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       #Post#: 460--------------------------------------------------
       Some Ideas...
       By: Blibby Date: December 28, 2010, 9:23 am
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       Below I have typed up a ton of things that I think would be good
       things to have in the game. Some of the ideas are completely
       unoriginal and were probably going to be in the game anyway, but
       I still listed them. I have put in a few of my own original
       ideas for you all to look at as well. If by chance I say a idea
       that has already been mentioned, I apologize to whoever said it
       first, I had no intention of stealing it >.< Please look through
       some if not all of the ideas I've listed and tell me what you
       think. Fill free to pick and choose the ideas you like most, the
       ideas you don't like, or how any of them could be improved.
       Enhanced Edition - there should be an enhanced version of the
       game that costs more than the standard but the player starts off
       with more money and extra items. Mabye you could even
       incorporate a alternate ending as well. This version could cost
       $5.99 while the standard version costs $3.99. (Or whatever you
       decide to price it at)
       Speech Bubbles - one nice addition would to have speech bubbles
       and above them, a graphic portrait of who is talking on either
       side of the screen. (On the left would be a picture if you when
       your talking then you fade away and on the right would be a
       picture of the other person or group who is responding.) You
       could also change the picture to reflect how they are feeling or
       the action taking place. A good example of a game that has this
       Is Zenonia or Fire Emblem.
       Items - Very obviously, there must be items that the player can
       use on himself or his creatures to enhance himself as a trainer.
       (Poketballs, Heathy packs, etc.)
       Poketmon traits - Poketmon should have a level that increases
       with experience points you gain by defeating other poketmon and
       by using special items. They should also have attributes that
       affect battles game play. Some poketmon will be stronger in some
       areas that others because they each have a type. This attributes
       should also be able to be advanced by using special items.
       Money - Whenever I play a game, I alway love it so much more if
       there is a currency I could save or spend on items I personally
       want to have. You should include this.
       PMs - there should be special items that teach specific moves
       that apply to all poketmon, some of them, or only one of them.
       Each PM can only be used once, although some town might sell
       certain PMs.
       DMs - these are the special PMs that play key roles in the plot
       line of the character and can be used repeatedly.
       Towns - There should be Intervals on the characters journey
       where the player can resupply at items shops, health centers and
       just relax and look around at the side plots programed in that
       town. (i.e. Finding a hidden shop that sells good items, meeting
       a fisherman and playing a game for a prize, battling a trainer
       that is partially secluded for a special item, etc.)
       Trainers - There should be trainers placed throughout the game
       that reflect the type of creatures in that area and the level
       that the player should be around. If you win, you should also
       gain money depending on how difficult of a match it was supposed
       to be.
       Gym Leaders - There should be Gyms and Gym leaders which give
       out badges when you beat them so you can enter in a tournament
       that is held once a month for the top trainer in the world (not
       the real world). You must have all the badges to participate.
       Gender - A nice feature would be able to choose you gender in
       the beginning of the game, although I don't think this should
       change anything in the game except maybe what he/she says.
       General Format - I think that the way your character moves and
       how everything is programed should be on a grid just like the
       early Pokemon games; Not completely free roam like some of the
       newer games.
       Night and Day - I think you should include this. Like after an
       hour of gameplay, the world changes to day or night. During the
       night, there could be fewer trainers for him to face, but
       thieves that sporadically appear and try to battle him for his
       money. I think the creatures that appear in the "wild" should
       either be different than those of the daytime or be a slightly
       higher level than normal. Their should also be an inn at every
       town so the person can choose to pay a small fee and "sleep" in
       the inn, so he pretty much skips the night if he Dosnt want to
       go out during then.
       Multiplayer Aspects: I think a really cool feature to add in
       every town (except the first town) would be Poketmon Collosiums.
       In a Collosium, players would bet money on the outcome of their
       battle. They could be paired with people who placed a bet around
       the same money range, people with the same number of poketmon
       with them, people with generally the same poketmon skill level,
       people who have been playing the game as long as you, people in
       the same town as you, people close to number of badges as you (A
       one or two badge difference at most maybe) or any combination of
       those. This way, the chances of a newbie with a level 5 poketmon
       being paired with a trainer who has caught all the legendarys.
