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#Post#: 433--------------------------------------------------
Controls
By: Jaenius Date: December 27, 2010, 2:46 pm
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Whats the idea on the controls?
A simple A and B (yes and no)?
What about movement, a directional pad or putting the touch
screen to use and pointing to where you are going? moving via
map? or using the gyro thingy and allowing the character to move
by tilting the device?
My suggestion would be tilt movement to make it easier, assuming
game play is like the classic game, that should not pose an
issue.
#Post#: 436--------------------------------------------------
Re: Controls
By: Kr0nOs Date: December 27, 2010, 3:08 pm
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I say it should have a virtual joystick.
#Post#: 437--------------------------------------------------
Re: Controls
By: QuantumDuck Date: December 27, 2010, 3:18 pm
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Movement will either be D-Pad, tilt, or joystick. Im trying to
figure out which one will be easiest.
#Post#: 450--------------------------------------------------
Re: Controls
By: thenextkiller Date: December 28, 2010, 8:52 am
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How bout tap to move to a spot? tap 2 times to attack. tap 3
times to open up inventory.
hold tap to pick up items
#Post#: 452--------------------------------------------------
Re: Controls
By: Kr0nOs Date: December 28, 2010, 9:11 am
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*raises hand for joystick*
#Post#: 458--------------------------------------------------
Re: Controls
By: Jaenius Date: December 28, 2010, 9:20 am
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In another thread there was question about movement, would the
type of movement affect the ideal controls?
#Post#: 469--------------------------------------------------
Re: Controls
By: DrJoKerMD Date: December 28, 2010, 10:53 am
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why not all three? that way players could choose what they like.
I prefer a d pad or joystick, not fond of tilting to move
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