DIR Return Create A Forum - Home
---------------------------------------------------------
http://imgur.com/a/wT5Jq
HTML https://pmrp.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Community Rules
*****************************************************
#Post#: 8--------------------------------------------------
Faction Rules
DIR By: P Mobster
Date: July 2, 2017, 9:56 am
---------------------------------------------------------
--- Quote ---
> F1) Faction Kills
> Faction Leaders can not be faction killed if they have not
held their position for more than 2 weeks.
>
> Faction owners / official leaders may FK anyone at any time
for any reason. OOC kicks do not count as FK. Admin uninvite
does count as a FK.
>
> By selecting a player to be your second in charge - the second
T0 - you automatically aknowledge the possibility of a coup and
takeover within your faction. The second T0 does not require any
approval from the head of illegals to FK the official leader.
Selecting T0 and other high ranks comes with great
responsibility. The reasoning behind the takeover must fulfill
the necessary roleplay standards.
>
> Greed, unloyalty and desire for change are all valid IC and
roleplay reasons, but taking a faction over to massively invite
your OOC friends is NOT allowed. Removing the current T0 from
his position does NOT allow you to massively invite new players
based on your OOC ties nor does it allow you to powerrank new
players into positions of T1 and T0. Whatever membership and
ranking changes follow after a takeover, they MUST have the
necessary IC background which leads to them.
>
> All faction takeovers must be announced in a thread dedicated
for this type of action, which will be available in the faction
leaders' section.
>
> After a succesful takeover, the faction and its actions will
be closely monitored to see if the following hasn't occured:
>
> 1. Inviting friends over OOC reasons without proper IC reasons
>
> 2. Inappropriate ranking up without the necessary IC
conditions having been met
>
> 3. Continuous rulebreaking / unappropriate behavior by
highranks
>
> If these mandatory conditions are not met, the faction is at
risk of a wipe.
>
> Faction takeover is also possible by T1's, HOWEVER in that
case all T1's and atleast 4 T2 members must be in on it and you
need PERMISSION from head of illegals. Bear in mind that you
need a very valid reason to FK your leaders & permissions will
not
> be handed out easily. The player incharge of the takeover must
send a request to head of illegals including all the
details/reasons, PROPER roleplay evidence and future plans for
faction. Head of illegals may deny your request without an
explanation.
>
> F2) Faction Leadership
>
> Leading a faction comes with great responsibilty, any careless
attitude, unappropriate behavior on forums / IG, continuous
rulebreaking or encouraging others to do it will NOT be
tolerated. All leaders are expected to keep order within their
faction and show a certain level of maturity.
>
> Faction Leaders may not sell their factions. They must be
passed on to their co-leader, or another member of the faction.
>
> Before passing T0 on to someone else, the new leader NEEDS to
be approved by the head of illegal factions(for mafias) or head
of legal factions(for GOV/LSPD/FBI/SASF/SDC) - BEFORE any change
is done.
> Punishments:
> One or both T0 removed / faction wiped without a warning. (The
money used to buy the faction will be removed & there'll be no
refunds.)
>
>
> F3) Faction Leaders
>
> Faction Leaders may be removed by a Lead Admin at any time.
The leader may not demand an explanation. Admin uninvite also
means you're banned from T0 for 1 year.
> Faction Leaders who have not been online for 5 days will be
removed. If they're excused/notified the management, they may be
inactive for up to 21 days.
>
> F4) Faction Tiers
>
> A mafia may not have more than 2 members with tier 0 (LEA 4,
GOV 2).
> A mafia may not have more than 4 members with tier 1 (LEA 8,
GOV 4).
> Players must not have more than 1 account with tier 0.
> Players must not have more than 2 accounts with tier 1.
>
> You must have a proper IC reason to give somebody a new tier.
Setting them to tier 1 so they can use a sniper for a certain
situation may result in you being removed from your leading
position.
>
> F5) Faction Surnames
>
> Family Surnames will not be given to members without tier 0.
> Only donators can get a full namechange when they reach tier
0.
> Regular players will only get a surnamechange when they reach
tier 0.