       Whoever wins in the battle gets double what he betted while the
       loser gets nothing. Adding tournaments with these option would
       be entertaining too. It would also be fun to bet on items. There
       could be a board of items with people constantly placing bets
       for a item. the item's bidding period would close randomly and
       then the two highest bidders would fight for it. The winner gets
       their money back and takes the item while the loser loses his
       money. My final thing to say about the multiplayer-concept is
       this: there should be trade centers for the players. Like you
       can go meet real person and see their inventory to click what
       they want to try to get for what they will give up. Depending on
       what you picked there should be a phrase that goes something
       like "I'll trade you (integers here) -blank- for your (integer
       here) -blank-. Then they would respond Yes or No and them get to
       look through the other persons pack for items that appeal to
       them. Each person should be able to "hide" or lock a item that
       they want to keep mo matter what so the person dosnt just keep
       asking for it again and again. They could also mabye trade
       poketmon the same way. Or even give items or multiple poketmon
       in order to seal the deal with the other trader. Of course
       though, there needs to be restrictions about whom each person
       can trade with so a person who just started couldn't get a
       Legendary poketmon or Master-like ball.Â
       A Plot: I wrote up half a rough plot line for one of the
       characters. The Characters name is Bill in this.. Â After Bill
       gets his poketmon, he goes through the wild to the next village,
       Shurberry Town (which is the grass themed village), and sees
       someone (his future rival) causing havoc! He was destroying
       ancient Walka tree when Bill challenged the mischievous rebel.
       If he wins, the person runs off and as a reward, the town gives
       him half of the money he stole from the town. (He should steal
       between $3000 and $6000 so Bill gets $1500 - $3000 as a booster
       for his journey) Also, because he "Already proved his worth as a
       fighter", Bill gets to fight the towns gym leader directly (if
       he wants to) I stead of facing 2 or 3 trainers who are at the
       gym as well. Â if he loses, the townsfolk gang bang the rebel
       and he runs away. Whether or not he wins or loses, an elderly
       man gives Bill directions to the next town, which he must travel
       across a canyon to. While traveling through the canyon, he
       encounters different poketmon and trainers. When he gets close
       to the end of the canyon, he sees a the rebel who fled about to
       cross a bridge to the next town. Then Bill fights him. If Bill
       wins, he gets money and the anonymous rebel flees and takes a
       longer route to the town. Bill then walks across the bridge to
       the town. If he loses, then the rebel cuts the rope to the
       bridge, forceing Bill to go the long way. And when he gets to
       the town, they make him pay an amount of money to get it fixed.
       A old man will fix it in 5 days time. When Bill enters the gym,
       if he lost the battle with the rebel, the attendant will remark
       that many people Are challenging the leader and a lad named
       (Insert name here) just got his badge. If he loses, then he'll
       learn his name later... Alittle while after he leaves the town,
       he encounters a body of water. Then Bill meets a fisherman who
       gives him a fishing rod and Poketballs he must use to catch
       fish. Once he catches a water poketmon from the lake, the man
       will ferry him across to the next town. In this town the player
       needs to find the house of a old Navy officer who gives him the
       Surf DM item to get out of the town because all exits are
       surrounded by water. In the next town, which is bird themed, the
       gym leader is missing...
       The order of towns so far is:
       Leaf/Grass type
       Rock/Earth type
       Water type
       Bird type
       #Post#: 463--------------------------------------------------
       Re: Some Ideas...
       By: Kr0nOs Date: December 28, 2010, 9:44 am
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       [quote]Enhanced Edition - there should be an enhanced version of
       the game that costs more than the standard but the player starts
       off with more money and extra items. Mabye you could even
       incorporate a alternate ending as well. This version could cost
       $5.99 while the standard version costs $3.99. (Or whatever you
       decide to price it at)[/quote]
       I disagree with this idea.  Splitting the game in two would mean
       two different apps in the App Store.  This makes it hard to get
       the app on the top 100, which makes getting sales will be harder
       as well.  If there was to be something like this, it should
       maybe be a boost app or something sold separately after the app
       has been released for a descent bit of time.  But I see what
       you're getting at.
       [quote]Speech Bubbles - one nice addition would to have speech
       bubbles and above them, a graphic portrait of who is talking on
       either side of the screen. (On the left would be a picture if
       you when your talking then you fade away and on the right would
       be a picture of the other person or group who is responding.)
