really I think one huge island
       would be great one that fits the whole second screen (really
       really big
       #Post#: 846--------------------------------------------------
       Re: island's and story
       By: QuantumDuck Date: February 13, 2011, 7:13 am
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       Yes it will probably include a way to get to the store within
       the game (rather than just from the menu, your house, and maybe
       some other stuff like the hospital etc.)
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