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       #Post#: 1137--------------------------------------------------
       Pocketmon/Types
       By: nate3779 Date: March 8, 2011, 2:39 pm
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       Ok so many of the users here have had great ideas for pocketmon
       and what they should look,sound, be like so I have decided to
       make a topic for this so from here-on-out post pocketmon, and
       types here I will give you some starting types.
       [list]
       [li]Flying type[/li]
       [li]Water type[/li]
       [li]Fire type[/li]
       [li]Mystic type[/li]
       [li]Barbarian type[/li]
       [li] Fauna type[/li]
       [/list]
       So make a description of any type of pocketmon and put down what
       type it is. Good luck ;)
       #Post#: 1147--------------------------------------------------
       Re: Pocketmon/Types
       By: QuantumDuck Date: March 8, 2011, 4:26 pm
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       Official admin input: right now we have the types already made
       up so any suggestions will be considered for future updates.
       Thanks!
       #Post#: 1148--------------------------------------------------
       Re: Pocketmon/Types
       By: cpu1111 Date: March 8, 2011, 4:45 pm
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       What about dead type
       #Post#: 1149--------------------------------------------------
       Re: Pocketmon/Types
       By: nate3779 Date: March 8, 2011, 5:12 pm
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       I believe we have settled that will be part of a Halloween
       update In the future. That will be a fun day  8)
       #Post#: 1156--------------------------------------------------
       Re: Pocketmon/Types
       By: cpu1111 Date: March 8, 2011, 6:53 pm
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       Ya i no what about space and time types
       #Post#: 1159--------------------------------------------------
       Re: Pocketmon/Types
       By: Kr0nOs Date: March 8, 2011, 7:08 pm
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       Too many types make it too complex lol. IMO
       #Post#: 1161--------------------------------------------------
       Re: Pocketmon/Types
       By: nate3779 Date: March 8, 2011, 7:13 pm
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       Agreed however it would be at there own pace and the more the
       cooler but ya I think like 20 types is just right not including
       event's sound good to you guys?
       #Post#: 1163--------------------------------------------------
       Re: Pocketmon/Types
       By: QuantumDuck Date: March 8, 2011, 8:27 pm
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       So far I dont think we are going to have one type "more
       powerful" over certain other types, thats just going to take too
       much effort. For now it will be stats vs stats so in the future
       if we add more types it will not effect anything.
       #Post#: 1164--------------------------------------------------
       Re: Pocketmon/Types
       By: nate3779 Date: March 8, 2011, 8:44 pm
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       ya ya thats what I meant it wouldn't have to be one type is
       stronger than another type or have a weakness type,(however that
       would be great for a future update) just the benefit of the
       doubt for now.
       #Post#: 1166--------------------------------------------------
       Re: Pocketmon/Types
       By: cpu1111 Date: March 9, 2011, 12:20 pm
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       Ya that would be interesting
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