>
> If you get demoted and you still have a family surname,
request a surname change from a lead admin or a lead admin may
contact you to change it. OR You may keep your family surname if
you've been demoted if your family leader allows you to. If you
are kicked from the faction, you must change your surname.
>
> F6) Law Enforcement Officers
>
> Law Enforcement Officers may not use barriers to completely
seal off a building.
> They need to let criminals have a chance to escape.
> Law Enforcement Officers may not re-jail someone, who's
already jailed. There's a reason the limit is there.
> If a suspect is co-operating, and willing to RP, they must
allow them to at least walk to the car. If the suspect doesn't
co-operate, Law Enforcement Officers may force them in the car
with /get - without having to RP. Furthermore, LEO's are allowed
to /cuff & /get players in all hostile situations without having
to write additional /me messages.
> Law Enforcement Officers may not remove licenses, or other
items from players who are admin jailed.
> If a player quits to avoid arrest, and the server puts them in
120 minutes jail, they can not go to the prison and remove their
items without a permission from admin.
>
> F7) Powerranking
>
> You are not allowed to promote e.g. your friends just because
they're your friends. Promotions have to be deserved IC.
> Example:
> Your friend joins your faction & you instantly promote him to
a high rank(e.g. Capo, consig).
>
> Giving someone T2 under 15 days or T1 under 30 days without
our permission is considered powerranking. The date you were
invited will be used as your qualification. Your previous
history with the faction (e.g. being in 6-9 months ago) will not
contribute to the 15/30 days.
>
> Violations will result in admin uninvited/faction leader FK
>
> F8) Faction Closure
>
> You are not allowed to close your own faction unless asking
permission from the head of your respective faction class,
> Nor are you allowed to wipe your faction at any point during
your leadership unless permitted by the head of your respective
faction class.
>
> If you are found doing any of the above mentioned actions, you
will no longer be allowed to receive a tier 1 or tier 0
position, and your account will be suspended for a duration of
seven days.
>
>
> F9) Corruption in Legal Factions
>
> This rule is directed towards legal factions and legal
factions only.
> Illegal factions must adhere to the rules directed towards
them.
>
> The exemptions from the otherwise global ban on corruption is
in effect for tier 2, 1 and 0 members only.
>
> It is permitted for legal faction members to perform light
violations of the penal code and their individual rulesets in
order to create a nuanced and interesting roleplay situation.
This includes corruption in the sense of receiving money or
goods in exchange for shortened jailed sentences, lower fines,
to avoid infractions and persecution. Law enforcement officials
may also decide to use excessive force during questioning and
arrests and may plant evidence on a suspect in order to extend
his jail time - they may however not plant evidence simply to
get them convicted. There must be at least one prior and
legitimate reason for the arrest.
>
>
> In addition to the above, government members may exchange
money or goods in return of lowered taxes on businesses and
other such changes. Neither faction may provide weapons licenses
unless an application has been submitted via the sa-mp.im
portal. Regardless of excuse.
>
> Government members may have illegal ties and may converse and
cooperate with them, but can not use the government faction's
abilities to lead or organize their illegal ties. The government
faction is a legal faction, not a crime fighting faction.
> Should a government member be found using government vehicles,
weapons or assets to organize or take part in illegal actions
they will be admin uninvited and banned for one (1) week.
>
> It is NOT permitted to release other players from prison in
exchange for money or goods. This is to avoid account mixing and
immersion and case breaking situations.
>
> Corruption may not harm a third party and must only benefit
the corrupted legal official and the person(s) contacting the
official.
> It is NOT permitted to receive money or goods in exchange for
unlawful seizures of properties or unlawful arrests of a third
party - this includes using legal faction abilities to protect
an illegal group or exchanging money or goods to participate in
illegal factions' wars. It is NOT permitted for legal faction
members to take sides in a war between illegal factions.
>
> The Head of Legal factions may overrule this at any time and
may allow players to harm third parties depending on the
circumstances for the request. No other administrator may
overrule this at any time. Do NOT request permission to do this
as it will not happen for petty reasons.
>
> Punishments:
> 24-164 Hours suspension
--- End Quote ---
*****************************************************
Page 1 of 1