       You could also change the picture to reflect how they are
       feeling or the action taking place. A good example of a game
       that has this Is Zenonia or Fire Emblem.
       [/quote]
       I like the speech bubbles idea, but the pictures fading *might*
       be a lot of work for QD because he. for the most part, works
       alone.  And it isn't exactly necessary and wouldn't take away
       from the game if it wasn't there.  But the speech bubbles thing
       would be nice :)
       [quote]Poketmon traits - Poketmon should have a level that
       increases with experience points you gain by defeating other
       poketmon and by using special items. They should also have
       attributes that affect battles game play. Some poketmon will be
       stronger in some areas that others because they each have a
       type. This attributes should also be able to be advanced by
       using special items.[/quote]
       The pokemon will most likely have powers and abilities if that
       is what you mean, but from what I have read, QD's current plan
       is to have seperate islands for battling and "free roaming" so
       I'm not sure if the Pokemon's special ability can be done that
       way or not.
       [quote]Towns - There should be Intervals on the characters
       journey where the player can resupply at items shops, health
       centers and just relax and look around at the side plots
       programed in that town. (i.e. Finding a hidden shop that sells
       good items, meeting a fisherman and playing a game for a prize,
       battling a trainer that is partially secluded for a special
       item, etc.)[/quote]
       As said previously, I'm pretty sure the current plan is to have
       separate islands ^_^
       [quote]Trainers - There should be trainers placed throughout the
       game that reflect the type of creatures in that area and the
       level that the player should be around. If you win, you should
       also gain money depending on how difficult of a match it was
       supposed to be.[/quote]
       Still, I can't be 100% sure because this game is still, for the
       most part, in the stage of ideas.  But QD has mentioned there
       being a duel arena island, so I'm not sure if he will include
       characters elsewhere bu you never know ^_^
       [quote]Gender - A nice feature would be able to choose you
       gender in the beginning of the game, although I don't think this
       should change anything in the game except maybe what he/she
       says.[/quote]
       Last time I saw, he was considering this.
       [quote]Night and Day - I think you should include this. Like
       after an hour of gameplay, the world changes to day or night.
       During the night, there could be fewer trainers for him to face,
       but thieves that sporadically appear and try to battle him for
       his money. I think the creatures that appear in the "wild"
       should either be different than those of the daytime or be a
       slightly higher level than normal. Their should also be an inn
       at every town so the person can choose to pay a small fee and
       "sleep" in the inn, so he pretty much skips the night if he
       Dosnt want to go out during then.[/quote]
       Sounds pretty cool, but It would be better IMO if the day/night
       thing didn't change the amount of trainers, or any other part of
       the script (for simplicities sake lol)
       [quote]Multiplayer Aspects: -snip-[/quote]
       The materials QD is using to create the game, doesn't currently
       support multiplayer.  But he has said he may implement a "code
       system" where you can trade pokemon via a code generator or
       something of the like.
       #Post#: 464--------------------------------------------------
       Re: Some Ideas...
       By: Blibby Date: December 28, 2010, 9:51 am
       ---------------------------------------------------------
       Ok. Sorry I didn't look at all those posts. And the speech
       bubbles don't Have to fade a way... Mabye the picture could just
       move down until it's off the screen lol
       #Post#: 465--------------------------------------------------
       Re: Some Ideas...
       By: Kr0nOs Date: December 28, 2010, 9:53 am
       ---------------------------------------------------------
       No man I understand!  You aren't supposed to know lol.  Most of
       those were talked about in the mod section, not your fault.
       Most of them were good ideas lol.  By no means was I trying to
       put your post down lol.
       #Post#: 466--------------------------------------------------
       Re: Some Ideas...
       By: Blibby Date: December 28, 2010, 10:03 am
       ---------------------------------------------------------
       I understand... *Crys* lol
       #Post#: 467--------------------------------------------------
       Re: Some Ideas...
       By: DrJoKerMD Date: December 28, 2010, 10:49 am
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       good ideas, but if these were to be used it would just be a
       direct copy of Pokemon, that's not what QD is looking for
       exactly, it need sto be similar to Pokemon, but have some of
       it's own aspects to it
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