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#Post#: 146--------------------------------------------------
Crafting Ideas
By: mruno Date: October 2, 2022, 10:15 am
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Crafting will require a significant amount of work to be
performed by players. Basic ingredients will need to be mined,
farmed, or gathered. The quality of these will affect the final
form of what is being crafted.
A player can only have one crafting profession. There will be a
leveling mechanic, which will open up new items which can be
crafted.
Minigames/Skill Checks - To gather or craft materials, a
minigame or skill check will need to be satisfied. Failure to
correctly answer will result in degraded quality
Crafting Professions - items crafted can be used, sold in the
market, or auction house
[list]
[li]Miner - can mine and process raw ingredients needed by other
crafters[/li]
[li]Tinker - can craft bombs, stinkpots, grenades, etc[/li]
[li]Leatherworker/Armorsmith - can craft clothing, armor[/li]
[li]Gunsmith - can craft cannon shot, guns[/li]
[li]Weaponsmith - can craft bladed weapons[/li]
[/list]
Example of what is needed to craft a ceramic grenade
[list]
[li]black powder - saltpeter & sulphur gathered from a miner
(from cell locations), charcoal from the market. must be mixed
in correct ratio. an improper ratio will result in a lower
quality[/li]
[li]ceramics - clay gathered from a cell location, water, oven
(purchasable ship upgrade). the correct ratio + time cooked will
affect the quality[/li]
[li]shrapnel - rocks can be gathered from any land location,
nails can be purchased in the market, etc [/li]
[li]slow match - hemp can be gathered from a cell location or
purchased at a market, saltpeter from a miner, water. quality
will be degraded if not given enough time to soak[/li]
[/list]
If you have any ideas on minigames, skill checks, items to be
crafted, etc., please reply to this post
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