DIR Return Create A Forum - Home
---------------------------------------------------------
Poketmon
HTML https://poketmon.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: In-Game Characters
*****************************************************
#Post#: 276--------------------------------------------------
For the start of the game...
By: Blibby Date: December 26, 2010, 11:59 pm
---------------------------------------------------------
... I think who you choose as a person should affect the game
play as well as what type of creature you pick. I.e you are a
weightlifter so your creatures get +2 Strength. Or maybe you are
a Jogger so you can walk faster than normal and your creatures
get a +1 speed, increasing their chances of fighting first in a
battle. So there would be a different person for each type of
attribute of a creature. Or completely different, a different
person for each element (fire, water, earth, etc.) if you choose
a fire themed character with a water creature you might get
enhanced evasion skills. Or fire and fire allows a creature to
learn new moved faster or learn more moves than normal. We are
talking about a Pokemon-like game, right? Lol the first 2 or 3
choices you make should have a huge impact on how the game
unfolds for that given person. What do you all think of these
ideas? I'm sure a few of them might already have been post, If
so, sorry :P
#Post#: 278--------------------------------------------------
Re: For the start of the game...
By: hawkester Date: December 27, 2010, 12:00 am
---------------------------------------------------------
What about have a different story line for each starter. And
then be able to play each character like kingdom hearts?
#Post#: 282--------------------------------------------------
Re: For the start of the game...
By: QuantumDuck Date: December 27, 2010, 12:03 am
---------------------------------------------------------
Sounds pretty good! Some of them will be time consuming but
other than that it may be great!
#Post#: 338--------------------------------------------------
Re: For the start of the game...
By: Kr0nOs Date: December 27, 2010, 9:35 am
---------------------------------------------------------
Maybe a different storyline should come in updates :P
If you keep updating you keep the customers happy.
#Post#: 342--------------------------------------------------
Re: For the start of the game...
By: Daniel Date: December 27, 2010, 9:46 am
---------------------------------------------------------
Diffrent storylines sound good, but what also should be included
is, whatever you do in-game effects the story.
I.E: Say you have a cookie, you must give the cookie to a person
to give you an item you need.
But you used the cookie for something else, now you need to do
another thing to get the item you were supposed to get
originally from the person.
#Post#: 354--------------------------------------------------
Re: For the start of the game...
By: Kr0nOs Date: December 27, 2010, 9:59 am
---------------------------------------------------------
[quote author=Daniel link=topic=35.msg342#msg342
date=1293464769]
Diffrent storylines sound good, but what also should be included
is, whatever you do in-game effects the story.
I.E: Say you have a cookie, you must give the cookie to a person
to give you an item you need.
But you used the cookie for something else, now you need to do
another thing to get the item you were supposed to get
originally from the person.
[/quote]
Would be pretty awesome but don't know how hard that would be on
QD :P
#Post#: 361--------------------------------------------------
Re: For the start of the game...
By: QuantumDuck Date: December 27, 2010, 11:34 am
---------------------------------------------------------
Maybe a few thousand more hours of work :D
#Post#: 532--------------------------------------------------
Re: For the start of the game...
By: thenextkiller Date: December 29, 2010, 9:29 am
---------------------------------------------------------
don't make the game too complicated though.
#Post#: 562--------------------------------------------------
Re: For the start of the game...
By: Kr0nOs Date: December 29, 2010, 12:33 pm
---------------------------------------------------------
[quote author=thenextkiller link=topic=35.msg532#msg532
date=1293636548]
don't make the game too complicated though.
[/quote]
Yea that's what I'm thinking, it needs to stay simple like
Pokemon was :)
#Post#: 798--------------------------------------------------
Re: For the start of the game...
By: nate3779 Date: February 11, 2011, 4:36 pm
---------------------------------------------------------
I have a story line the here goes.
The world is crumbling do to a group of evil dictators (Team
pocket IDK) who are stealing all the pocketmon and you have to
help the SPF... Save Pocketmon Foundation to collect all the
pocketmon and you have to fight all of the teams pocketmon to
get to/unlock there main base only to find a plot twist like
they are the good guys trying to do the same thing as SPF but
they are actually the good guys so for the last bit of the game
you are and elite trainer trying to end SPF's evil plot and you
sneak in do undercover stuff for a while. IE So Seth got any
pocketmon for me. and you would have choices of what to say
(except the comment would be better). And then finally you get
to face the big CEO that you never saw before in a what was
thought to be a surprise attack and he is actually ready for
you and he has an ultimate genetically mutated pocketmon and
when you beet him after and epic battle you get it... for
pocketmon 2
sorry got a little caught up in the story for a sec there. ;D
*****************************************************