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#Post#: 1137--------------------------------------------------
Pocketmon/Types
DIR By: nate3779
Date: March 8, 2011, 2:39 pm
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Ok so many of the users here have had great ideas for pocketmon
and what they should look,sound, be like so I have decided to
make a topic for this so from here-on-out post pocketmon, and
types here I will give you some starting types.
- Flying type
- Water type
- Fire type
- Mystic type
- Barbarian type
- Fauna type
So make a description of any type of pocketmon and put down what
type it is. Good luck ;)
#Post#: 1147--------------------------------------------------
Re: Pocketmon/Types
DIR By: QuantumDuck
Date: March 8, 2011, 4:26 pm
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Official admin input: right now we have the types already made
up so any suggestions will be considered for future updates.
Thanks!
#Post#: 1148--------------------------------------------------
Re: Pocketmon/Types
DIR By: cpu1111
Date: March 8, 2011, 4:45 pm
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What about dead type
#Post#: 1149--------------------------------------------------
Re: Pocketmon/Types
DIR By: nate3779
Date: March 8, 2011, 5:12 pm
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I believe we have settled that will be part of a Halloween
update In the future. That will be a fun day 8)
#Post#: 1156--------------------------------------------------
Re: Pocketmon/Types
DIR By: cpu1111
Date: March 8, 2011, 6:53 pm
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Ya i no what about space and time types
#Post#: 1159--------------------------------------------------
Re: Pocketmon/Types
DIR By: Kr0nOs
Date: March 8, 2011, 7:08 pm
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Too many types make it too complex lol. IMO
#Post#: 1161--------------------------------------------------
Re: Pocketmon/Types
DIR By: nate3779
Date: March 8, 2011, 7:13 pm
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Agreed however it would be at there own pace and the more the
cooler but ya I think like 20 types is just right not including
event's sound good to you guys?
#Post#: 1163--------------------------------------------------
Re: Pocketmon/Types
DIR By: QuantumDuck
Date: March 8, 2011, 8:27 pm
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So far I dont think we are going to have one type "more
powerful" over certain other types, thats just going to take too
much effort. For now it will be stats vs stats so in the future
if we add more types it will not effect anything.
#Post#: 1164--------------------------------------------------
Re: Pocketmon/Types
DIR By: nate3779
Date: March 8, 2011, 8:44 pm
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ya ya thats what I meant it wouldn't have to be one type is
stronger than another type or have a weakness type,(however that
would be great for a future update) just the benefit of the
doubt for now.
#Post#: 1166--------------------------------------------------
Re: Pocketmon/Types
DIR By: cpu1111
Date: March 9, 2011, 12:20 pm
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Ya that would be interesting
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